Jump to content

Lucius

HERO Member
  • Posts

    16,922
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by Lucius

  1. Chronicles of Gor Well, as I recall Susano AKA Surbrook has a write-up for a Gorean Priest-King (No idea why they're called that by the way - king makes a certain sense, but priests of what??) and probably has other write-ups and relevant rules files. After all, I understand he has write-ups for M.A.S.H, (including how the skill Meatball Surgery works) all American presidents up to Roosevelt, Polynesian Weresharks, all the named Toons of Who Framed Roger Rabbit, The A Team, Roman gladiators, magick and creatures for Andre Norton's Witch World, several medeival saints, Conan the Barbarian's parents, R2D2 and C3P0, Fafhrd and the Gray Mouser, and the crew of the Enterprise (which Enterprise? Any of 'em! You want the sailing ship, the modern aircraft carrier, Kirk's ship....) Okay, I'm exaggerating, but if you want something "statted out" in Hero, Susano probably has it. And I won't be surprised if he does have a few things from that list of unlikeliness I slapped together. Lucius Alexander Palindromedary copyright Palindromedary Enterprises 1991
  2. Mystic Team What? Thank you. I followed a couple links and found a gorgeous photo of Ms. Lansbury from "Samson and Delilah." Lucius Alexander The palindromedary notes that this is good for Lucius' erotic fantasies, but doesn't get us any closer to a good magical team vehicle....
  3. Re: Character for Review and Advice Soliciting You might consider splitting the basic flight into two slots - one with more combat speed, one with more noncombat multipliers. Lucius Alexander But what do I know, I ride around on a palindromedary
  4. Re: Build ? : "Invisible to Damage" Buy the advantage "Invisible Power Effects" on BOD and STUN.... Lucius Alexander "Would that work?" asks the palindromedary
  5. Re: Multipower, Hard to Switch Slots Try this idea on for size; Limitation on the pool, No Conscious Control. Slots change on their own, not when the player wants them to. Lucius Alexander I sit on the palindromedary an watch the debate.
  6. Re: entangle We already have "seperate" END and "seperate" REC - namely, Endurance Reserve and the Recovery for it. Lucius Alexander Seldom seperate from the palindromedary
  7. Re: Chronicles of Gor I don't suppose you have her phone number? Just kidding. Lucius Alexander The palindromedary and I are amazed at this thread's longevity....
  8. I Take it Back Okay. I just read the Archie-Punisher crossover comic. If the Punisher can come to Riverdale, and remain the Punisher, and Riverdale stays Riverdale, ANYTHING really CAN happen. Bert and Ernie really can walk into the Hill Street Blues precinct. Bugs and Daffy can show up in Night Court arguing about whether it's duck or rabbit season. Captain America can show up injured at the MASH 4077th. Spock can demonstrate the Vulcan nerve pinch on Wolverine. Oh, wait, that happenned already too. Lucius Alexander The palindromedary reminds Lucius that, after all, Madonna came to Evansville.
  9. Lucius

    Lagomorph HERO

    Lagomorph HERO "My chief rabbit has told me to defend this run." Bigwig Lucius Alexander What next - Palindromedary Rider Hero?
  10. Re: Life Support Question -------------------------------------------------------------------------------- Well, sure, she can still drink alcohol. I think what you’re asking is, “can she still drink alcohol without potentially harming the fetus,†correct? The answer to that is No. Without getting into the whole insane debate over abortion and when life begins, for Life Support rules purposes a fetus is a separate individual, and the fact that the woman has LS doesn’t mean that her fetus, her husband, her other kids, or anyone else does — it’s her Power alone. Hey, you should see some of the weird stuff I've done in games I've run. __________________ Steve Long HERO System Line Developer In that case, I suppose her immunity to radiation won't help the unborn, either? I wouldn't think so. But about immunity to high/low pressure? Diseases and Poisons? What about other defenses - do armor and force fields of the pregnant woman protect the fetus? Lucius Alexander The palindromedary wants to know if the pregnant woman needs to buy an advantage to cover the fetus with her powers - and if so, what advantage?
  11. DUNGEON Adventures Magazine I actually have converted entire scenarios over from D&D and it worked quite well. It would be a problem if you tried to slavishly copy everything over as exactly as possible; just use what works and don't use what doesn't. In the Giants modules for example, it was stated that the local rulers are basically forcing the adventurers into this adventure. That did NOT work at all for the context I had already created for my adventurers, but several other plot hooks did. I'd be giving more advice, but I think most of what I could say has already been said here. Lucius Alexander The pallindromedary notes that Lucius is not in a talkative mood for some reason.
  12. Re: Paladins, take 2 I'll take two paladins, and can you throw in one of those rangers too? Lucius Alexander The palindromedary suggests I take two paladins and call back tomorrow.
  13. Learning how to play HERO I think the real problem isn't in play; the complexity comes in character design. Lucius Alexander Insert palindromedary tagline here
  14. Re: Has anyone statted up the Prince yet? Is there an excuse for typing that? Lucius Alexander Needs no excuse to type Palindromedary
  15. Re: Mega Question Which would spare me setting up several different megascale slots at least. Lucius Alexander The verbivorous palindromedary has been consuming lyrics lately.
  16. Mega Question While I'm wrestling with this.... I've noticed a reference here and there to something being "Megahex Scalable" apparently meaning a Megahex advantage that can be "scaled down." I don't find it in Fred. What is it, where does it come from, and how does it work? Lucius Alexander The palindromedary suggests that should have been a seperate thread....
  17. Re: Freezing the Time Johannes, friend, this has been hashed out over and over, literally for years. I remember threads that went on for miles on the topic. The short answer is, if you want to stop time with EVERYTHING that implies being possible to you, "like in 'The Girl, the Gold Watch, and Everything,'" you're talking about a Godlike level of power. In fact, most Deities I know would envy that level of power over Time. Thus, not only is it likely to be a complicated build, it's apt to cost huge amounts of points. I don't know about into the millions, but probably more than any player character can afford, even in Galactic Champions. For more limited effects that may approximate what you want, I don't think I can beat the suggestions already offered. I'd probably go for enhanced SPD, and a wide area SPD and DEX drain or suppress. Lucius Alexander The palindromedary never goes backwards, it only moves forwards in the other direction....
  18. Multipower Help Advantages aside, can you think of a way naked Adders in a multipower would be abusive? Lucius Alexander Nobody's asking the palindromedary, but when did that ever stop it?
  19. Re: Multipower Help Okay. I'm wearing blue. I'm imagining myself in a land where animals talk and witches wear white and no one thinks it too odd if your scarecrow decides to up and walk away from the field.....I'm trying to think like a munchkin..... OOPS. Sorry. Wrong kind of munchkin. You mean....like buying a suite of attack powers in a multipower, like Energy Blast Ranged Killing Attack Flash Drain COM etc plus a number of slots of "naked advantages" like Autofire No Normal Defense Area Effect And then try to sneak something by like putting both Autofire and No Normal Defense on the same attack, trying to get around the rule that says Autofire in that case takes another +1 advantage? Or for that matter, just getting the benefit of having those advantages on each power (when desired) at a much cheaper cost than buying them for each power seperately, even if they're all in the multipower? Lucius Alexander And the wonderful palindromedary of Oz
  20. Re: Multipower Help Hmm....instead of "Variable Advantage" it would be "Variable Adder." I'm not necessarily happy about having to build it into EVERY slot (well, except for the slots that while teleport SFX aren't actually teleport powers) but it's not like I'm not already building several adders and advantages into each slot that are identical. Maybe I'll run that by my Game Operations Director. But even though you called Method C (which is by the way almost exactly what I had, except of course the pool is greater) "not remotely book legal" I still think it seems the most elegant approach. Is there a game balance problem or other issue with it I'm just not seeing? Lucius Alexander The palindromedary has four eyes, but still can't see everything....
  21. Multipower Help Aiding the Multipower Pool might not be necessary. I had planned it to be bigger than any one power. But yes, aiding one of the slots to make it bigger would mean fewer pool points available...it would mean teleporting into a situation with the major defenses down, but I was expecting that with the multipower build anyway. Lucius Alexander Why do I ride a palindromedary? Two heads are better than one.l
  22. Multipower Help Maybe I'll just have a minumum level of both adders in each teleport slot (there will be a basic teleport, and at least one maybe more megahex teleports) then have an Aid or Succor that can effect only one adder or the other at a time... blast, I can't believe this is turning out so complicated! It's a simple idea, really! Lucius Alexander It's not like I'm trying to build a palindromedary or something.
  23. Multipower Help I'm finding it hard to believe there's not an easier way to do this. I don't see it as THAT complicated a concept. In fact, it seemed like exactly the kind of scalable trade-off I tend to think a multipower is perfect for. Unless you're trying to create a character that is by nature exremely versatile, like a gadgeteer or wizard, I tend to think of a Variable Power Pool as a last resort for modeling an effect. Maybe it's a prejudice to want to come at things from the other direction - I would rather take more specific powers and try to build some flexibility into them, than take the most wide-open construct in the game system and then limit the heck out of it. And I find it hard to believe I'd need to build a different multipower slot for each possible combination of the two adders. That just doesn't make sense to me. Could I take a forcefield multipower and make one slot all PD, and one slot all ED, and maybe more for Power and Mental Defense and so forth, and then decide from phase to phase how much of each protection I want? Or would I need a large variety of slots, say 10 Pd 9PD 1 ED 8PD 2 ED 7PD 3 ED etc? Lucius Alexander This palindromedary tagline is over 50% recycled content.
  24. Cross posted. I want a Teleport multipower. One slot will be 10 hexes of Teleport, with certain advantages. At least one other slot, maybe more, will be set up as "megahex" teleports. These will be Fixed. Another two slots will be for Teleport "adders" - one for extra mass, one for extra noncombat distance. These will be Flexible. If I'm carrying maximum mass, I get no extra noncombat distance. If I'm at maximum noncombat range, I can't carry more than the basic mass. Or I can go a medium distance with medium mass. Obviously, the Multipower Pool has to have enough active points to use one Teleport slot, plus either of the adder slots or both in some combination. Which brings up another question, see below..... First, is there anything "wrong" with the multipower I described? Is there any rule I missed about not putting adders in a slot that add to one or more other slots for example? Second (and this may be more a judgement than a rules question, but I'm hoping you'll give an opinion at least) if a game has an active point limit on powers, would that apply to the SLOTS of a multipower or to the multipower POOL? i.e. if no one power in the multipower violates the active point limit, is it permissible if the multipower base cost is higher than the active point limit, allowing 2 or more seperate powers to run at or near that limit? Since it is obviously legal to have several powers OUTSIDE the multipower that may all be at the active point limit, I don't see how having them INSIDE the multipower would change their legality.... Lucius Alexander Trying to stifle the palindromedary from giving an unsolicited opinion Steve Long Administrator Re: Multipower Question 1. Naked Advantages/Adders can't be bought as slots in Power Frameworks. What you'd need to buy would be three slots -- basic Teleport X", Teleport extra mass a bit less than X", and Teleport extra Noncombat a bit less than X." Or give the first slot an Advantage so they all have X" but different effects. 2. It's not only permissible to have a Multipower reserve that's larger than any one slot (so two or more can be used at once), there are dozens of published examples of that in our books. That's a very common tactic with Multipowers that combine a variety of useful powers (e.g., some attacks, some defenses, some movement, some utility powers). See, e.g., the Multipowers on USPD 268-69 or CU 18. __________________ Steve Long HERO System Line Developer Hmm...maybe I should be rephrasing my question to Mr. Long, but I also want the input of Herodom Assembled. How WOULD I model what I'm trying to do? If I used the model Mr. Long provides, and tried to use half of the "extra mass" slot and half of the "extra noncombat distance" slot, would that work? i.e. if I have several teleport power slots, can I "combine" them in one phase? That seems a little off-kilter to me, compared to what I thought was a straightforward solution of putting the adders in slots and combining as much as I wanted from each of them. I could always make a simpler character I suppose, but for some reason I wanted a "sliding scale" where I could take more mass, or go farther (noncombat) more mass = less distance more distance = less mass Lucius Alexander Ubiquitous palindromedary
  25. Re: Stunning News for Robots! I've been thinking the same thing. It depends on what we mean by "Stun" and "Stun damage." To creatures like ourselves, it is usually associated with pain. But I think a robot suffering an electrical attack could easily be "stunned" in the mechanical sense of the word; struck motionless and helpless for a phase. And what is the difference, in game mechanical terms, between "unconscious" and "deactivated but not destroyed?" Lucius Alexander The palindromedary has another question; if you say an automaton CAN lose the Takes no STUN power, and it does lose it, would the powers lost to damage previously stay lost? For how long?
×
×
  • Create New...