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Grailknight

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Everything posted by Grailknight

  1. 1-If that's the case then STR and HA don't need to be separate powers. You just need to find the right Limitation value to make HA. Oh wait, we already have that. 2-I thought that intellectual exercise divorced STR from HA. So B can just attack with the HA and use some of the points he saved to buy levels to use while Grabbed. But what if STR and HA aren't divorced fully? Even better because B now has +2 DC from his base STR for free! And since "a Grabbed character can always use his own raw STR to try and break free or hurt the Grabber"(CC, page 150), I guess B would have to attack with his 14 DC attack, 3-Spreading has always been part of all Ranged Attack powers. It's part of the balance for that extra stuff STR does. I do agree on no fractional costs. 4-How would you price this? We'd need to get a consensus on the cost of STR without the extras and if it's the same as the cost of HA then what was the point? And however you price it, adding the same Advantages will favor the power with the lower base cost. 5 and 6- Ok, I can get behind these. points conceded. 7- I guess we agree here too. 8- I'm confused here. If the base power is 3 points and we add Range or STR extras as advantages(wow deja vu) then how does adding Limitations make them interchangeable. If you want the STR in your concept then you'll buy it otherwise why would a conce.pt that doesn't have STR not buy HA? 9- Time better spent. 10- I also apologize Doc, I got carried away
  2. The only problem with that is that STR can't remain at 5 points per DC and be considered a viable option Under the proposed system we get: 12 DC STR character A, he pays 50 points for his attack(assuming 10 STR free) 12 DC HA character B, he pays 36 points for his. and lastly 12 DC Range character C, he pays 54 points(assuming Range is still +1/2 in this system) A is at a slight to B and they both are looking up at B. Now lets add something common, say Reduced END to each. Now A has spent 62 points, B has spent 45 and C has spent 63. A and C probably starting to question the viability of their concepts. It gets worse if you want to add more advantages, B gets farther and farther ahead. You'll also have to revamp the Movement Powers so that the meters to DC ratio is correct. And you can't let A throw things anymore or C will be very,very sad. I'm sure I can think of more later but this is just at the top of my head. All this system does is invert the (perceived) problem of STR being better than HA by changing the costs around. I think HA is fine at 5 points per die. Every Character I've seen who uses it, takes it with some type of Limitation that doesn't apply to their STR or Martial Arts. Save yourselves by not fixing the functional and work on something truly broken like Growth.
  3. I recommend this book series as an excellent take on the supers genre and aspects of settings http://www.wearingthecape.com/ The first book deals with the origin of supers and the adaptations made by society. The second deals with how the criminal underworld is adapting. The third deals with training and developing young supers. The fourth shows how the government and military is coping. The fifth gives an example of how other countries deal with their super populations. It's YA reading but gives a good basis for building a universe. An RPG is in the works but using the FATE system. I'll going buy it and adapt it to HERO because I like the setting that much.
  4. But people have already given that example, any Power with accessible focus or restrainable qualifies. Approach this from a different angle, the brass knuckles punch just as hard against glass or cloth or even glue for that matter. The difference lies in the properties of the item being struck. Force dispersed rather than force delivered.
  5. Where are you hung up? Is it the need for breath, lack of external pressure, temperature or radiation that is the point of conjecture? Just pinpointing this aspect of the problem will probably solve most of it.
  6. And as long as Justin Hammer is alive there could still be villains in the Iron Monger/Whiplash vein. The Destroyer can be reforged. The Abomination Formula is still out there. And then we have Extremis which really should be researched actively but clandestinely because regenerating lost body parts is kinda a multiple Nobel Prize medical breakthrough and it can be safely removed from the patient afterward, The plots can be reused but the original villains weren't iconic enough to be necessary. Ross. Thanos and Loki are not so minor as to be casually discarded.
  7. It's not that the brass knuckles should do less damage to the Entangle; the Entangle should get get more DEF against the brass knuckles. SFX vs SFX should not be used to give a limitation to a power that the player didn't get points on, SFX should only give bonuses and/or hindrances vs the vs the environment and objects. Otherwise you will eventually come up against a situation where two characters who lack Limitations or Complications come up against each other and headaches will ensue.
  8. Different media. Most movies aren't conceived as franchises that will have dozens of sequels while mainstream comics are built with that hope in mind, The MCU is rough on villains but it hasn't killed off its iconics.
  9. This is exactly what the current rules say with minor changes. Blast is Ranged Normal Attack and HA is HTH Normal Attack(with that mandatory Limitation) I do agree that STR is under-priced but removing figured characteristics and Leaping fixes the worst of this. I can live with the rest because the alternatives are adding build complexity without much increased function or revamping the entire cost of a DC element of the game.
  10. The best fix for HA is to simply take it out of the game for everything but weapons not defined as HKA. If it is going to be defined as STR with a Limitation, then it needs nothing else than the Limitation being defined like Beam is for Blast.
  11. I see why we're crosstalking here. The main problem with BvS isn't the protrayal of Superman. He has few scenes where he is the focus and while his presence is subdued, it's in character. BvS is ruined by the terrible portrayals of Batman and Luthor. Luthor is jarring in each of his scenes and Batman is a hot mess of epic bad writing and mischaracterization.
  12. Batman doesn't kill. He hasn't since the days before the Comics Code. He's run the gamut from tying up, to beating unconscious, to crippling brutality but he Doesn't kill(Not even Frank Miller Batman). He knows that if he started he'd never stop.
  13. The core of Superman is that he is an Ideal and while he expresses that Ideal at times most of his characterization comes from how characters around him react to him. Bruce sees him as a Boy Scout that gives every one to much trust and criminals too much slack. Diana thinks he doesn't do enough to set the example and doesn't understand his need for a normal life as Clark. The rest of the JLA see him as an example of what a hero should strive for though they all have varying differences in approach. He's one of the last dots on the far right of the moral bell curve and is so far out there the rarity seems unattainable and thus inhuman at times. Clark has been fairly consistent in his non Superman depiction. He's transitioned from a more timid persona(when every story had protecting his Secret ID as a plot point) to an assertive one(as the character has been fleshed out with focus on his private life). The " Zany Clark" you refer to only appears in the 70's movies and " Angst Clark" is part the last three movies.
  14. DCMU Superman simply doesn't have the depth of personal history that"s necessary for his personality to show. Comics Superman does even though it's taken 70+ years to develop it. DCMU Superman has the emotional and moral values instilled in him by the Kents with (brief but meaningful) reinforcement from Jor-El. His childhood relations with others were glossed over (lack of time most likely) so you never see the character build any friendships or romances. We do know that he has a temper that he keeps in check, that he values human contact(hence the odd jobs) and that he wants to explore the world. His only true anchors are Martha and Lois. His personality and motivations beyond that are unknown . Comics Superman is much more developed. He had the Kents as parents just as the DCMU version but we've seen his childhood and formative years. He had Pete and Lana as childhood friends and the LSH to hang with during his high school times. He's developed deep and nuanced friendships with Jimmy, Lois, Bruce and Diana. You can see his core persona is based on believing in the goodness of people, helping those in need(cuz he likes people) and doing the right thing(cuz it's the right thing to do). He wants to do good and inspire everyone around him to do good also. DCMU Superman is in the process of forming that personality. He's also doing it in a much more negative world than Comics Superman grew up in. I'll give him some slack, he a newbie with good intentions. DCMU Batman has the same background as Comics Batman but he's gone in a different direction, Comics Batman doesn't kill. He just doesn't. He certainly doesn't mount 50 cals on his vehicles and fire them in a high speed chase through Gotham, He'll beat you to a pulp but he won't brand you with a mark that causes others to kill you. And he won't he won't try, convict and execute you for hypothetical crimes. It's the depiction of Batman far more than Superman that caused the backlash against BvS.
  15. Just finished binge watching Mobile Suit Gundam Unicorn 0096. An excellent addition to the Universal Century timeline The animation is beautiful and the story is well executed if somewhat predictable, This is a sequel to the Char's Counterattack movie and pretty much wraps up all the UC plot lines and shows the final fate of some fan favorites.
  16. That was one of the first and few houserules we made for 6th but my games see more Adjustment Powers than most.
  17. He was asking for 4th and my memory is kinda fuzzy that far back.
  18. Finally saw The Force Awakens as it begins its' run on Starz. It managed to be entertaining without being good. Really, you'd think that they could come up with a more original plot instead of just papering over the original. Jurassic World did it better with a smaller universe of options. But decent acting, SFX and an excellent job of making me feel like this was part of the originals managed to overcome the plot holes and Mary Sue heroine.(bad script, I liked the actress) Don't think I'll see the next one until it comes on cable unless I get some good reviews.
  19. You must buy it on the STR. Expect table variation on buying it on the Martial Arts By RAW, I don't believe you must.
  20. Saying that "edge cases" shouldn't be part of a discussion of Limitations is arguing in bad faith. Limitations are by definition edge cases in Hero that lessen the functionality of a power from the normal version without them. Their value is based on how commonly or rarely they occur and how much they lessen functionality.
  21. Okay, three points that I see in this back and forth. First, the build is illegal in 5th because the entire thing is based on DoT which doesn't exist yet. I'll assume you've already worked this out with your GM. If you haven't then the closest you can come is Uncontrolled Continuous which can't tick faster than your SPD. So the onset time for full effect is at least doubled for a 6 SPD character, more if SPD is lower, Second, I believe you are misunderstanding how Negative EGO and Presence function under 5th. The EGO roll to act is only in play in the absence of an external command. Targets at Negative will always obey the greatest PRE attack they are subjected to. So, yes, it is an advantage to not have the Drain affect the opposing counterattack. Third, if "only in regards to me" is valid as a Limitation then it is only in regard to you. Targets will ignore and/or defer to you (after the power takes effect and you make your subsequent PRE attack many phases later) but are fully functional with respect to your allies. No lost phases, hesitation, obedience or lost CV versus anyone but you. So combat starts and you may be ignored but that means more mooks attack each of your teammates or negotiations break down when your allies make suggestions because those are received with normal attitude not your greater wisdom and impact I realize you have to work with what the GM will allow, but of the fours ways proposed to model this power(Drain, extra PRE, Mind Control anf Transform) he chose the clunkiest option.
  22. Champions Complete sorry. I'll look later for the 6th page.
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