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Grailknight

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Everything posted by Grailknight

  1. No, there is no dedicated vehicle book. I think that between the 5th edition book, The Ultimate Base and Star Hero you could find all the relevant rules and see what changes need to be made from 5th to 6th edition.
  2. For an example of benevolent AI, we should look to Asimov's Robots books and their later intersection with the Foundation books. Once the Zeroth Law of Robotics is expressed, we can see that R. Daneel has begun steering humanity from behind-the-scenes and does so for millennia. It does not try to prevent all wars or even injustice but does minimalize them with the goal of humanity's greater good being paramount.
  3. The best way for an AI or any master villain to take over the world be to build a strong financial base and accept minimal profits while developing energy, resource management and medical tech. If it can become the preeminent player in these international markets, the rest is just a matter of time. And time is the most important factor here. Keeping to long term goals over short term will allow a transfer of power that may even be welcomed by the populace. If it's going the militaristic but not genocidal route, seizing control of the energy and communications grids would be the best way. Over the long term, it'd want to establish control over the current satellite network and set up a well defended kinetic bombardment system
  4. Just returned from Mobile Suit Gundam Seed: Freedom which is only playing today and tomorrow in the US. This movie is more a love letter to series fans than many theatrical releases. If you aren't an anime fan you can skip this but if you are it's a visual treat and if you're a Gundam Seed fan you should see this. It its most of the highs and skips many of the lows of Seed and Seed Destiny. The bad: The villains are brand new to the series but have been supposedly ruling their little kingdom quietly off the world stage for decades. Of course, during this time they've developed bleeding edge technology ahead of even the world powers and a fanatical and genocidal political agenda. The good: Everyone is and back and in character. The art and sound are on point. They do have some CGI battles mixed in, but they don't distract or detract. No more magic trick survival escapes. You can see how everyone escapes their potential deaths, and none require miraculous luck. Lacus gets a mech! And a rather risqué spacesuit. All the ships sail and reach port! For the general anime fan this is about a 6.5 for those like me, who are SEED fans this is an 8.5.
  5. The "Superteams" era was always a thing. Miami just marked the first time that it was done by player agency. Before it took smart management and some luck to assemble the necessary talent to win a championship. It's since been popular for the top players to use free agency to group with their friends. But it's always taken at least one Hall of Fame talent and several All-Stars to win a title. The two seeming exceptions were just a case of the supporting cast being older, Milwaukee with Lopez, Holliday and Middleton supporting Giannis or younger unknowns in Toronto with Siakam, Anunoby and Van Vleet supporting Kawaii. Teamwork is great but you've got to have the talent.
  6. "Find them and Kill them!" on a stamp is just a classic
  7. I've used two methods to model this in the past. For really heavy weights just apply Constant to the initial attack. For more long-term situations like being pinned in rubble, use Damage over Time with a smaller attack that will eventually chip through the victim's defenses.
  8. So, in all these cases the pain is merely an SFX. But this is HERO, the mechanic can have any SFX that can be reasonably applied. What we really need to do is determine, on a case-by-case basis, what the actual mechanic we are trying to achieve is. I don't think this can be narrowed down to one method.
  9. I'd hesitate to give it more than -1/2. That's the value assigned to Mind Control with only a single command and seems pretty analogous to Mental Illusion, only to cause pain.
  10. They do start the jihad directly after this. The navigators have no choice but to allow it because spice is necessary for their abilities and because the navigators' limited prescience has shown that any attempt to seize the planet directly ends in an extinction level war on Arrakis which destroys spice production forever.
  11. It can be any of those things. I've used Mental Blast, Mental Illusion, AVLD/NND, Drain and STUN-only Blast in this manner. They all work, just a matter of SFX. Whatever suits the character concept best is what you should go with.
  12. Even simpler, an Entangle as a Damage Shield that only works when used as an attack. You can add Cumulative to it to reflect the idea that it seems to be harder to escape after the initial entanglement.
  13. This has to be a collaboration between the PC's and the GM. The PC's have to understand that they will not be able to fully retire the cape and the GM has to be capable of letting the PC's have a lasting line of success in an area of interest. This can be heroic or villainous. The PC's can be activists who clean up corrupt government or an organized crime gang that brings all the illegal action under their control. There will still be challenges that require their super personas but also plots and incidents that need diplomatic or intellectual solutions. It can work as long as both sides keep their goals reasonable or the areas of activity small. A single city or a small island nation would be best for these projects.
  14. Unless you just truly hate all things anime, I highly recommend you go to see SpyXFamily, Code:White. If you're at all into anime, this is almost required viewing. It's the best movie I've seen this year. It has everything you'd expect in a theatrical release. High quality animation and score, a catchy score, good writing and excellent acting. Two of the mains are fairly dense emotionally, but that's part of the charm of the series. And you don't need to be a series follower to get into it. Everything you need is set forth in the beginning of the movie so you can become wrapped up in the unfolding story. 10 out of 10. I haven't laughed this hard in a movie in a long time and the entire audience was laughing throughout.
  15. " I wouldn't believe him if his tongue were notarized" I am so stealing that for my next game.
  16. Hero IS a skirmish miniature combat game. That's superhero combat in a nutshell. It just happens to also have a unique character creation detailing system and a good, if dry, skill system.
  17. This might be a good movie trope, but it doesn't translate well to HERO. You are essentially penalizing some SFX but how do you make consistent rulings? What exact length of hair triggers the penalty? Why wouldn't capes be like tear-away football jerseys? What about horns, tails or body spikes? If you use this on a PC, do they now get a Physical Limitation? You're imposing one as GM that the player did not present to you in character creation. How many of your NPC's will have that Limitation? Are you going to be constantly opposing anime girls or the Dora Milaje? If you really feel this should be in your game, then purchase some Limited Skill Levels with Grab that only apply vs targets with the given handholds. Then describe the results cinematically.
  18. I'm sure they command pretty big salaries for their market. But they rarely make movies aimed at foreign markets, so they have their pay based on domestic gross.
  19. If you're trying to figure out how long a combat will be, then you need to factor in at least 2 other parameters. You need the SPD's of the participants and also relative OCV and DCV. with the other numbers you just gave 4-5 average SPD will be a 3-4 turn slog at if you hit on 11 or less and 2- 3 turns at 6-7 SPD. Even at 8 SPD or higher, you're going in 2 turns. Turning up OCV slightly will shorten the combats slightly but shifting just to 10 or less will make these combats take forever. Some will be decided by who runs out of END. You need to set all your variables and test them out. Only with a good baseline can you tweak.
  20. Glad to see you back! For movement at interplanetary distances, you going to want to look at the Megascale Advantage rules for movement. They change 1m. increments into kilometers and additional levels increase this by factors of 10 per step. It can still get rather pricey, but it is doable. For interstellar travel, you'd use the FTL Movement rules.
  21. I say just beginning because we don't have a true set of rules just yet. The transfer portal has changed each of the last 2 off seasons and NIL is still in the early Wild West days. Right now, those valuations are just estimates by marketing research and don't have access to all the income from all sources because there is no uniform reporting structure. Until the rules are firmed up, there's no way to know how much many of these side deals are worth. But just getting a free car puts most of these deals above $50K and there's hundreds of those type of deals if not thousands.
  22. I fail to see how a power with a Custom Limitation constitutes a simpler build than PD or ED. Also, the fact that it precisely duplicates an existing Power for less points sems to violate a metarule.
  23. Shouldn't that be 9d6-14 and 12d6-24? I don't doubt your graphs, but the starting parameters seem off.
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