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beauxdeigh

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Everything posted by beauxdeigh

  1. Re: Help with a construct: several characters -> one mega power. That's an interesting thought. I hadn't thought about using Multiform for this, but Multiform isn't one of my favorite Powers. I always think of that Power for Jason Blood/Etrigan, Bruce Banner/Hulk kind of characters, where each sheet is an actually different personality. That's changed in 5th, and I need to adjust my thoughts about it.
  2. Re: Configurable Flash The only problem with that, LL, is that the +10 point adder is for an additional sense on top of the one the flash normally works against. That, and you are still paying full cost for the dice of Flash. Now, I'm no Munchkin King, but here's my take: Ultimate Sense Nullifier: 12d6 Flash vs. All Senses - Sight, Hearing, Smell/Taste, Touch, Radio and Mental (85 Active Points) ; Can only flash one sense at a time (-1 1/2). Total cost: 34 points The best part about this is the more you spend, the greater the savings on the original dice of flash. 6d6 - AP: 55; RC: 22 9d6 - AP: 70; RC: 28 15d6 - AP: 100; RC: 40 Now for this to go into a Multipower would be difficult, because of the high AP...but it goes into an EC very nicely. And before anyone argues with me about the -1 1/2, I'd remind you that this flash is indeed losing at least 2/3rds of its paid for effectiveness (only being able to affect one out of the six senses that would normally be flashed without said limitation), and especially because we're operating in munchkinland. Lollipop Guild? Never heard of 'em.
  3. Re: "Reality Storm" Almost Here? Oh crap, you're right. Damn! Here I was thinking Reality Storm would be something I might want to buy later. Now I have to come up with plausible explanations can give my wife as to why I'm buying yet another game system. "...but honey, it isn't really a new game system. Think of them more like supplements for an existing game system." "...but honey, it's important for the chirdren to see us read. It teaches them that literacy is important. Reading is fun for mentalist...er...fundamental" "...but honey, Guardians of Order isn't run by a caffiene powered writing machine. It'll only be a couple more books a year." "...but honey, the more time I spend reading and fiddling with gaming stuff, the less time I'll be bothering you for sex. It's a win-win situation!" I'll have to keep working on it.
  4. Re: Is this a legitimate disadvantage? Getting a consensus from the board is always helpful when trying to figure out what's generally acceptable. However, when it comes right down to it, whether youare submitting it for a game or publication, the only thing that matters is whether or not the person in charge approves. All I know is this. If I let that 1/4 limitation slide, you'd earn it during play. Maggie the Mutant Suppressor would become a well paid mercenary for every other evil organization you'd try to interefere with. To do any less wouldn't be fair to the rest of the players.
  5. Elasmosaurs and Plesiosaurs and Sharks... By the dark powers I summon thee! Arise! Alright. There has been some criticism of my original estimations on the strength and power of an elasmosaur. Rightfully so because, as I admitted, it was mostly guestimation based on a brief glance at the stats at the given link and about ten minutes of very shallow internet research. So, a revised creation is called for. Something based on a bit more research. To that end, I did a couple of hours of search and skim on the actual beastie in question. here are the relevant facts I uncovered: An elasmosaur is considered to be related to the plesiosaur, but the plesiosaur is considered the short-neck cousin. An elasmosaur's neck is presumed to account for more than half of its body length, having up to 71 vertebrae in all. This means that a Move-Through is likely to be a tricky maneuver for the creatures, but I wouldn't rule it out as impossible. An elsmosaur will also grow to be much larger than the plesiosaur. The biggest elasmosaur I could find in my search was the Elasmosaurus platyurus, discovered by Dr. Theophilus Turner in 1868. A skeleton recreation can be found here. It is just over 14 meters long (~45 feet). Eight to eight and a half of those meters would be neck, however. Still, using R. McNeil Alexander's calculations from his method of estimating plesiosaur weight (the amount of water displaced by a model is used to compute the mass of a real beast - linkage ) a beast this size would weigh over 10,000kg (~11 tons). This is significantly less than my earlier guess at a medium sized whale (25-40 tons), but significantly more than that of the human sized plesiosaur found in the Bestiary. Fortunately, the Bestiary has a suggestion for the elasmosaur in the description for the plesiosaur: apply the Size template found on pages 26 & 27. Compared to the listed plesiosaur, the elasmosaur would apply the Huge template (5-8 times normal size). So an elasmosaur would have approximately 45 more strength than the plesiosaur, giving it a total strength of 65. Again, significantly less than my earlier estimation. As to the sharp teeth -> predator issue. The elasmosaur (and plesiosaur for that matter) are considered to be carnivores, dining on fish, small ammonites and other invertebrates. That really wasn't being argued. However, they are far from the 'T-Rex of the sea'. That position would really be held by prehistoric sharks. Their suggested method of hunting was to paddle along the surface of the water with their heads high and then plunge when food was spotted, snapping up it's prey. It is doubtful that they would go after anything bigger then their head, based on the discovered stomach contents. Pure opinion: I'd make their bite 2d6K w/STR due to their increased size and strength in comparison to the Plesiosaur. Now, as to the swim speed of the elasmosaur. Unlike the plesiosaur, which was likely able to swim rather fast (note its swimming and SPD charcteristic in the Bestiary) when pursuing their prey, the elasmosaur is considered to probably be slower moving. Compared to the plesiosaur, I'll go with a SPD of 2 with 8 total inches of Swimming. This makes them considerably slower (half the distance over a Turn) than the faster plesiosaur, but still gives them a bit of speed when striking their prey. Rounding in the elasmosaur's favor, that would give it a Move Through of around 16d6. Once again, considerably less than my earlier estimation. I hope this is considered a more realistic representation of the beast in question. Whether anyone cares or not anymore is another thing entirely. Something else I found out. It's actually considered likely that this type of creature gave birth to their offspring live like mammals, or sharks, and not by laying eggs like a turtle as had been earlier postulated. Could you imagine a 45' long, 11 ton creature beaching itself to lay eggs? Yikes. :: image removed ::
  6. Re: Review of 5e up on RPG.net By a guy named "lazarus", no less. And let this be the last post to this thread...please please please
  7. Re: Damage Evaluation No problem. It was a good distraction from work.
  8. Re: Damage Evaluation I don't have any books in front of me, and I'm not a paleontologist, so take all of this with that in mind. To me, the Elasmosaur really isn't comparable to a T-Rex. It was carnivorous, sure, but I always though of it more as a whale eating small fish than a shark taking bites out of big fish. Based on that, here's my assumptions: Your average whale moves ("walking") at about 4-6 knots, with bursts of speeds to catch food or mates that may be twice that ("running"). The elasmosaur is about the size of a medium whale (Humpback Whale: 40-50ft long, 25-40tons) no tail fin, I'll assume an average speed of 5 knots, which translates to approximately 9250 meters/hour (4625 game inches). Next comes the issue of SPD. I, personally, don't picture the elasmosaur as having a SPD 6, or even 4, though you might disagree (or the plot may dictate otherwise). So, a little math and some approximation and a SPD 2 elasmosaur would Swim 8"/phase while a SPD 3 elsmosaur would Swim 5"/phase. (There's a bit of rounding in there which causes a 300" discrepancy over an hour...but this is mostly guesstimation anyway.) Which one you choose will depend on what kind of campaign you are running. So, we've figured out what I would consider walking or maybe jogging speed for the elasmosaur. What about the "bursts of speed" which would be used in a move-through? For simplicity's sake, I think doubling the base movement is the answer. So, in combat, an elasmosaur with a SPD 2 could swim at a velocity of about 16" meaning (+v/3) an additional 5D6. Now you just have to figure out the elasmosaur's strength. They tend to be about half the size as Brachiosaurs, and have somewhat similar body shapes. Also, the environment that elasmosaurs live in is radically different, where the effects of gravity isn't brought to bear on them nearly as much. This could cause the elasmosaur to not be as strong or heavy overall. Let's assume STR 85, given 90 for its size and weight (pulled more or less out of the air using Growth and DI as a basis) minus about 5 for environment. So a Move-Through caused by an enraged elasmosaur could do 22-24D6 (If it's enraged, it might be Pushing), averaging the same in BODY. Move-Bys would do about half that, Tail bashes and slams would average about 17D6. I'd guess bite damage about 3D6+1 HKA w/STR max (pulled that one out of my butt). So, what's the DEF of the outer hull of a nuclear submarine? If it's less than 20, they might have a problem. Discalimer: All of this is guesswork based on a few minutes of Internet research. If you've got better numbers for any of the above, feel free to correct me and/or present a better solution. Thank you.
  9. Speaking of Silly... Vorsch, I'm getting the feeling that 24 hours might not have been enough for you. I think you may be missing the point, here. You have a grievance with Worldmaker over your individual interpretations of the rules, but it was getting heated so a couple of posters asked you and he to take some time to cool off so the thread could get back on topic, and not continue to devolve into a flamewar between the two of you. The suggested time elapses and you come back in and pick up your grievance right where you left off? I've even noticed you continuing to pursue the fight across a couple of other threads on the boards. I don't get it, why not just let it drop? And now you're expanding the heat to encompass Mightybec whom, as far as I can tell, was posting on topic until that last post where he was just looking for a bit of clarification. He certianly did not appear to be choosing sides. May I suggest another 24 hours? Take the time to drop the fight across the boards. Let it go. If you can't do that, at least try to continue it in private or a thread better suited for it...like maybe Worldmaker's House Rules thread. It seems like he's opening himself up for you there. Let the people here post their silly disads in peace.
  10. Re: EC balance fix Nope. Not "missing" anything. That's just the way it is. In fact, the official Hero Designer software works that way as well. If you add a Characteristic to any Power Framework, it automatically applies the No Figured Characteristics lim on it. I suppose you could create a House Rule against that if you don't like it though.
  11. Re: Machanon, odd request The Tiny Netherworld Horror rises from the depths of the forest glade...its azure skin glistens in the pale moonlight...a bizarre muffled chirping starts from deep within its bowels that quickly spills forth, piercing the night's silence with a terrifying gibbering... "la LA lala la laa..la lala LA laa" Smurf your SAN roll, or get smurfy! Ia Ia Smurf Fthagn!
  12. Re: Machanon, odd request Damn right. Hey, I may only be a double digit poster at this point, but I've lurked enough to know that lycra and vinyl holds that basement door shut. Disclaimer: That isn't meant as a disparaging comment towards the posters in the NGD, but just that it's a right place for the content that is there. Just like 'How Do You Build A Light Saber in HERO?' threads belong on the Star Hero or Hero System Rules forums.
  13. Re: Machanon, odd request Damn...There goes my Smurf HERO thread! Honestly, I can see your point. However, TPTB have stated that they do not want "the biography, power descriptions, etc" for any of the characters that they are currently using posted in total. To be fair, Urklore asked for the stats from the (very very) old 'Champions' comic book, not the current incarnation, but I suspect that the DOJ Legal Division would consider that to be a little too close to their intillectual property. Steve Long (name used to draw his attention) will have something to say about it, I'm sure. And let's not joke about removing the Cat-Suit thread. The NGD forum would implode on itself if it were removed, and no one wants all that nonsense moving it's way up the boards.
  14. Re: Help with a construct: several characters -> one mega power. You should really get that looked at. I was trying to keep this generic, be more of an all-purpose question, but, yeah, it's a Power Rangers thing. Voltron works, too, though.
  15. I come before assembled HEROdom with the following problem... Three (or Four or Five) characters each carry a weapon. They can fight with their weapon and do just fine, but, occasionally, they run into a foe they can't beat individually. In these instances, they can group together and combine their weapons into one mega-weapon that can really dish out the damage. The characters will clump together behind the mega-weapon as they, as a group, fire it (and all cheer when they take down their target.) So, how would you do this? - I want all the characters to share the cost equally. I'd rather not have one bear the brunt of the mega-weapon. - The mega-weapon will be limited in some way to a couple of shots only (since that's all it should take to defeat a given big bad) so they won't be reaching for it against every foe. (Plus they all have to clump up behind the damn thing when they wannt to fire it. One good AE could take them out.) I am internally leaning towards a multipower with a little GM fiat. a couple of ultra slots for the weapon's normal use and a third ultra slot labelled simply "Mega-Weapon" or some such. Any good reasons why I shouldn't do this? Any better structures? Thanks for your help.
  16. Re: Please delete Yup...Whenever your cursor passes over the thread title in the list, don't left-click. I think this was designed into the forum software as a feature.
  17. I can fix that! This is a good 3+% of my current post count...you can't delete it Ben! I would never be the same if you did...like I'd lost a finger. J. Bodey edit: I'm over 25 posts, now? When'd that happen? I'm such a posting madman.
  18. Re: Lance Corporal Lora Doubet And all of them were very good Logan, this one being no exception. Glad to see Lora still gets some of your time every now and again. Jonathan "Grimoire" Bodey
  19. Some TV Superhero Powers I think the classic bit from the B&W Superman TV show was the "bounce bullets off chest then dodge the thrown gun" maneuver. That would probably be rolled up into some kind of encompassing "TV Hero" psych lim, as opposed to a vulnerability to thrown weapons. If he is an energy projector, whether by blaster or something more internal, it's likely he'd point his 'weapon' and a flash of energy could suddenly appears at the target, knocking them down. I'm not good at the clever names for powers yet, though. As for the image, I like the mask more than the goggles, very Lone Ranger-esque, and the buttons on the one side of the costume you're using really remind me of that character. All very cool though. I wonder if Captain Video had a sidekick...
  20. I can confirm this. My wife's from NJ. She's very pleasant.
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