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rayoman

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Everything posted by rayoman

  1. How about the Governor of New Jersey (or ex-Governor because I think she may be working for the Bush administration in Washington DC). Her name is Christine Todd Whitman. I am sure you can find a picture of her on the INternet.
  2. Well, I have to say that I live in The River City almost all my life. It is commonly called on the maps, Louisville, KY. There is a little annual race that is run the first Saturday in May.
  3. $2.99? Did you go that quaint French place, Target? I got mine at Wal-Mart for a $1.00.
  4. With the exception of beating the dog, this was the funniest rpg moment that I have ever read. Poor dog.
  5. Military Man? THAT Broken Arrow would really suck! I like that 1/2 the arrows rule. I might adopt that one for my own campaign.
  6. rayoman

    FH Errata

    I just got the book late last night. I was flipping through it when I noticed the error. Starting with Chapter 7, all the page headers show 'Chapter One' this continues until the Appendix.
  7. rayoman

    Copping out

    GregF, here is something that may help you. Shem Whistleblower: Things have always obsessed Shem. Anything that looked shiny and may have been valuable has always caused Shem to want to acquire the item. It didn't matter to Shem that the thing might have belonged to someone else he knew that he just wanted the thing. Shem was not evil or bad he was just covetous to a higher degree than normal people. Shem would always do what was right, if he could some how profit from it. He would do a task for free if the task involved ways for him to find valuable things along the way. However, with his cousin Rosalynd tagging along he had to ditch her and her goody ways if he tried to take something that wasn't his. Shem doesn't like to fight, but if he has to then he will put himself into a position so that he may attack with the target unawares. Rosalynd Windsong: Nature always keeps reminding Rosalynd that there are greater things to be motivated by than money or things. If one just listens to Nature then one would understand how the world works. Rosie's mindset is very different from her cousin Shem's. Rosie tries to do the right thing no matter what. Her methods might not always be desirous, or thought out too well, but the simple fact is that she tries to do the right thing. if doing the right thing makes her money or fame then she will gladly accept it. if doing the right thing doesn't garner her fame or fortune then she will still do it. She promised her grandfather that she would watch over Shem so that he would not dishonor the family name. She intends to fulfill that promise. Rosalynd will not back down from a fight. That is not to say that she enjoys fighting. if she can avoid it she will, but if she can't then she jumps in feet first. In combat, Rosalynd is rash and impulsive. Katrina Silverblade: Evil must be eradicated and the only way to eradicate it is to crush it in battle. This is the creedo that Katrina swore to a long time ago. By accepting the responsibility to eradicated evil her Deity has given her some wonderous powers to help her in her crusade. Katrina is the classic Knight in shining armor. She will charge into battle on top her divine steed, blowing her horn and heavy lance held stout to punish her target. Joshua Tansden: Joshua is the consumate goody two-shoes. Nothing he does or tries to do has the hint of selfishness. He is to a fault a good person, if such a thing could be said. Joshua would give his last penny if he thought doing so would help, but just a single person. It is ironic that he would chose to serve a Deity of Retribution. Evil beware when Joshua sees evil taking advantage of anyone because the evil doer will be repaid in spades. GregF, is this helpful. These are some of the characters act in my DnD campaign. The info provided should be able to garner you 50 pts worth of disadvantages. Here is what professions they are: Shem: The classic Thief. Rosalynd: Ranger extraordinare. Katrina: Paladin of a Deity of Battle Joshua: Cleric of a Deity of Retribution.
  8. Because, as you can tell by reading the posts in this thread, everyone's version of REALITY causes a STORM of controversy.
  9. I have not been called young in a long time. I do remember the original release of the Movie.
  10. NUDE BOMB:Transform (clothed human to unclothed human); Megascale(enough to cover Earth).
  11. A friend has mine in his possession. He says it is thick and he has been carrying it around since 10 am Thursday morning at GenCon. Now, if I can only get him to bring it back to me on Friday...Hell, it's only a 2 hr drive or so back from Indianapolis. Oh, well, I guess I'll get it Sunday night.
  12. The program works fine on my Win98 system. RealBasic. I might have to check it out.
  13. I hope not because that may confuse some of my players who are into DnD. BAB = Base Attack Bonus.
  14. rayoman

    FH VS FH

    I had nothing important to say so I deleted what I had said in the first place. :-)
  15. rayoman

    Jedi Powers

    I posted the Force Powers for those without Hero Designer in another thread. Here is the link to that thread. http://www.herogames.com/forums/showthread.php?s=&threadid=5344&perpage=15&pagenumber=2
  16. Wyrm, I'll post the powers. They are only a first pass, but I have used some of the ideas suggested in the two threads about Force Powers. I really don't want to hijack any threads, but I also don't want to create another. I am not trying to model the control, alter, sense Force powers that can be found in the WEG/D20 games. I am using a single skill called Power Skill (Force) or Power Skill (Control Force) as the only skill needed for the powers to work. I hope this turns out to look decent. Oh, I am planning on having Padawans powers having Active Point Caps between 30-50 pts. I am thinking this would represent a Padawan at an early age, mid-to-late teens up to Obi-wan's age in TPM. I may change this once I finish my first pass on all the powers that I am planning on creating. Cost Power END Padawan Rank Powers 18 1) Absorb/Dissipate Energy: (Total: 45 Active Cost, 18 Real Cost) Life Support , Safe in High Radiation, Safe in Intense Heat (4 Active Points); Requires A Skill Roll (-1/2) (Real Cost: 3) plus Energy Damage Reduction, Resistant, 50%, Invisible Power Effects (Not Visible To Sight Unless Dissipating Energy) (+1/4) (37 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Increased Endurance Cost 2x END (-1/2), Requires A Skill Roll (-1/2), Costs Endurance Only Costs END to Activate (-1/4) (Real Cost: 13) plus Damage Resistance (8 ED) (4 Active Points); Requires A Skill Roll (-1/2), The Amount Of Resistant Defense Gained Cannot Exceed What The Character Normally Has (-1/4) (Real Cost: 2) 8 17 2) Danger Sense: Danger Sense (Function as a Sense, Intuitional, Sensitivity: Out of Combat) 11- 13 3) Empathy: Telepathy 6d6 (30 Active Points); Empathy All Emotions (-1/2), Requires A Skill Roll (-1/2), Normal Range (-1/4) 3 18 4) Enhanced Ability: Aid: STR, DEX, CON, BODY, REC, END, STUN 3d6, Variable Effect One Ability At A Time (+1/4) (37 Active Points); Self Only (-1/2), Requires A Skill Roll (-1/2) 26 5) Force Choke: Killing Attack - Ranged 1d6 (vs. PD), Based On EGO Combat Value (Mental Defense; +1), Does BODY (+1) (45 Active Points); Requires A Skill Roll (-1/2), Concentration 1/2 DCV (-1/4) 4 8 6) Force Healing: Healing 3d6 (max. Healed Points: 18), Variable Effect (BODY and STUN; One Power At A Time) (+1/4) (37 Active Points); Gradual Effect 1 Day (-1 3/4), Extra Time Extra Phase (-3/4), Requires A Skill Roll (-1/2), Concentration 0 DCV (-1/2) 4 5 7) Force Leaping: Leaping +5" (7" forward, 3 1/2" upward) 1 20 8) Force Lightning: Killing Attack - Ranged 1d6 (vs. ED), No Normal Defense (Force Fields or a Successful Block/Missile Deflection With An Active Lightsaber) (+1), Does BODY (+1) (45 Active Points); Requires A Skill Roll (-1/2), Extra Time Full Phase (-1/2), Concentration 1/2 DCV (-1/4) 4 20 9) Force Speed: +10" Running (16" total), x4 Noncombat, Noncombat Acceleration/Deceleration (+1) (50 Active Points); Increased Endurance Cost 3x END (-1), Requires A Skill Roll (-1/2) 15 8 10) Force Stealth: Invisibility to Force Sense, No Fringe (20 Active Points); Increased Endurance Cost 3x END (-1), Requires A Skill Roll (-1/2) 6 10 11) Locate Mind: Mind Scan 6d6 (30 Active Points); Concentration 0 DCV (-1/2), Requires A Skill Roll (-1/2), Increased Endurance Cost 2x END (-1/2), Costs END To Maintain Full END Cost (-1/2) 6 12 12) Psychokinesis: Telekinesis (20 STR) (30 Active Points); Concentration 1/2 DCV, Must Concentrate throughout use of Constant Power (-1/2), Increased Endurance Cost 2x END (-1/2), Requires A Skill Roll (-1/2) 6 27 13) Sense Force: Detect The Force 11-, Discriminatory, Increased Arc of Perception: 360-Degree, Range, Sense 12 14) Telepathy: Telepathy 6d6 (30 Active Points); Concentration 0 DCV (-1/2), Requires A Skill Roll (-1/2), Surface Thoughts Only (-1/2) 3
  17. More Force Powers Without debating my choices I have attached a Hero Designer File that contains various Force Powers. Some of them I have taken from this thread and another thread or some websites. I maintain that I am trying to stay within the movies for my campaign (at first). I am not modeling the WEG version or the D20 version, however some of the powers may contain the same name as those models. I have included Locate Mind as a Force Power. I have done this so I would not have to include Megascale on the Mental Powers. I also include this so I can explain Vader using Force Choke on Admiral Ozzel in The Empire Strikes Back. I think when I get to Force Choke that I may just make it a RKA, BOECV, Indirect attack. Would this work for a Force Choke? Enjoy the powers. RayOMan
  18. rayoman

    Jedi Powers

    More Force Powers Without debating my choices I have attached a Hero Designer File that contains various Force Powers. Some of them I have taken from this thread and another thread or some websites. I maintain that I am trying to stay within the movies for my campaign (at first). I am not modeling the WEG version or the D20 version, however some of the powers may contain the same name as those models. I have included Locate Mind as a Force Power. I have done this so I would not have to include Megascale on the Mental Powers. I also include this so I can explain Vader using Force Choke on Admiral Ozzel in The Empire Strikes Back. I think when I get to Force Choke that I may just make it a RKA, BOECV, Indirect attack. Would this work for a Force Choke? Enjoy the powers. RayOMan
  19. Forget it. What I had to say isn't worth writing, especially in this thread.
  20. Thanks, NU. I have seen or own all the WEG stuff. I own all the WotC stuff. I am fairly current on the New Jedi Order. I am not saying that I dislike it. I am just saying that I WANT to use what was in the movies then start my new campaign from the end of RotJ. Make my own ending since Lucas won't and the EU stuff got out of wack due to Ep I and II. Thanks for the heads up though. Hey, NU, ever thought about making a Mecha Toolkit book for HERO? I love seeing the stuff you post on the boards dealing with Mecha. Wonder if Palladium still has the Robotech license? I wonder if a small startup gaming company could start with a license for, frex Robotech, then get a license for, frex HERO, to get a start in the gaming industry? Hmm. I would have to do more research before jumping into something like this. anyone have any websites for someone interested in doing this?
  21. I keep seeing posts on the boards mentionings of a website where Steve Long has done some Star Trek conversions to Hero. Is there a link? Is this somethng that is just a figment of my imagination?
  22. I am in the process of doing the same thing you are doing here. However, I have decided to not follow the WEG or the WotC model for Force Powers. I felt this was limiting me too much plus I disagree with many things about Dark Side points being given out for using certain powers (Coran Horn's ability to drain energy cells gives a DSP in WotC's version). I have decided to use a single skill: Power Skill(Control Force). I have decided to use Force Powers exhibited in the movies only PLUS any that I make up myself. I have decided against using any from the Extended Universe Books. Anyway, I do like some of the write-ups that have been done in this thread. Keep it up.
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