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Doppler

HERO Member
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Everything posted by Doppler

  1. Re: Ideas for a multi-limbed power structure please Make the whole thing an automaton with an AI and mind link with the character. Build it as a follower.
  2. Re: (In Character) The Q.U.A.R.K. Column begins anew! Most Disgusting Quark: I've commandeered the account of a degenerate ninny in order to access this board and keep my true location a secret. In fact, I'll be passing around this account to all my nefarious cohorts, in case they need to ask you for advice- and believe me, they need your advice. I'm a super-stealthy type who specializes in stealing valuables and "disappearing" pesky loose ends. But whenever I encounter a meddling do-gooder, they snicker at my name. What gives? Insincerely, Meester Easter, the Master of Hide and Seek
  3. Re: Pirates versus Superheroes Hey why is Bengal BANNED?
  4. Re: Odd request While you guys have your latin books out, can I get a translation, too? For an upcoming game I'm running, I need the latin translation for the phrase, "Does this bologna smell funny to you?"
  5. Re: Legendary thread I kind of like the way WEG Star Wars grouped all Jedi powers- Control (controlling your own body and mind) Sense and Alter (change things outside yourself) Presumably, that would allow Defend and Move to fold into Control, Sense would be seperate (or perhaps roll it into Control as well), and Alter would do all the other stuff (Attacks, adjustments, UAA powers, Force Wall, Transform). So upon further review, I would collapse everything into Control and Alter- with tons of adders and advantages and limitations. That's as much as I can say on this topic, for the reason that follows: When TWERPS released their superhero genre pamphlet, everything boiled down to one number, recorded on your character sheet. Everything else was SFX. But nobody holds up TWERPS as a viable alternative to HERO.
  6. Re: Speedster Name Needed I humbly offer my own name to you.
  7. Re: Starting points for rookies in established campaign My suggestion is to start them with 350 but then award them proportionately more experience- perhaps even twice as much- per game session. That way, they can understand where the old timers "came from" XP wise, and also see their characters grow organically. After a few months, everyone will be close together. Until then, it's acceptable to pull punches, as it were. Just so long as your villains have a good ing-game reason to do so! And that's the hard part.
  8. Re: Teleporting focus to owner I gotta say it's a -1/2 Restrainable; it can be recalled so it's not really a focus, but it can be taken away (for at least one combat). I built a mystical swordsman that way.
  9. Re: Freezing Water and Raining Hail #1: A, B, C in a Multipower. #2: A, B in a Multipower. Or, all of them with a large enough reserve to run two simultaneously. Or a VPP with a fairly high limitation (perhaps -1/2 to -1): Only to make things colder or produce cold-weather-effect CEs, Transforms, AoE EBs and Entangles. Or an EC with a fairly broad CE and the other powers. Really they are all aspects of the same power, and it makes sense that they should be in a framework of some variety.
  10. Re: Re-inventing after experience I would even go a little further than Derek has. In a game I played in, one of the other players had a detective skillmonger type. He was also a government agent. In the second capacity, he had a number of interesting experimental crime-fighting aids that came and went- built as a Utility Belt VPP. Now, one adventure where we crossed over to a parallel world, his opposite number (the evil detective) had a slave. The good guy rescued the slave and brought her back the his own dimension, and she became a sidekick (Follower). So the GM let him trash his VPP in exchange for the follower and a couple other perks. Seemed perfectly reasonable to the rest of us, even though a follower and a VPP are two very different animals.
  11. Re: Adders or Advantages first? I'll email it to ya
  12. Re: Adders or Advantages first? Thirteen years of HERO system, and finally SOMEONE has answered me! Thank goodness, I can finally use adders and advantages on the same power and still be able to sleep at night. Glad I found the website!
  13. Re: Crisis of Infinite Boredom Funny!
  14. Tried to ask Steve this, but her referenced a page number in a book I don't have. Do you apply adders or advantages first when determining the active point cost of a power?
  15. Re: Money is no object... Why not just have robots do the fighting for you? There are prototype autonomous fighting robots now. With a billion or so in personal research money, you could make really neat fighting robots. And the best part is, you don't have to put yourself at risk.
  16. Steve, Which is applied first: An Adder, or an Advantage? If you have a power which costs 40 active points, which has a +10 pt adder and a +1/2 advantage, is the real cost (40+10)x1.5=75, or (40x1.5)+10=70?
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