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Gauntlet

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Everything posted by Gauntlet

  1. I guess if you truly want to have both the movement to the extradimensional area and the actual extradimensional area you could do it as Extradimensional movement along with a Base that requires the Extradimensional movement to get there.
  2. There is no Extradimensional Space as you do not need to create it. You just use Extradimensional movement and declare where it is going which can be absolutely anything. So you can state that it is a small extradimensional space that is 8 hexes wide and has a ladder going up to its exit.
  3. I also found that Miniguns work well at removing their heads as well.
  4. Not always, should your character have 10 BODY and take a 12 BODY hit to the hand, he/she will take 6 BODY which will not kill him/her but with disabling and impairing rules you take before or after the multiplier, whichever is more so that 12 BODY still removes the hand even through it does not kill the target. Also, should the character be able to regenerate from Death, then you can state that taking their head off (causing more body to their head then they have in Total FULL BODY) would kill them permanently even though their Regeneration can Regenerate from death (i.e. have purchased the 20 point extra for Regeneration labeled "Resurrection"). If you take "Resurrection" you must still state a way that the character can be killed.
  5. One other thing, while it is nice to be able to always know how to write up any item in your game, always remember that many times it is not needed. For many magic items that are not combat related, just stating what they do is perfectly okay. The truly only worth of knowing their exact point value is so that you know the exact point value of your player characters including any items they carry. My true point is, "Don't let anything like this cause you stress and make it harder to enjoy your game."
  6. Then I hope you had a good Monday this week and have a Great 1st of January 2024. 🙃
  7. Are the rules for Heroic Action Points in one of the Hero Books or something that has been created by its players?
  8. I do have to say one thing that I Extremely like about Hero Games, they pretty much support all of their older versions. I mean what other game will allow you to easily just go and purchase any version you want, not just the current one. They may not always be printed versions, but who cares, I usually just use electronic versions anyways as it is easier for me to get the info I want on my laptop then trying to get it from a book. The games I run usually are in 5th Edition and occasionally 6th Edition but I still use a ton of the info from 2nd, 3rd, and 4th Editions.
  9. Sorry, probably a dumb question, but what does HAP stand for? Been playing Hero for decades now but never heard HAP.
  10. Plus, any character can decide what their mind type if based on their character. A character who is a Werebear may state that even though they may act like a human their mind type is animal. I have a character like that, when in human form he has a human brain and when in Bear form, he has an animal brain. Plus, the type of brain has nothing to do with how smart you are or how well you think, it just is a listing of your type of mind.
  11. This may be a stupid question, but does the latest version of HERO Designer still support 5th Edition Hero?
  12. Hope Everyone had a Great Christmas and will have a Great Upcoming New Year.
  13. I do see that this discussion has seem to have gotten some people up in arms.
  14. I am also finding that if you are putting the extra to the healing power so that it damages Undead, then it cost probably at least double making it rather expensive to heal your fellow teammates and cost more END (Unless you wish to make it cost no END but that makes it cost even more). And something else to add, if your game requires characters to make magic rolls then it doubles the penalty if not more as that is based on the total cost of the spell.
  15. First, I have never seen a party in any Fantasy game that didn't have a healer, so yes it definitely can be frequent. Of could, if you run a game where you do not have healers, then reduce it. Second, knockdown on average is three hexes per dice after the first two dice. This is going with the 2d6 that is taken away from the knockback. So if the player spent 30 points or more for his base healing, it will probably due knockback on an average roll. Third, as for Defense, it is a disadvantage, there is none. Fourth, how is building a complication harder to do then a power. In truth, it is extremely easier.
  16. I had added that you can also state in the Undead's Complication that they also take knockback from the heal. The Complication would be as follows: 20 Physical Complication: Healing Spells Do Damage Rather than Heal (No Defense) and Do Knockback as Well (Frequently; Greatly Impairing) And as for BODY wise for the damage/knockback, it would be the exact same amount as BODY Healed.
  17. Would it just be simpler to just add a disadvantage to undead stating that they take damage from standard healing spells/powers. Heck if you want then to take knockback from the healing then make that a disadvantage on them as well. This is something that should be handled by the GM, not the player.
  18. This is Very Very Very Very True and the way it should be. I hate it in D&D where if you hold your action it changes you in the list of when you go, making it so that if you hold your action you are penalized for it.
  19. Another option could be to use Damage Reduction Stun Only while only allowing a limited amount of PD/ED to be purchased and not allowing Armor and/or Combat Luck. Damage Reduction without being valid against Killing Attacks and with the "STUN Only -1/2" Limitation isn't too pricy. You could even include the Limitation "Must be Aware of Attack -1/4". The costs below. Combat Roll - Low Physical Damage Reduction, 25% (10 Active Points); STUN Only (-1/2), Must be Aware of Attack (-1/4) 6 Points Combat Roll - Medium Physical Damage Reduction, 50% (20 Active Points); STUN Only (-1/2), Must be Aware of Attack (-1/4) 11 Points Combat Roll - High Physical Damage Reduction, 75% (40 Active Points); STUN Only (-1/2), Must be Aware of Attack (-1/4) 23 Points You could even have it purchased as a Custom Talent rather than as a Power.
  20. Not sure about the short games for me and my group. Problem is that we spend at least an hour (or three) just Bull S%$#ing before gaming. We normally start the session at 3, but don't start gaming until 5 or 6, and we usually go until 1 AM to 3 AM. But of course we don't have any problems with people who just can't be there for those hours, so if you come in late or leave early, not a problem.
  21. For me personally it might have been a bit dismissive but I realize that just because I feel something is dismissive it doesn't mean that it actually is. For a Video Game player, they like tactics and combat. They aren't as into the general roleplay in between combats. In addition to what you stated, if they are not going to be able to make it, please let me know so I can run the game appropriately.
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