Re: More Complications, Please
What I've found is that not all my characters need to the same number of complications to feel 'complete' -- some of them are good with 50pts, others have backgrounds/origin stories that have 100pts (or more) of complications 'built in' so it's a struggle to pare them down to a lower point total. It's hard to pin down a single guideline that works for all cases. One size does not fit all!
That being said, I've been fairly happy with complication totals on the few superhero level characters I've done in 6e, but I do a lot more heroic level character designs, and 50pts of complications is a bit light for most of them. I've found a good benchmark for my own use is to make up about one-third of the character's total points in matching complications: 60pts for 175pt characters; 75pts for 225pt characters; and 90pts for 275pt characters. Sometimes 90pts is a bit much, but for a heroic level campaign, 275pt characters are pretty rare, anyway.
One particular issue I've run into complication totals is the use of templates in character creation -- many templates have a few 'built in' complications, sometimes as many as 20 or 25pts. This becomes a problem when multiple templates are used; they tend to 'fill up' a character's allotment of complication points with template-based complications, which results in rather bland characters who all have the same complications. I need to add a few points to include unique complications which personalize the characters.