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CptPatriot

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  1. Like
    CptPatriot got a reaction from grandmastergm in The Punishers   
    I thought that picture looked familiar.
  2. Like
    CptPatriot got a reaction from Ninja-Bear in Those Are Some Weak Buckles and Straps (Multi-Disarm)   
    I think it comes down to genre tropes. The Flash or other superspeedsters routinely disarm large groups because it's a trope of the genre.
     
    For the same reason, you don't tend to see major heroes or villains getting disarmed.
  3. Like
    CptPatriot got a reaction from Christopher R Taylor in Can I take a recovery?   
    Unfortunately, some of those statements are in error.
    "I wait for Slope Hoke..." would be considered a Held Action and prevent you from taking a Recovery at Dex 1. "I wait for my teammate Way Fermi to act on DEX 3..." is also considered a Held Action. "Slope Hoke blocked me last phase..." is valid and you would have to wait until his action before you can do anything Citation: 6E2 20, 1st Column
  4. Like
    CptPatriot got a reaction from RDU Neil in Sectional Body Armor: Reality vs. Game Play   
    If I might add my two cents, you could treat the coverage the armor provides for AoE attacks like the Mighty Protectors does.
     
    Protection that is considered Light Coverage provides only 1/4 of its defenses towards AoEs & Heavy Coverage providing 1/2.
     
    Barring that, give fractional defense based on the percentage coverage the armor gives. 
  5. Like
    CptPatriot got a reaction from Ninja-Bear in VPP questions....   
    Now, in Hero Designer(HD), you have two numbers to enter for the VPP framework: the Pool Points & Control Cost.
    The way HD costs the VPP framework is 1 CP for each point in the Pool Points & 1 CP for every 2 points in the Control Cost field.
     
    So, assuming you are using 85 pool points and the control cost controls the full quantity of the pool. The cost of the full VPP is:
    85 Character Points for the 85 Pool Points 43 Character Points for the Control Cost to control the full 85 points of the Pool Points before limitations The use of a bulky spell book to change the powers in the Variable Power Pool is covered under the rules as VPP Powers Can Be Changed Only In Given Circumstance(-1/2). You add this using the Add VPP-only Modifier.
     
    The final cost for this VPP is 85 for the Pool Points + 43/(1.5) or 28 Character Points.
     
    As for the cost of the 'spells' in the VPP, you have two things to look at.
    Take the Real Cost of the powers. The total cost of all the powers has to fit within the Pool Points.
    The Active Cost of the powers has to be lower than the number in the Control Cost field.
     
    Please keep in mind, the number in the Control Cost field can be higher than your Pool Points.
     
    I seriously hope this answers all your questions.
     
    Edit: Oh, the use of the Power skill to enable manipulating the VPP hasn't really changed but under normal circumstances, you only need the skill to change the powers in combat conditions.
  6. Thanks
    CptPatriot got a reaction from AJMile in How would you do these powers?   
    You don't need to link a DCV increase to the Shrinking power. The SFX of the DCV is simply the character rapidly shrinking and returning to normal size during the course of the fight. I would, however, limit it to attacks you are aware of. A sniper's bullet should not be so easily dodged unless you are aware of it or have senses to detect such an action.
  7. Like
    CptPatriot got a reaction from Vanguard in Damage of the Mariana Trench   
    When looking up the surface area of a human, I got 1.9 square meters. That translates to:
    1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or  21039.358 metric tons
     
    That's the equivalent of a 98 STR, so 19.5d6 every segment.
     
  8. Like
    CptPatriot got a reaction from doccowie in Damage of the Mariana Trench   
    When looking up the surface area of a human, I got 1.9 square meters. That translates to:
    1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or  21039.358 metric tons
     
    That's the equivalent of a 98 STR, so 19.5d6 every segment.
     
  9. Like
    CptPatriot got a reaction from sentry0 in Damage of the Mariana Trench   
    When looking up the surface area of a human, I got 1.9 square meters. That translates to:
    1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or  21039.358 metric tons
     
    That's the equivalent of a 98 STR, so 19.5d6 every segment.
     
  10. Like
    CptPatriot got a reaction from Tech in Damage of the Mariana Trench   
    When looking up the surface area of a human, I got 1.9 square meters. That translates to:
    1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or  21039.358 metric tons
     
    That's the equivalent of a 98 STR, so 19.5d6 every segment.
     
  11. Like
    CptPatriot got a reaction from assault in Damage of the Mariana Trench   
    When looking up the surface area of a human, I got 1.9 square meters. That translates to:
    1.9 square meters = 2945.006 square inches That means at that depth, the victim is being subjected to 46,383,844.5 pounds of force or  21039.358 metric tons
     
    That's the equivalent of a 98 STR, so 19.5d6 every segment.
     
  12. Like
    CptPatriot got a reaction from Armory in Gravity Control: A Different Point of View   
    Let me see if I can do this differently.
    As written, there is no power that can directly affect the mass of an object/character in the effort to simulate increased gravity, so the use of Transform is generally allowed. Density Increase cannot be used "increase another character’s weight without also increasing his STR (and other Characteristics that DI normally improves)" as indicated on 6E1 189.
     
    According to the RAW, a Minor Transform can impose up to 10 Character Points' worth of Complications upon a target and add a power to the character as long as it doesn't add more than the Complication it adds. In this case, from 6E1 446,  Physical Complication: Weighty (Infrequently, Slightly Impairing) (10 points). In addition, it makes sense that such a heavy character would also get some benefit: Heavy: Knockback Resistance -4m (4 points).
     
    A Major Transform can impose up to 20 Character Points' worth of Complications upon a target. In this case, Physical Complication: Massive (Frequently, Greatly Impairing) (20 points). In addition, the massively heavy character would get the benefit: Heavy: Knockback Resistance -8m (8 points).
     
    A Severe Transform can impose Complications with more than the 20 CPs the Major Transform is limited to. In this case, Physical Complication: Colossal (Very Frequently, Greatly Impairing) (25 points). In addition, the massively heavy character would get the benefit: Heavy: Knockback Resistance -12m (12 points).
     
    I present Gravity Increase powers:
    7G Gravity Field:  Minor Transform 8 1/2d6 (standard effect: 25 points) (target into a Weighty target, Leaving Field Effect), Area Of Effect (4m Radius; +1/4), Constant (+1/2) (75 Active Points) 31G Gravity Field:  Major Transform 3d6+1 (target into a Massive target, Leaving Field Effect), Area Of Effect (4m Radius; +1/4), Partial Transform (+1/2), Constant (+1/2) (74 Active Points) 64G Gravity Field:  Severe Transform 2d6 (target into a Colossally Massive target, Leaving Field Effect), Area Of Effect (4m Radius; +1/4), Partial Transform (+1/2), Constant (+1/2) (67 Active Points) A character transformed this way must have the strength to move the mass being forced upon them by the Gravity Field or be unable to move at all, collapsing under their own weight. They have to pay ENDurance to use their Strength score.
     
    The Partial Transform advantage (6E1 308) on powers 2 & 3 also help by allowing partial gravity effects since you aren't as likely to completely transform a target on the 1st shot with those powers. Power 2, a Major Transform, can achieve Minor Transformation status with only 2/3 the BODY needed to fully Transform the target, allowing the 31G Gravity Field to subject the target with a smaller 7G Gravity Field until such time it can be fully transformed. Power 3, a Severe Transform, can achieve Minor Transformation status with only 1/2 the BODY needed to fully Transform the target and 3/4 the BODY to achieve Major Transformation.
     
    Now, if you wanted to impose Microgravity, 6E1 445 offers a guide for those Complications. You would need to add the advantage, Improved Results Group, to the Transforms and reword the effect on the Transform to "target to target under different gravity level". This also works to change the level of gravity you want to subject a target with, in the case you are concerned about the potential collateral damage a heavy target might have on floors or the ground.
     
    Negative Gravity is a different ball of wax and could be handled with a Severe Transform to avoid any issues, though others may argue that Flight, Usable As Attack fits the bill fine:
    Negative Gravity Attack:  Flight 10m, x4 Noncombat, Ranged (+1/2), No Gravity Penalty (+1/2), Usable As Attack (x2 maximum weight per inanimate target; affects any character or any object of up to 200 kg; defense is Density Increase, Desolidification, Power Defense, or gravity-manipulation abilities; +1 1/2), Damage Over Time, Lock out (cannot be applied multiple times) (3 damage increments, damage occurs every Segment, can be negated by Flight; +1 1/2) (75 Active Points)
  13. Like
    CptPatriot got a reaction from Durzan Malakim in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    How did you come up with your 'handle' (forum name)?
    First Champions character I was satisfied with, based on Captain America
    What was the first tabletop RPG you played?

    Back in 1978
    What was the first tabletop RPG you GMed?
    See above image
    What are you currently playing/GMing?
    Tend to play only Champions with a slight smattering of Pathfinder
  14. Like
    CptPatriot got a reaction from Lucius in Welcome to Hero Forum - Please Introduce yourself (especially Lurkers)   
    How did you come up with your 'handle' (forum name)?
    First Champions character I was satisfied with, based on Captain America
    What was the first tabletop RPG you played?

    Back in 1978
    What was the first tabletop RPG you GMed?
    See above image
    What are you currently playing/GMing?
    Tend to play only Champions with a slight smattering of Pathfinder
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