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Old Man

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Everything posted by Old Man

  1. Actually I think he's trying to take advantage of the free +DCV for size while at the same time wielding a weapon that does huge damage. Anyway, I have no problem with making bastard swords require two hands for the little people. The question is, how do you set the STR min for it? Along the same line, if broad swords become the little people bastard swords, how do you determine the STR min for them? I should have realized this would come up, but I also figured that my players would be reasonable. My broad swords have STR min 10 and bastard swords set at 13/15
  2. I think you guys are forgetting that just giving them Shrinking doesn't change their stats. When the giants become small, they lose their giant strength and toughness. Maybe it's just me but I would either use a Multiform, Transform or... Build the big guys using Growth. The Shrinking Machine would have several linked Suppresses (maybe Standard Effect) affecting Growth, and whatever else you attribute to their large size. Maybe Transform would be better because if something happened to the Shrinking Machine, they would suddenly become giant sized again.
  3. There's a special effect component to this matter, though. Frequently the darkness is not just an AD+D patch of black, it's a thick fog or a cloud of dust or a swarm of locusts. Whereas light is usually just light.
  4. Usually three points' worth of life support vs. aging. That's how much it used to cost, anyway. LS has been worked over in 5th but I'm too lazy to get up and go look at the book. Three points is pretty expensive considering that it's just not going to come up in the course of the game except on the off chance that the PCs get hit with some kind of aging spell or attack. What ought to be done is to have immortality as a psych lim. Usually we see elves played as quick humans with pointy ears. But if you were immortal, you'd probably not be real inclined to do anything quickly, nor would you be interested in the affairs of mortals who live and die in the space of a breath.
  5. But at the same time, in the Real World there's no clear distinction between blocking and dodging. Many maneuvers I've learned (well, tried to) were hybrid block/dodge/strikes, like slipping a punch in boxing. We used to allow blocking at -1 OCV to simulate a deflection block, so as not to take damage to the weapon/shield. I've lost characters to that -1 OCV, too. Conversely I've seen kickers break their shins on their targets' elbows or knees which they put out to block. And there's a kickboxing quicktime movie floating out on the net somewhere of a pro kickboxer ending his career in this way when his opponent raised his knee to block. The way his leg flopped around at mid-shin... well, don't watch it if you're squeamish.
  6. You shouldn't have to stretch it that far. Under (I think) 3rd ed. Champions rules it was easy to buy a "base" that encompassed the entire planet, with points left over to subjugate the inhabitants. More seriously, there is precedent for having nation-sized bases... Dr. Doom, ruler of Latvia, is one example. Adding some kind of measure for resources, population, economy and culture to large bases seems pretty logical to me.
  7. Part of the problem is that the hobbit shouldn't be able to reach 15 STR to begin with. The STR range for a hobbit ought to be 0-10, if that. Maybe more like 0-8, with an average of 3. Wait, 3' is short even for a hobbit. And then there's the problem of "where does he grip it", since little hobbit hands aren't going to get a good grip on a nice fat claymore hilt.
  8. A prospective player to my game grumbled that the little people should be able to swing big swords. In my head I was thinking "uh...no. why? because I said so." In answer to his grumbles, I ignored him. Basically speaking, in my game the little people are about 3 feet tall and can have a maximum STR of 15. Two-handed swords have a STR min of 15. Using his munchkin logic, he stated that the little people should be able to swing two-handed swords if they have STR 15. Of course, it is stated in the player guidelines that the little people cannot use two-handed swords. Am I being heavy handed in my ruling? I didn't think so. I couldn't accept a 6 foot man effectively swinging a 12 foot sword, so a 3 foot man with a 6 foot sword is about the same no?
  9. Actually I think the D+D monster whose name generates the most intense pronunciation discussions is "drow".
  10. Interesting idea. But how much Damage Reduction do you get? Do other types of armor provide as much or more Damage Reduction? or do they just provide Defense?
  11. Look up the rules on Sweep. You can already Sweep using Martial Strikes.
  12. It also depends on how you want the character to be affected. Clumsiness or similar can be a Dex Drain/Suppress. Having stuff fall on them, fall down or step on things could be 1 pip RKA every so many minutes/hours/whatever. If the spell is an NPC spell it's easier to pull off. ooh ooh I know. just buy a huge amount of Luck for the bad guy. The rules say that anything over the 3d6 translate to cover the group. The effect would be unluck on the players.
  13. You have to go back to the first issue of Appleseed. The whole first chapter with Deunan ans Briarios living in urban ruins is preety much the majority of the world. The rest of the series revolves around their life in the "civilized areas" so you don't get to see much more of the junk heap the world is.
  14. Old Man

    Shields

    The DCV benefit from the shield shouldn't change as the small guy can already have a DCV bonus for size.
  15. GURPS Conan is excellent. Not sure if it's still in print though. I got mine used.
  16. But this thread is an automaton... knock off the head, and it keeps coming! Muahahahaaa!
  17. Too bad. This thread is lycanthropic, not undead, and it wears kevlar as a defense against silver bullets. Elven hair makes really good underwear. Nice and soft, like silk. Aaaah....
  18. Well, what you do is fillet them and then fry or grill up the fillets... kind of like chicken strips. I like them with a tangy honey mustard sauce.
  19. Hey, I like elves. Them's good eatin'.
  20. You don't want to make the effort to memorize a chart with at most a dozen entries... but you have time to make a database to handle all combat. Combat Luck. No, I mean by dodging or blocking when someone takes a swing at you. None of the characters I ran ever had a facial scar either. It's funny, but all my characters really didn't scar up much at all, even on those freak occasions when they did get hit in 3-5. Unless I thought it would look cool, anyway. Again, you sound like you're deathly afraid of having your heroes get hit in the face in combat. To reiterate: it rarely happens, and if it does happen, so what? Hit locations do not force you to model gangrene and facial reconstruction. It all comes down to what's more fun to play, actually. Having a leg wound is more interesting to me than a hit point countdown. The possibility of sudden death is more interesting than wading into combat secure in the knowledge that I can take two solid hits from this guy's shortsword before I risk negative body. IMO what you have is a hit point system that takes longer. It has all of the drawbacks of hit locations and none of the benefits.
  21. Actually I would go with a Summon and ask SuperSquirrel how he made his bunnies (lots of bunnies being able to combine) If you do the MP thing, then the Villain can't really change his powers easily. If it's a Summon, you can cater the Summon to the bio material he has on hand.
  22. Re: YES... RONIN! aww man, you forgot HEAT
  23. Re: re: Organization vs Characters. Now that might be a fun game to play in... "Red Shirts"
  24. Only a few of the fellowship wore armor at all, but that's a movie thing. I would put that sort of thing down to Combat Luck.
  25. That might work. It does seem like more work but something needs to be done to keep the tank fighters honest. As it stands they're just 8 DEF, all the time. Oo, what about shield damage?
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