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John Desmarais

HERO Member
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Everything posted by John Desmarais

  1. Nifty news. It’s kind of funny though. I’ve never actually used San Angelo in a game, but i’ve (very often) used it as an example of “here’s how to write up a city for a superhero RPG”.
  2. The D3 Games version was published in (I think) 2011, which would have made it most probably a 6th edition book.
  3. Ha. That s the missing text from page 20 that got,me chasing down this rabbit hole in the first place.
  4. An edited Western Hero? Your ideas are intriguing to me and I wish to subscribe to your newsletter.
  5. Thanks. I didn't even think to go look in one of the games from that era.
  6. Ive got his errata for Lands of Mystery, and Mythic Greece (the Mythic Greece document actually being an update to 4th edition, which made it even cooler). The biggest error I’ve found in Justice Inc is the transition from page 20 to 21. It appear that what should have been the last line in column 2 may have gotten obliterate when the Skill Modifier Chart was added. The text ends in the middle of a hyphanated word and the beginning of the next page doesn’t continue it. The page and column ends with: “Skills are very general in order to cover many situa-“ The next page starts with: “clever and creative, and that's when they're having” The basic gist of the paragraph is still pretty plain, but this really eats away at my own personal psych lims.
  7. While my appreciation for Allston's work - particularly his Hero work - knows no bounds; I have found a few definite errors, including an entire line of text missing from the middle of a paragraph. (I'd love to know what it was actually intended to say.)
  8. (Not sure if this was really the best place to post this, but no other forum seemed any better). Do any of you fine Heroes know if there was ever a errata document produced for the old Justice Inc game?
  9. Im still a few months away from the Grande Move, but once I’m settled I’ll start getting serious about gaming in the region.
  10. Ok, having read through the various ideas and, taking the originally stated source material (Potter) in account, here's my suggestion: Don't bother writing it up at all. Honestly, in the Potter books it's just a plot device. For one reason or another, it never actually effects the heroes (PCs); and it would inappropriate for one of them to actually use it - it just hangs out there as the ultimate magical plot threat where if it hits you die. Other than as a mental exercise, I can't think of a reason to actually stat the thing up.
  11. Nothing stops you from putting your Detect into the Sight group. Unusual Senses are usually grouped according to their special effect. For example, if a character has the ability to smell water, his Detect Water becomes part of his Smell/Taste Group. is is called the Simulated Sense Group rule. (HS6Ev1, pg 207) Any modifiers the character has to their Sight Group senses would come into play (as would any Sense Group targeted attacks). Anything beyond that is really kind of the expected issues when trying to duplicate the mechanics of another game rather than the concept - exacerbated by trying to also take advantage of the unique mechanics of the target system.
  12. Installed a few minutes ago. Looks good.
  13. Ok, ready for the one? This is more of a minor UX quirk than an actual problem. There are a couple of screens where you have sliders and tabs that you can swipe between: the "Hit" and "Damage" screens are the two I've noticed. On an iPhone, when you move the slider control the screen also moves (attempting to swipe to the adjacent tab).
  14. Houston, the Eagle has landed. I repeat, the Eagle has landed. Successful file load on both of my iDevices.
  15. Just installed v1.2.2 on my iPhone and my iPad. The good news: it now works the same on both devices. The bad news: throws that error when loading a character on both devices. Alas...
  16. Btw, (since I’ve got your attention) any chance of adding in awareness for tablet-size displays? As nifty as it is on a phone, it would rock on my iPad with the ability to really take advantage of the extra real estate.
  17. I was attempting to load from iCloud (also had tried OneDrive). I moved the files to put them locally on the iPhone and tried to load from there - same error.
  18. Just installed the new version (actually, its the first time I've played with it). On my iPhone I get an error when trying to load a character: No such file "file:///private/va/mobile/Containers/Data/e*22B296-BD9E-47D0-8267-Ec383158FAAB/tmp/org.diceless.herogmtools-InBox/Spitfire.XML" Happens with any xml character file I try to load (just replace the name at the end with the name of the specific file). I also get a similar error when I try to open either of the file in the Library. TO make thing even more interest, loading the same character file into the app on my iPad works just fine. Any thoughts?
  19. In general, I don't have Combat Luck stack with Armor. (Actually, in most cases, I don't use Combat Luck in games where armor is a common thing).
  20. I like the setting that’s baked into Stars Without Number. Offers up an effective rationale for humanity to spread far, but still having travel distance matter and allowing for interesting isolated planetary cultures to form. It’s a mostly human-centric universe, but a GM who wants to introduce aliens races has room to.
  21. There’s really not much I’ve seen in Black Lightning that makes it explicitly NOT on the same world as either Supergirl or Arrow if the producers ever decided they wanted to roll it in. It would not be much of a stretch to simply assume that his fame has not really spread much beyond the city he operates in (and that the local news doesn’t say a whole lot about that looney with the bow in Star City).
  22. Since Abolish is in the D20 SRD, I assume they could simply use so long as the OGL rules are followed.
  23. There have been several Thieves World RPG / RPG settings published over the years - for several different game systems. All in all, they've generally all been pretty good, if somewhat skewed towards the strengths and traits of the target system. The Chaosium one was probably my favorite, even though I think it had the least amount of material published, as it treated the setting as a very low-magic (particularly from the PC perspective) world. For someone willing to do the work, Hero is actually a pretty good system to do it, as it gives the GM a lot of control over how magic works in your game - bringing no existing system into the mix.
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