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massey

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Everything posted by massey

  1. In real life, larger naval vessels can go faster than smaller ones. According to my Navy buddies, an aircraft carrier would leave everything else in the dust if it wanted to.
  2. As far as levels of armor piercing and hardening, I wouldn't worry about it too much. I played 40K from 2nd edition through 5th, and I saw stats change quite a bit. In 2nd edition, plasma guns were high strength, sustained fire (basically autofire), but had weak armor penetration. They were good for wounding big critters. In 3rd edition, they became high strength, really good penetration. But then in 4th, Terminators got invulnerable saves to help against plasma guns. 40K has never really found it's balance point with that. I understand in the new edition, things have changed again. I made Terminator Armor 14/14, and didn't bother hardening it. I figured the high Def would be enough by itself. I made the Iron Halo a 5/5 Force Field, Hardened, but gave it a 14- Activation Roll (that's not the 50% chance of the 4+ invulnerable, but an extra 5 Def isn't as good as just outright ignoring attacks, either). I think my full Imperial Guard weapon list is on a different computer, but I'll look when I get home today and see if I can find it.
  3. I'd suggest giving a little more variation in the weapon stats. Be willing to over-estimate or under-estimate in order to get the right "feel". I started on a 40K conversion some time ago, and what I found is that trying to follow the 40K game stats too rigidly resulted in a lot of weapons that felt very much the same. For heroic level, I went with stuff like this (5th ediiton): This guy will kill the crap out of Imperial Guardsmen (who should probably be competent normals at best). He's tough enough to be really hard to kill, without being so overwhelming that he can't be taken down. He is, after all, a faceless stormtrooper. He's a powerful goon, but still a goon nonetheless. Compare him to an Aspect Warrior The marine is generally tougher, but the aspect warrior has a decided advantage in its chosen field. For the record, I'd make lasguns something like a 1 1/2D6 RKA, 250 Charges. They're reliable and dependable, but individually they aren't that great. And maybe power armor provides 8/8 protection, but it's a 15- activation roll. If it fails the activation, it's only 4/4 or something (you hit a vulnerable joint)..
  4. Broach: 6D6 Mind Control, target must willingly put on broach (-1), limited commands unless more stuff worn (-1/4), plus 8D6 Mind Control, only to not take off broach, hat, and coat (-1) Hat: +4D6 Mind Control, target must willingly put on hat and broach (-1), limited commands unless more stuff worn (-1/4) Coat: +4D6 Mind Control, target must willingly put on coat, hat, and broach (-1) There. Easy as pie. The items operate similarly to a focus, except for you to use the power the target has to have the item. The limitation is -1 because it's pretty similar to OAF. The limitation doesn't increase for each additional thing because once you've convinced somebody to try on one piece of clothing, it isn't really that much harder to get them to try on other stuff. I can't imagine a situation where somebody will happily put on a pair of boots you offer them, but then they're like "screw you" when you offer a coat or jacket. But anyway, it's still pretty similar to OAF because you can just walk up and yank the hat or the button off. The rest stop working as soon as the first one comes off. Therefore it's easy to free your buddy once you know what is going on. The "limited commands" limitation is only -1/4, because the Mind Control amounts are very small to begin with. 6D6 isn't enough to get much more than mere persuasion anyway, no matter how good you roll. And the +8D6 to not take off the magic stuff would stack, giving you a 14D6 MC to not remove it. That should work on most people. This is a short term version. You can add 0 Endurance to it, and additional dice to prevent breakout rolls, or dice to keep people from realizing they've been mind controlled once it wears off. I'm not familiar with whatever source material you're basing it on. If you want something really long-term, you may need Transform. But this seems to give something pretty close to what you asked for, and it's simple and straightforward.
  5. massey

    DC Heroes

    He's converting from the DC Heroes game to Champions. My guess is he's using the 1st edition Batman sourcebook. In that version of the game, their equivalents of Dex, Int, and Pre added together with your martial arts to determine a character's Initiative. In the DCH to Champions conversion, your Initiative converts to Speed. That's why Batman has a 9 Speed, because he basically maxes out what a human can have in each of those categories in that game system. The reason Nightwing has a 5 Speed is (partially) because they forgot to add in his martial arts score to his initiative. It's just a math error in the book. He should actually have a 6 Speed, and should be this close to having a 7. And remember, this is Nightwing circa 1985, when he first switched from being Robin.
  6. Hemsworth seems to be really enjoying playing Thor.
  7. They definitely reinforced their geek cred.
  8. You don't need NND or Does Body. Those advantages don't make sense once you can already do damage to people. You guys are overbuilding it. Your normal attack has gotten through the bad guy's defenses. Everything after that is effectively "already NND" because the defenses are already overcome.
  9. +3D6 HKA, only if hits locations 3-5.
  10. Disclaimer: I still play 5th edition, so anything I say here might be just a little out of date. 6th edition has changed certain things, and I don't know off the top of my head if the costs have changed. Let's take your description of "powerful radar". This sounds like a few different things, operating together. First, you've got the ability to detect electrical devices. That's easy. Under the "Enhanced Senses" section, there's a power called Detect. When you buy Detect, you define what it is that your sense helps you locate. So you buy Detect: Electrical Devices, and there you go. At its base level, Detect will allow you to sense electrical devices that are right on top of you. You take a half phase to use your power, and if you're basically within touching range, you can sense if there are any electrical devices there. Not very effective, but hell you only spent 3 points. So you could basically sit there, concentrate, and you'd be able to tell if there are any electronics within arm's reach. To upgrade this power, you need to spend more points. For 2 more points, you can turn your Detect (which requires a half-phase to use) into a Sense. Instead of having to actively look for electronics, you will automatically sense if they are there. You no longer have to spend a half phase, now you just sense if electronics are present. So now you've spent 5 points. So far, so good. But maybe you want to sense electronics that are farther away than arm's reach. Now you buy Range on your Detect. That's 5 more points. Now it works more like eyesight (not exactly like it, we'll get to that later). You can now sense electronics at a distance. Now there are some extra things to consider. I'm not sure exactly how your powers are supposed to work (I don't watch anime, and have no idea what character you are trying to duplicate), but it kinda sounds like one of the following may apply (you don't have to buy all of these, each can be purchased separately): 360 degree sense -- for 5 more points, your sense radiates out from you in all directions (like hearing) instead of in a limited field (like vision) Targeting -- for 10 more points, you can sense electronics with enough precision to shoot at them at a distance, even if your other senses aren't working Discriminatory -- for 5 more points, you can discriminate between types of electronics. You can tell the difference between a cell phone and a TV Analyze -- (must have Discriminatory first) for 5 more points, you can determine super levels of detail about the different electronics N-Ray -- for another 10 points, you can detect electronics through walls To me, it sounds like your power would probably have all of those. Detect: Electronics (3 pts), Sense (2 pts), Range (5 pts), 360 degrees (5 pts), Targeting (10 pts), Discriminatory and Analyze (10 pts), N-Ray (10 pts). That's 45 points, which is a lot for an enhanced sense. But it allows you to sense all electronic devices within normal human visual range (to boost the range, you buy levels of Telescopic Sense), in all directions, you can distinguish what they are and how they work, you can see them through walls, and you know where they are with enough precision that you can shoot robots blindfolded. Now there are some ways to save points, but I need a better idea of exactly what the power looks like before I can apply those. -- That's the first part of the power that you've described. Getting a blueprint layout of nearby buildings is going to require sensing things other than electronics. After all, you don't detect concrete, or chairs, or bathrooms. You only detect electronics. Your character would probably be able to see all the electrical wiring in a building, but you wouldn't know where ordinary doors were. I would suggest adding the power Spatial Awareness (22 points) to allow you to sense physical objects that are nearby. Or just the regular Radar power (15 points), which operates like normal radar. Finally, you've got analyzing the components of the air? I don't understand how that is related to a radar sense, or sensing electronics, but I haven't seen the anime so I don't know. This will probably have to be an entirely separate power. So we're back to buying another Detect. Let's go with Detect: Air, with the Ranged, Discriminatory, and Analyze additions. Now this takes a half phase action for you to take a look at the air and figure out if there are any weird gases or anything in it. It'll tell you the precise makeup of whatever air you're currently sensing. So that's 18 more points. -- So total, you're spending 45 points for the Detect: Electronics, another 15 for basic Radar sense, and 18 for Detect: Air. That's 78 points, which is a huuuuge amount to spend on Enhanced Senses. Again, there are some pretty easy ways to bring those costs down. You can get some of those add-ons for free, depending on how you set it up. But I don't have enough info to do that at the moment. And it may be that whatever cool thing the guy did in the anime, might be simulated far more inexpensively. The "brute force" method of Hero character creation often leads to really expensive character builds, because somebody over-engineers the thing. The effect that you are imagining might be done a whole lot cheaper. We just need more info.
  11. So... one problem I had with Defenders. If the Hand people knew they were going to die, that they had run out of dragon bone juice or something, why not do the ritual thing that they did to Ward's dad? He kept coming back to life over and over again, without any dragon bone juice. Yeah apparently you become more violent each time, but so what? It's better than being permanently dead.
  12. They speak all languages. Everyone understands them in their own tongue. Mjolnir only translates as Mjolnir because it's already a proper name in English. It's basically what the humans expect to hear.
  13. It's this guy. He never got his chance to wear the suit.
  14. Hold action until the villain attacks. If he just sits there blocking all day, he isn't doing anything else. So hold action until he acts, then shoot him. He can't take two actions in a single phase. So if he attacks on Segment 3, and then you shoot him later on Segment 3, he can't abort to Missile Deflection.
  15. I don't read webcomics, with the exception of the occasional Penny Arcade (and then I only get the joke about half the time). I don't watch anime. I don't read science fiction or fantasy. I don't play video games. I never watched Babylon 5, Dr Who, Battlestar Galactica, Game of Thrones, or the Stargate shows. Monty Python sucks. I saw the first Harry Potter movie and didn't like it. Haven't seen the others, nor read the books. I haven't read any comics in about 15 years. My girlfriend had to set up our wifi because I don't know how. I don't have a crush on any of the girls in geek shows.
  16. I think the word you are looking for is "inedible". Lutefisk. Yuck.
  17. Mechanically, JLA Batman can work as long as you understand that he's got a lot of "skilled powers". Danger Sense, any area, any danger, discriminatory with analyze. Maybe give it an "extra time" limitation. Give Batman some time to go over into the corner and think about things, and he'll figure out what is causing all the bad stuff. Now for most games, something like Detect Plot is not appropriate. But that's the power that he had. He may not have punched as hard as other characters, but he was easily one of the most effective characters in that campaign.
  18. Daredevil season 1 was the best. After that the shows were varying degrees of "meh". The first half of Luke Cage was awesome, but after they killed Cottonmouth it just got muddled and confused. Daredevil season 2 was alright, but uninspired. Jessica Jones never did anything for me, and Kristen Ritter was a chore to watch. She basically had one facial expression through the whole show. Iron Fist was a mess. The only thing interesting in that entire series was Ward Meachum. I could watch a show about that guy. Defenders was uneven as well. While I liked seeing more of Daredevil and Luke Cage, unfortunately they also put Iron Fist in it. I tried to watch the second season of Jessica Jones, but only got like two episodes in before switching to rewatching Cheers (it's on Netflix!). Oh, that wacky Sam Malone. Haven't tried Punisher yet. I'll give Luke Cage 2 a shot. There's a lot of potential there.
  19. I think a man by the name of George Clooney would disagree with you on that...
  20. Do you have any rules to support this? What page number says it works this way?
  21. I'll just throw something together right here. It's 5th edition, but it should be easy to convert. This is a 5 minute Loki. Loki Str 45 Dex 20 Con 28 Body 13 Int 18 Ego 20 Pre 25 Com 12 PD 25 ED 25 Spd 5 Rec 15 End 56 Stun 50 Damage Resistance 15/15 Life Support: Extended breathing 1 end/turn, immortal, high/low pressure, radiation, heat/cold Invisibility sight and hearing Magic spells Multipower -- 60 point reserve, gestures and incantations --Fire magic: 12D6 Energy Blast --Teleportation 20" x 16 noncombat --Mental Illusions 12D6 --Shape Shift, sight and hearing, imitation, costs end only to activate --Images, sight and hearing, -5 Perception, 4" radius Magic Staff, 3D6 Hand Attack, OAF Breakfall 13- Conversation 14- Deduction 13- Persuasion 14- Seduction 14- Scholar KS: Ancient world 13- KS: Magic 13- KS: Myths and legends 13- 350 points total Decent stats, somewhat superhuman Str. He'll be a demi-brick with additional magic powers. He probably won't overpower your campaign. A lot of the time he's just going to hit stuff with his staff, or shoot stuff with fire magic. But he can turn invisible, create all sorts of illusions, and teleport. This is a starting character in 5th edition Hero, so it should convert to 6th edition pretty easily.
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