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Duke Bushido

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Everything posted by Duke Bushido

  1. Re: Is there any originality left in comics? Duke's American Dictionary Death of the English Language: n; conceptual phrase. 1) a loss of sentence structure, spelling and usage laws governing word definitions and grammar structures that has been steadily accelerating for several years as society as a whole moves away from the concept 'proper' and embraces casual or even vulgar discourse as acceptable for all use. See also: Internet But I wasn't going to call anyone out on it.....
  2. Re: Is there any originality left in comics? Followed the link and read the books. Issue #4 will only load the first two pages; period. I was met with a 404 each time I retried. I did not try the rest, as I did not want to read them 'out of order,' thus retconning my entire psyche.......
  3. Re: Can anyone give me tips on posting?
  4. Re: Problem with creating a FH spell. Mark--- can we talk you into posting your final construct? Even once you've got something you're happy with, I think some of us are still having fun debating it Duke
  5. Re: Problem with creating a FH spell. Very true, but the more I thought about that one, the more I felt that it was a hand-wave of sorts. Granted, there is nothing wrong with that at all; let me share the stream of thought that got me there (hopefully abbreviated): Picture a combat between two Blasters, one with Transfer. When Steal-your-power Man uses his transfer, where is he 'aiming' his power? Presumably at his opponent. If The Leech wants to transfer his opponent's EB, he does not need to wait until that EB has been fired to do so. In fact, he very specifically can't transfer an EB that is currently striking him ("in use," as it were). To do that, he would need an entirely separate power, and in particular, Absorption. Using that as a guideline, I considered that the already-present illusion was simillarly "in use" and thus Transfer could not be used directly against it. However, I see no reason that Absorption can't be used against that illusion; Absorption, as stated, is specifically for powers that are both "in use" and "hitting you" (Assuming that being perceived is the Illusion's equivalent to a successful ''hit,'' of course). But even then, Absorption could well be interpretted to mean that if successful in this case, an 'absorbed' Illusion would fall, and have to be re-cast by the player (though obviously this time it would be an image of the player's design). The major stumbling blocks I found there were 1) the fact that the Illusion would fall, even if momentarily, would ruin the intended effect of the Control Illusion spell 2) there is a points limit on Absorption, and raising it high enough to sieze control of any forseeable Illusion would become extremely expensive, particular at a Heroic level 3) Not every GM will allow an Absoption to feed a power or ability that the character does not already have. Thus, the character may also have to buy the Illusion spell himself. 4) If (3) is the case, many FH campaigns require numerous Limitations on spells, such as gestures, material components, and takes extra time. In such a campaign, and adjustment power-based spell would be impractical for this use, as the current illusion drops, then the caster has to cast a second spell, etc. The desired effect is completely lost in such a case. 5) Using a Transfer power, there is the possibility that even if the character's Absorbtion (or Transfer) limit is high enough, his dice might not be high enough to allow him to cast the same illusion. And I fully understand that all of these could be solved with one or more fiats, and (though I think I am well in the minority with this opinion) I really don't have a problem with that: Story before Dice, after all. I want to stress that I was sincerly not trying to call any of the other constructs invalid, as they were all very practical, and depending on your interpretation of how the mechanic itself works, completely book-legal. But after reviewing the above points, it occured to me that what with the possible ways to interpret the mechanics themselves-- ie, targeting the opponent and not the results of his work; possible multiple-phase constructs, etc-- I felt that the Naked Advantages simply offered a more consistent result and would more accurately reproduce the desired effect. That's all. There is no doubt that a T-form would do everything listed above. (but insufficient dice for immediate effects still leaves a clearly detectable indicator that a T-form is occuring, if I remember the book correctly) Frankly, there is no dbout that a T-form could be constructed to replace any power in the book, or reproduce any desired effect. And it is for that reason alone that I was looking for something _other_ than T-form to offer.
  6. Re: Non-continuing charges on Invisibility Going by the Endurance rules, I'd think that the effect of the power would last until their next Phase.
  7. Re: Is there any originality left in comics? Yo, Manchine-- #4 is out of whack.
  8. Re: Brass knuckles and high strength characters System-wise, sure. But going to other influences, every straw counts. Ask a camel.
  9. Re: Black box recorder I'd have to choose either Independant (at a much lesser discount in this case, as I assume it's not something that can be taken away from the player readily-- possibly even a -0 Limitation) or Useable by Others unless the player specifically stated that no one else could use / decipher / download the contents of that memory. If it is modeled as an actual black-box, ala a flight recorder, then it's useable by pretty much anyone with the right patch cord, once they get their hands on it. It's certainly not a -2 in my opinion, unless it is a highly tactile strong box with lots of handles secured to the outside of the armor with Scotch Tape . Further, I would not allow the OIHID Limitation on the box itself, as it sort of suggests that the only way to retrieve the data it contains is if the hero himself, alive and in good spirits, is wearing the armor and plugged into whatever download device is required. Of course, if this is the case, then ignore everything I've said so far about allowing Independant, and if the only armor only works for the hero himself (which I assume to be the case, as it the armor is OIHID as opposed to a Focus or vehicle construct), then ignore that Useable by Others as well... Actually, if the armor only works for the one particular character and that character must be wearing the armor ("in his hero 'identity,'), then I think I might just have to whack him with the pizza bill for suggesting Independant in the first place....:D
  10. Re: Problem with creating a FH spell. Okay, this is _way_ out there, but as no one has suggested it yet, I reckon I'll put it on the table for discussion. All the above suggestions are good, but I am seeing a possible flaw, depending on how you feel about GM fiat, and that is that as I understand them, all these powers are used to target another character. In these cases, you'd have to use your 'take over your illusions' spell against the original spell caster, who may not be at home that day. So what I suggest is a way to target the actual power, which has _got_ to be right there; you're looking at it, after all. So I've bandied it around a bit, and well-- well, I haven't gotten anything better. But I have one possible idea, though it requires a limited fiat in itself, and that is the allowance of an optional rule: Have you considered using the 5E (and I assume 5Er as well) rules for using Naked Advantages as Powers? Perhaps a quick _Independant_ or _Useable by Others_ (or even a combination of the two) set up with Limitation: _Only vs Illusions_ or some similar construct? I wish I had my stuff unpacked so I could check this; it may well suffer from the same 'you're supposed to target the character with that,' but on the surface, I think you can't really apply Power Advantages to a _player_; seems ideal to me. Just thinking out loud. Ignore me.....
  11. Re: Silly question, How much damage do nukes do "Okay; I Dive For Cover!" Duke
  12. Re: WWYCD: Don't Say You Didn't Warn You As I don't have a character loco enough to accept the existance of paradoxes, whoever had this experience would be greatly relieved to know that until the day he walks through the 'time portal ' he is effectively immortal. With the great burden of balancing his efforts on behalf of the people against his own desire to stay alive, he can redouble his efforts on making the world a better place, and hope that his descendants can lick the problem without him.
  13. Re: How to do "Remote Zombie Eyeballs"? Technically, that means that moving the eyeball is the special effect. As it would be totally removed from the character, it should rightly cease to function. But if the remote eyeball is merely a special effect for Clairsentience, then there is no issue. but it's a zombie character, so I reckon that eye ain't gettin' no deader..... This is one of those things were mechanics can conflict, obviously. I think that Clairsentience is the most elegant solution, though personally I wouldn't force the player to take a limitation as to 'field of vision.' It's a dead eyeball that still works, and even works across great distances. I don't think that letting it wobble about a little bit is going to suddenly make the build unacceptable. Assume he rips out some muscle tissue as well, which functions as a little bipod or something....
  14. Re: Brass knuckles and high strength characters Ah; of course! Well, that makes it official. It's rack time. I will see you all again next week some time. Thanks for the conversation, all! Duke
  15. Re: Building a Super-History... I give up! Anyone know the Celtic word for the noun form of "wonder?" Yogzilla: that's the word that I can't for the life of me remember. Embarrasing in particular because my grandmother used it all the time.....
  16. Re: Brass knuckles and high strength characters It's late on my end, and while it may fall to mind easily after a sleep, right now I am drawing a blank: "EG?"
  17. Re: NGD Scenes from a Hat The WB! For the tenth straight year, you will hold the Galactic Void award....... You know, I better not finish that. Some folks might find it more offensive than it was ever intended to be....
  18. Re: NGD Scenes from a Hat "I love you too.... uhm..... [quick glance, blank look]... Dear!" NT: Worst things to have found in your luggage (Difficulty; No sex toys, drugs, or body parts)
  19. Re: Silly question, How much damage do nukes do P--- The original title of the thread is a question: "How much damage do nukes do?" Egyptiod answered: "All of it." I found the coincidence amusing enough to comment on. Sorry.
  20. Re: Silly question, How much damage do nukes do Too late, Amigo! I used that one at the gas station about an hour ago: "How much gas did you have, Sir?" [Duke looks at $44 and change on the meter] "'Bout all of it, I think!"
  21. Re: Silly question, How much damage do nukes do Right. Just call it an even 900,000,000 STUN, 300,000,000 BODY. Don't forget to subtract your Defenses!
  22. Re: Silly question, How much damage do nukes do Indeed. I am not entirely satisfied with 5E myself, but I am content to use it and tweak it as suits my needs. I may even, on occasion when opinions are solicited, mention that I disagree with some things. But I am certainly not going to come into another man's house and insult him for the privelege. That's just rude, Man. And while I'm certainly sure that Steve is remarkably unphased by such (the net is full of it, after all), I'd like to take just a minute to point out that when he, or anyone else, is doing an 'official' version of something, they have absolutely no way of knowing who-- if anyone-- is going to use it, or how they are going to use it. In order to present something with the most versatility / usefullness to any particular group, he is pretty much stuck _having_ to include each and every applicable aspect of it, leaving it up to the group to decide what parts they will or will not use. You can certainly build a nuke way dirt cheaper than all that; buy XXd6 KA AOE, and ignore everything else. Just make sure that you have enough dice to either A) destroy everything in a suitable enough area or kill everyone who might care that there was not enough destruction to a suitable area. Your choice.
  23. Re: Attack based on Characteristic other than Dex Is there a specific that you are looking for? I believe that both 4E and 5E cover this to a degree, and have no reason to think that 5Er does not--- based on ECV; based on CON; that sort of thing? Or is there something really unusual brewing?
  24. Re: New Power: Desolidification Thank you, Sir:D! Friendly conversation is at its best with equal parts amusement and exchange. And this seems to be a very friendly board. I've no intention of trying to change that! Quite true; looking back, you did not. And your 'solutions' to the plight of the Damnpire are all perfectly agreeable.
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