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pbemguy

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  1. Like
    pbemguy got a reaction from Matt the Bruins in Reboot the CU Uuniverse, WWYD?   
    I like the CU. I played in it A LOT. 
     
    I'd keep EVERYTHING. I'd keep the history the same. I'd incorporate old storylines that have been overwritten by newer incarnations, and try to unify them all into a coherent timeline. For example, The Guardians existed in the Eighties. VIPER went through all of its incarnations, and now is something that is a bit of all of them. Doctor Destroyer and Professor Muerte did their thing in the Eighties....now it's a new incarnation, perhaps the female clone that was talked about earlier, but maybe Dr. D's brain patterns still exist to advise his clone...something like that.
     
    IT ALL COUNTS.
     
    The superteam, Champions, that has Seeker in it, they existed, but in the Nineties/early 2000's. Etc. They now have mostly a new roster.
     
    But the emphasis would be on CONTINUITY, not on RE-IMAGINING. My whole philosophy would not be to pick and choose what happened and what didn't, it would be, "How can I work this so all of this happened and it all fits together?"
     
    My personal peccadillo would be to change one thing: all of it happens in real cities, not in fictional cities. That being said, I don't mind the idea that Detroit was renamed Millennium City...I could be persuaded.
     
    PS: If we couldn't get the rights to a certain character, we'd ask if he could at least be mentioned for posterity. Whose heart is so cold as to deny us that?
     
  2. Like
    pbemguy got a reaction from Scott Ruggels in What villain organizations have you used?   
    Yeah, I've used Genocide a lot. Like archer, the giant robots were a big draw for me. I altered the organization so that it was giant mecha-suits (or was that how they always were?). I reasoned that AI was beyond most organizations. I had Mechanon as the only real AI.
     
    My campaign also expanded the organization to be against all heroes with superpowers.
     
    (This was when I was using CU stuff a lot. I stopped playing in the Nineties and then came back to Champions in 2007 or so; when I restarted I just used homebrew stuff across the board. Even in the Nineties it was getting to the point where there was very little CU stuff left. My group liked the CU, but we played so much that we eventually expanded far beyond the CU material and began to favor the homebrew stuff. Like, the characters kept evolving or dying off etc. For example, Foxbat reformed and became a high-ranking UNTIL guy; UNTIL was called some other acronym by this point. Mechanon was ultimately destroyed in a huge storyline that went over a year. A lot of baddies from Enemies II etc. were killed by a Punisher-like character...)
  3. Like
    pbemguy reacted to archer in What villain organizations have you used?   
    Come to think of it, I used GENOCIDE, or at least their giant robots, quite a lot.
  4. Like
    pbemguy reacted to Sketchpad in What villain organizations have you used?   
    I've used Demon, Genocide, Viper, PSI, and COIL in past campaigns. 
  5. Like
    pbemguy reacted to segerge in What villain organizations have you used?   
    PRIMUS (until a nasty budget fight September 2011 resulted in the President shutting them down), VIPER, DEMON (4e in 1980's stories, 5e in 2000-era stories), ARGENT, and UNTIL.
     
    (EDIT: forgot about using GENOCIDE in 1990 in-universe.  After a failed attempt at their master plan in 1996, the organization rebuilt itself into the IHA seen in 5e and 6e)
     
    In a one-shot scenario I played in-universe with some friends 3 years ago, I had updated workups on the Vril Society from The Ultimate Super Mage.
  6. Like
    pbemguy got a reaction from Khas in Build a Shared Champions Campaign World Wiki?   
    We've been talking about what we can do to propagate Champions. Could we, together as a group, build a wiki that fleshes out an entire campaign world? We could have a blurb at the top that says, "Your contributions may be compiled into a campaign book and printed out. These profits will go to Hero Games."
     
    Like, if we made a huge campaign wiki, then we could then take excerpts of it and print it out. (The campaign world would have to be completely fresh. We couldn't borrow anything from existing intellectual properties.)
     
    The key to it is that we stat all of the characters in Champions. Probably 6E should be the standard, but I would also want to see 5E conversions. So, we start a wiki, and anyone can edit it.  Has anything like this been attempted?
     
    (I would recommend, don't contribute idea that you are attached to or plan to publish yourself later. Only contribute stuff that you're comfortable becoming part of this bigger thing.)
     
    I just thought of it over coffee a few minutes ago and I perhaps haven't considered the ramifications, but I wanted to key it in here while I was still excited about it. To me, what Champions has that other games doesn't have is a skilled, imaginative fan base. (I'm not dissing other games. I just mean I see Champions enthusiasts as having a certain something special.)
  7. Thanks
    pbemguy reacted to Lord Liaden in CU - Female Masterminds - That few?   
    Malice was originally a key figure in the Champions mini-series by Eclipse Comics that brought Icestar, Marksman, Flare etc. into comic form. Each character had pre-4E Champions game stats. IIRC Malice at full power had a 180-pt. VPP, but not that much END to power it. Her other stats were low-level superhuman (at least by 5E/6E standards). Malice was never in any Hero Games books.
     
    I never saw game stats for Madame Synn, or for that matter read any comics with her in them, so I don't know if she was ever written up for Champions.
  8. Haha
    pbemguy reacted to Ternaugh in What Are You Listening To Right Now?   
    I own the CD, and it gets played every once in a while.
     
    Several years ago, a friend of mine found out that I had never seen the movie. He loaned me his copy, and when I returned it the following week, he asked, "So, what did we learn?"
     
    I thought about it, and then said, "Find your muse and build a roller-disco to her."
     
    "Got it in one."
  9. Like
    pbemguy reacted to Ninja-Bear in CU - Female Masterminds - That few?   
    Well this is Champions after all. How many age retarding serums are out there? Among other things? 😁
  10. Like
    pbemguy got a reaction from Amorkca in How to build Eric Draven/the Crow   
    I found write-ups from the Marvel and DC rpg's...
     
    Here's the Marvel FASERIP write-up...
    (From http://jackolanternsmshblog.blogspot.com/2013/11/eric-draven-from-crow-1994.html )
     
    Eric Draven

    F: In (40)
    A: In (40)
    S: Ex (20)
    E: In (40)
    R: Typ (06)
    I: Am (50)
    P: Rm (30)

    Health: 120
    Karma: 86
    Popularity: (As a member of Hangman's Joke) 2, - 5 (Among Detroit's criminal element after his rising).
    Resources: Fe (2) (He is legally dead)

    Talents:
    Musician
    Firearms
    Knowledge: Detroit Area
    Knowledge: Streetwise - Detroit
    Brawling

    Powers:
    The Risen Dead: Eric Draven was returned from the grave a year after his murder to avenge himself and his fiancée Shelly by supernatural means attributed to a crow. Draven was returned with supernatural abilities to carry out his specific goal. These abilities included:
    Enhanced FASERIP: Eric Draven was far more agile, strong, and durable than he was in life, hence his increased FASE. Spiritual Connection: The Crow: Although apparently a regular crow, the particular Crow that returned Eric was far more than that. The Crow shared an empathic link with Draven, which explains his greater than normal Intution and Psyche. The crow was the anchor for Draven's power, and as such, anything seen, experienced, or felt by the crow was also experienced by Draven. Undead State: As Draven was essentially undead, he was immune to poisons, toxins, and disease. While the crow was alive, Draven did not need to make stun/kill result checks as he was already dead (Although he could still be slammed and would take 'damage'). Draven healed his End Rank of Damage each round, sealing up wounds within seconds. While Draven was not immune to the damage effects, he could make a simple Endurance FEAT to ignore their effects. Draven also 'regenerated' regardless if resting or in combat, and recovered Endurance Ranks 1 per Round. Draven did not need to eat or sleep after his return. Empath: Although not necessarily apparent, Draven was an empath, capable of sensing emotions ranging from deeply hidden trauma to current emotional states. Draven is able to transfer emotional trauma between himself and others, heal others of crippling injuries and addictions, and 'read' a person's intent or connections. The use of Draven's Empathy requires an Endurance FEAT, which Draven will spend Karma on if the situation warrants (such as completely curing Sarah's mother Darla of Morphine addiction or transferring Shelly's memories into Top Dollar). Draven could also 'read' an object similar to psychometry or postcognition by touch - Items with specific emotional connection to Shelly or Draven during life would be easiest to identify, but would require a Psyche FEAT as the flooding emotions would have a physical/psychic impact on Draven. As an aspect of his empathy, Draven also possessed a type of combat sense which would allow him to anticipate the actions of those around him, most notably seen when facing Tin-Tin. All of these effects are at Am (50) intensity. Hyper-Leaping: Draven could leap between Gd (10) and Ex (20) distances, covering blocks as necessary (and as shown in the police chase). Draven could make a simple Agility FEAT to land without damage or notice. Karma-Loss Immunity: Draven does not lose Karma for killing opponents, and actually gains Karma for killing those responsible for his murder. Draven will not kill indiscriminately, nor will he put innocents in danger. (See Limitations)
    Contacts: Although Dead, Draven could rely on two individuals for help and assistance: Sgt. Albrecht (The lead investigator into Draven and Shelly's murder) and Sarah, a young girl that Draven had mentored and considered a friend. Theoretically while Draven was alive, he had connections within musicians circles as a member of Hangman's Joke.

    Limitations:
    Tied to the Crow: Draven's return was due to the Crow which he was empathically connected to. As Myca, Top-Dollar's Sister/Lover figured out, the crow was the source of all Draven's power. When wounded, it effectively removed the majority of Draven's powers, and made him 'normal'. Draven's FASERIP drops to the following:
    F: Typ (06) A: Typ (06) S: Typ (06) E: Typ (06) I: Typ (06)* P: Typ (06). In addition, Draven can be hurt and will not regenerate from damage, nor will Draven be able to access his more combat oriented Empathic powers. As the crow was wounded and not killed, it is uncertain what would happen to Draven should the crow actually die.
    Enemies: Draven has several enemies during the short time of his resurrection, including the man who greenlit his murder, Top Dollar, and the majority of the Detroit City Police Department.
    Obsession/Purpose: Revenge: Draven is dedicated to finding those responsible for the murders of Shelly and himself, and will go to great lengths to avenge himself on them, even poetic. Draven will kill without remorse any who are responsible, but will go to great lengths to preserve the innocent.
    Purpose Completed: Once Draven has completed his purpose, he will return to his rest. Draven will not remain in the land of the living once his goal has been reached, and will simply return to the graveyard in which he awoke.
     
    --------------------------------
     
    Here's the DC:
    (From: https://www.writeups.org/the-crow-brandon-lee/ )
     
    Game Stats — DC Heroes RPG 
    The Crow
    Dex: 09 Str: 05 Bod: 07 Motivation: Justice Int: 05 Wil: 09 Min: 07 Occupation: Avenger Inf: 08 Aur: 07 Spi: 07 Resources {or Wealth}: 000 Init: 026   HP: 050 Powers:
    Jumping: 01, Regeneration (ML): 14, Invulnerability (ML): 14, Eye of the Cat: 10, Mind blast: 08, Mind Probe: 10
    Bonuses and Limitations:
    Jumping, Regeneration, Invulnerability, Eye of the Cat, Martial Artist, Acrobatics, and Weaponry can only be used when his Pet is healthy. Mind Probe and Mind Blast have No Range (-1). Skills:
    Acrobatics*: 09, Artist (musician, actor): 03, Martial Artist*: 09, Thief (stealth)*: 09, Weaponry (melee, firearms, missile)*: 09
    Advantages:
    Area Knowledge (Detroit slums), Confined Headquarters (his old apartment), Life support (full), Pet (crow), Lightning Reflexes, Iron Nerves.
    Connections:
    Police (Low).
    Drawbacks:
    Catastrophic Irrational Attraction to punishing anyone involved with the murder of Eric and Shelly, MIA to poetic justice, Traumatic Flashback (the murder of Eric and Shelly).
    Pet crow
    Dex: 04 Str: 01 Bod: 02 Motivation: Justice Int: 02 Wil: 02 Min: 02 Occupation: Spirit Inf: 01 Aur: 01 Spi: 10 Resources {or Wealth}: 00 Init: 007   HP: 010 Powers:
    Flight: 05, Invulnerability (ML): 05, Ultravision: 07
    Skills:
    Thief (Stealth): 09
  11. Like
    pbemguy reacted to IndianaJoe3 in Shared Champions Universe Wiki power level   
    What should the main power level for this shared world be? Naturally, there will be a mix of power levels, but what should the default power level be?
     
    The difference between, "no default level" and, "mix" can be a bit vague, but I'll try to explain. "No default" means that characters can be any level. "Mix" means that characters can be submitted multiple times, at different power levels. There may be an in-game reason for this, or the creator might just want to offer more options.
     
    I picked, "Mix" because I like the idea of a game-within-a-game, where characters can be different levels but in the same setting. Maybe there are in-game comic books (Marvelous Comics?) where the characters have powers they don't have in the main setting, or team-up in ways they don't in the main setting.
  12. Like
    pbemguy reacted to steriaca in Champions Wiki Character Workshop   
    Hi. This thread is for working any type of characters for the wiki project. Actual writups are discouraged (as that is what the upcoming wiki is for). This is for development and feedback and ideal bouncing.
  13. Like
    pbemguy got a reaction from IndianaJoe3 in Discussion: Campaign Wiki License Agreement   
    So this how I think the license should go. The proposed copyright blurb/license is included near the end of this post. I have been using the Forgotten Realms wiki as my inspiration. It's a perfect model because it has everything statted in 5e but then there are "tabs" that have other conversions, like this.
     

     
    I have used this Forgotten Realms wiki a lot. I think the Campaign World one we are envisioning will be better than the Forgotten Realms one, but will share many of the traits.
     
    Anyway, getting to the point, the license agreement on the Forgotten Realms page is like this:

     
    This is how our wiki license should be worded. And then, when each person adds their own material to the wiki, they can include their own ownership blurb. So, if someone writes a blurb about a dance club owned by a villain, with lots of details, then they add. "This page is copyright pbemguy. Contact pbemguy on the Hero forums for details."
     
    So the license blurb for the wiki would look like this: 
    Community content is available under CC-BY-SA unless otherwise noted. 
    This page is copyright <insert username>. Contact <insert username> on the Hero forums for details.
     
     
     
     
  14. Like
    pbemguy reacted to White Fish in Not Using Body Damage. Is It Viable?   
    So I'm new to the system, but from what I understand Body Damage only represents how close to death someone is in this game system and has no other effect on characters.  The feel I want for the game is that death ONLY happens in a coupe de grace situation on an incapacitated character. I have read that some other effects work off of Body so I don't want to suppress the that stat.  I also want damage to objects and constructs to be common occurrences.
    So would this be the best way to represent this? 
    Obviously KA, and Resistant Defenses would go by the wayside but is there anything else that I should be worried about this effecting? 
    Should I keep Body Damage for Inanimate Objects and Constructs or is there a way to Convert Stun for this purpose?

    Thanks for the advice!
  15. Like
    pbemguy reacted to Scott Ruggels in Not Using Body Damage. Is It Viable?   
    I think there needs to be some more context in this request. In general, However, you can, in your own game ignore the body stat for characters if you so choose. But body may be necessary for damage against inanimate objects, and constructs. But you can always  count one body point per stun die if you need such effects. Keep it simple.
  16. Haha
    pbemguy got a reaction from steriaca in Build a Shared Champions Campaign World Wiki?   
    The reason I say we build in 6e is that it is the newest edition. We can totally have earlier conversions. I imagine the default character sheet appears in 6e form and then there are tabs that show you the other edition versions. The Forgotten Realms wiki is like that:
     

     
    i.e. If you love your edition so much, why don't you marry it?
  17. Like
    pbemguy got a reaction from Panpiper in Build a Shared Champions Campaign World Wiki?   
    The reason I say we build in 6e is that it is the newest edition. We can totally have earlier conversions. I imagine the default character sheet appears in 6e form and then there are tabs that show you the other edition versions. The Forgotten Realms wiki is like that:
     

     
    i.e. If you love your edition so much, why don't you marry it?
  18. Like
    pbemguy got a reaction from Panpiper in Build a Shared Champions Campaign World Wiki?   
    I think we should build in 6th but have versions in other editions as well. I actually play 5e the most but using the newest edition would be the best thing for Hero, IMO.
  19. Like
    pbemguy reacted to sinanju in Build a Shared Champions Campaign World Wiki?   
    Here's an idea: instead of a single, unified game world, maybe provide options?
     
    Characters, organizations, artifacts, adventure ideas--they all could be tagged to indicate what sort of background assumptions work for them.
     
    [Character A] exists in a world where superpowers only came into existence a few years ago.
    [Character B] exists in a world where Pulp Heroes first appeared in the early 20th century, but now costumed supers are common.
    [Character C] has lived for millennia, revered as a god in the ancient past, and now is part of a team of modern-day superheroes.
    [Organization X] was formed as a supernatural adjunct to the Third Reich and is still around today.
    [Organization Y] was formed in the 1990s in response to the sudden appearance of superhumans.
     
    GMs looking at the wiki could see which characters/organizations/etc would fit the background they want for THEIR campaign. And they'd be able to see quickly which ones would need some work to fit.
  20. Like
    pbemguy reacted to steriaca in Campaign Wiki Update: July 16, 2020   
    Another thing about the Wiki. A potential GM should be able to take things he likes from the Wiki without needing to use everything in the Wiki. Some GMs are looking for street level goons. Others are looking for Darkseid level terrors. The Wiki should be able to supply and support the entire spectrum.
  21. Like
    pbemguy reacted to steriaca in Campaign Wiki Update: July 16, 2020   
    Generally put, the world of the Wiki must...
     
    ...be able to support any origin at all.
     
    ...be able to support any power source at all.
     
    ...shouldn't be full of already established comic superheroes and supervillains with the serial number filed off. A small number of them is ok. Just not every single character. 
  22. Thanks
    pbemguy got a reaction from Scott Ruggels in Campaign Wiki Update: July 16, 2020   
    The campaign wiki project is moving along even better than I had hoped. I spoke to Jason and he is considering hosting the wiki at herogames.com. He made no promises, and he never said that he would, but my spirits are buoyed that he's looking at the idea.
     
    Right off the bat, I want to reiterate that this is not some private little club: literally anyone reading this sentence will have the right/authority to edit the wiki. You don't need to ask for permission. It's just something all of us are doing, whether you're at 9,000 posts or 2 posts.
     
    I address the "character art" dilemma near the end of this post.
     
    IndianaJoe3 hosted a poll called "When did superpowers occur?" in order to determine the history of superpowers in the campaign. I apologize if I am overstepping, but I believe Scott Ruggels summed it up nicely:
     
     
    With regards to character art: I have made contact with the guy who developed the Fabrica de Herois. He hasn't answered me directly on whether we can use the images in a print version. But...I feel like he shouldn't have to answer us. My position is this: We can totally use the images in the wiki itself. If we decide to publish something connected to the wiki, I believe we should hire an artist or artists to draw a new version, and not include the Fabrica images at all. (Hiring artists could be funded through Kickstarter etc.) The reason I say this is, I feel like that's what--reading between the lines--the Fabrica guy has been telling me: the Fabrica software is to design heroes, but is not meant to replace artists. And trust me, it's a long story, but I have worked with artists many times and having the character already designed in Fabrica will make those interactions a million times more pleasurable for everyone!
     
    Thoughts? Ideas?
     
    I am taking the position of Speaker-For-The-Wiki. If anyone feels I am wrong, just say so. I want the wiki to move forward. I feel my role is to make sure everything is going smoothly and that there is as much consensus as possible.
     
     
  23. Thanks
    pbemguy reacted to steriaca in Campaign Wiki Update: July 16, 2020   
    What can I say but I'm happy about this project. 
     
    And if hosting this project here becomes problematic, we can always make an Amino for it. Call it Champions Wiki Amino or something like that.
  24. Thanks
    pbemguy got a reaction from steriaca in Campaign Wiki Update: July 16, 2020   
    The campaign wiki project is moving along even better than I had hoped. I spoke to Jason and he is considering hosting the wiki at herogames.com. He made no promises, and he never said that he would, but my spirits are buoyed that he's looking at the idea.
     
    Right off the bat, I want to reiterate that this is not some private little club: literally anyone reading this sentence will have the right/authority to edit the wiki. You don't need to ask for permission. It's just something all of us are doing, whether you're at 9,000 posts or 2 posts.
     
    I address the "character art" dilemma near the end of this post.
     
    IndianaJoe3 hosted a poll called "When did superpowers occur?" in order to determine the history of superpowers in the campaign. I apologize if I am overstepping, but I believe Scott Ruggels summed it up nicely:
     
     
    With regards to character art: I have made contact with the guy who developed the Fabrica de Herois. He hasn't answered me directly on whether we can use the images in a print version. But...I feel like he shouldn't have to answer us. My position is this: We can totally use the images in the wiki itself. If we decide to publish something connected to the wiki, I believe we should hire an artist or artists to draw a new version, and not include the Fabrica images at all. (Hiring artists could be funded through Kickstarter etc.) The reason I say this is, I feel like that's what--reading between the lines--the Fabrica guy has been telling me: the Fabrica software is to design heroes, but is not meant to replace artists. And trust me, it's a long story, but I have worked with artists many times and having the character already designed in Fabrica will make those interactions a million times more pleasurable for everyone!
     
    Thoughts? Ideas?
     
    I am taking the position of Speaker-For-The-Wiki. If anyone feels I am wrong, just say so. I want the wiki to move forward. I feel my role is to make sure everything is going smoothly and that there is as much consensus as possible.
     
     
  25. Like
    pbemguy got a reaction from Vanguard in how much body does a planet have?   
    In the 5e rules (p. 448) I found that a hex of stone is 19 Body, and a hex of dirt is 10. I went to 15, also considering that the core is pretty dense.
     
    The volume of the Earth is 1,097,509,500,000,000,000,000 cubic meters
     
    A hex of dirt is 2mX2mX2m so 8 cubic meters.
     
    When I divide 1,097,509,500,000,000,000,000 cubic meters by 8, I get 
    137188687500000000000
     
    (I divided the volume in meters cubed by 8 meters cubed to figure out how many square hexes are in the Earth.)
     
    137188687500000000000  X  15 = 2,057,830,312,500,000,000,000 Body
     
    (Solo was right!)
     
    But don't forget you'll have to subtract the Def first (4 or 5?). 😝
     
    PS: But when you think of it, how much Body do the humans alone have when you add it up? When you think of that...
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