Jump to content

Gauntlet

HERO Member
  • Posts

    665
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Gauntlet

  1. In one of my games I had a player character that could infect people with worms that would increase their stats, and if he wanted them to, control them as well.
  2. I wonder how they roll. I have found that different dice have different roll percentages.
  3. Yea, while being paralyzed but able to feel it growing and growing inside of you.
  4. Not from what I have seen in his writeup. I have him as he wants to use people any way he can, either by using his power or by money or by both, doesn't really matter to him. He is a straight up control freak and wants everyone to know he is in control.
  5. Basically but an a much larger scale. Doppelgängers are one for one, while Body Snatchers go for the entire planet.
  6. With the Hero Hexman Dice how would you know what is 1 and what is 2?
  7. That or the replacement monster like those from Invasion of the Body Snatchers.
  8. Yea, that's the one I was thinking of and the person in the above picture looks like the actor who played him.
  9. What about throwing up slime that will digest you and then it will suck it and you back in.
  10. I never thought of that one. I have seen it in Champions but never in FH.
  11. Is this gun from one of the Tremors movies?
  12. Of course you will want to remember, just because the Janus Key finds you does not mean that you will realize that it found you, many times things like that will make things look like a random encounter when they really are not.
  13. This is a Topic going over what are some of the Nasty things that a Big Bad Monster might do to the Player Characters. Like swallowing you whole or smashing you into the ground or anything else you would like to see that huge behemoth of a Worm, or Lizard, or Insect, or whatever might do.
  14. Has anyone seen that with the Weapon lists in Fantasy Hero 5th Edition the costs seem to be off. For Example it has the Active Point and Real Point listed as 45/15 when it should be 30/10. The reason I am seeing it as only 30 points Active Cost as it is only a 2d6 HKA with no advantages (it is not Armor Piercing, has no STUN Bonus, no OCV Bonus, and Cannot Be Used at Range). The following is the writeup: Axe, Battle: Killing Attack - Hand-To-Hand 2d6 (DEF 4; BODY 6) (30 Active Points); OAF (-1), STR Minimum 13 (-1/2), Required Hands One-And-A-Half-Handed (-1/4), Real Weapon (-1/4); (Real Cost 15) Could this be an incorrect cost or am I missing something? Please disregard this entree. I was just realized that 0 END (+1/2) has been missed. Anyone know of a way to delete a Forum?
  15. I was stating that even if the character has bought back their leaping they should still be able to cross a short gap if they are running fast enough like 10 times the gap.
  16. Not sure I completely agree, based on what you are saying should I be moving at 100 hexes per phase and there is a 1 hex gap on the ground then I would automatically fall into it. Now I can see a DEX or skill roll required to be able to get over that gap without automatically crashing but stating that you have to purchase another form of movement to cross an approximately 3-foot (1 Meter) spot doesn't make much sense. I would have it require a DEX or Acrobatics roll to be able to cross the space without crashing which becomes harder and harder the longer the distance (perhaps even -1 per meter) that also comes with a maximum (perhaps 10% of the movement). Then if you wanted a character who could automatically jump gaps like that without any chance of crashing, then they would purchase jumping or flight.
  17. One thing I would love to see DC do is make The Joker a Hero. And not just an opposite world. One where somehow Joker, becomes a Hero, and performs heroism the same way he used to perform acts of villainy.
  18. Even so, there are fun and interesting enemies, and boring and pointless enemies.
  19. God, I haven't even thought of Dr. Who for over a decade now.
  20. That comes across to me as more of an annoying GM and not an annoying villain.
  21. How would you do a spell that changes the area so that it is underwater? Basically makes a globe of water that everyone within it are considered to be underwater. I am thinking that Change Environment would be the power to do it but not sure how to create it. This is for a game that is using 5th edition, but considering Change Environment are about the same in both version getting ideas how to do it in 6th edition would also be very helpful.
  22. For that just add suppression to Clinging to the Barrier, cheap and doesn't allow anyone to cling to the wall. For Example Total Points: 67 Power Writeup: (Total: 85 Active Cost, 67 Real Cost) Barrier 10 PD/10 ED, 0 BODY (up to 15m long, 3m tall, and 1/2m thick) (Real Cost: 49) plus Dispel 6d6, Area Of Effect (15m Long, 3m Tall, 2m Wide Line; +1/2), Constant (+1/2) (36 Active Points); Linked (Barrier; -1/2), Only Effects Those Using Clinging For The Wall (-1/2) (Real Cost: 18) END: 9
×
×
  • Create New...