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Jhamin

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  1. Like
    Jhamin got a reaction from archer in 5th Edition Renaissance?   
    Just to set a counterexample: I maintain a subscription to Paizo's Pathfinder adventure path because it's just so damn useful to anyone running Pathfinder games, and outside of that the last $100 I spent on gaming related stuff was all toward buying Superhero RPG adventures.  Green Ronin publishing has a dozen or so 20 page adventures and I've bought all of them.  Fainting Goat games has several big collections of mini-adventures, which I have also bought a ton of.
    I basically either create Hero Stats for the characters that appear or I substitute a Champions Universe equivalent. 
     
    Settings I got.  Genres I got.  Even Villains I got.  Stuff to do with them is the eternal need.
    The Champions Universe is vast and pretty well detailed.  I don't need more, and rebooting a new universe is great and all but so what?  There are a zillion of them and a new unified theory for where super powers come from doesn't help anyone actually play.
     
    I play every week, and I homebrew a ton, but man it's nice to just have an adventure to slot in.  I just ran a Mutants & Masterminds adventure where an evil plant guy starts using energy drinks to turn local college athletes into berserkers, changed it to Highschool for my Ravenswood PCs & substituted Thorn for the M&M guy & away I went.  I can come up with my own adventure, I do all the time, but the money this one cost me was well worth the price when work ran long & I didn't get time to do it all myself.
     
    It would be *amazing* to have some official Hero games adventures.  I've mined out the classic ones.  I bought Red Cobra (which is tonally all over the place & comes of as contemptuous of it's own story but maybe can be salvaged), I've looked at the revamp of the Isle of Dr Destroyer but I own the old one and was never convinced it was worth buying again (the old one is way too grim for my playstyle anyway).  My group played the heck out of everything that came out for 5e (Sharper than a Serpent's tooth, Battlegrounds & so on)
     
    If Hero Games put out a series of adventures that actually took place in the Champions Universe that would be 100x more useful to me than a book about what is going on in Australia or a deep dive into Until's space station.
  2. Like
    Jhamin reacted to Joe Walsh in 5th Edition Renaissance?   
    That was the great thing about the 4e BBB: you could run the game with just that book. Some of us did that for many many sessions. The BBB had not only the rules, but how to run a superhero RPG, a multipart adventure, a goodly number of hero and villain pregens, and a good amount of info on Viper.
  3. Like
    Jhamin reacted to SCUBA Hero in Semi-Major Mistake in Champions Complete   
    The one that makes me want to :headdesk: every time I read it is this part of Ironclad's sword writeup - 
     
    "HKA 2d6 (4d6 w/STR)"
     
    No, no, no, NO!!
     
    HKA 2d6 (6d6 w/STR).
     
    There's no cap on 2 * base DCs damage.
     
    6e2 p99 mentions it in Toolkitting: Adding Damage, even though it's not the base rule.  But there's no mention of it in Adding Damage in CC.
     
    (Whew!  Thanks for letting me vent; I feel better now.  I like CC, it's a great book. It's just that stuff like that triggers one of my Psych Lims... must remember to buy that on off with XP [if the GM will let me].)
     
  4. Like
    Jhamin reacted to Christopher R Taylor in 5th Edition Renaissance?   
    I have not worked it all the way through yet but the followup idea I have for Champions Begins is "baby's first campaign" with a step by step "how to build a character using Champions Complete", then their first adventure with the new characters that they personally built, a followup session where they tweak their characters slightly after a test drive around the block (Hulk turned gray to green, Beast went from an idiot to a poetry-spouting intellectual, etc), then spend some xps, then a few related adventures following an overarching plot between several apparently unrelated adventures and end with a triumph and a parade through the city or something.   The mayor gives them the old McCallister Building to use as a base, maybe. 
     
    Something roughly 100 pages but instead of a "how to walk around in the game and punch things" tutorial a basic step into what its like to play a Champions campaign.
  5. Like
    Jhamin reacted to Lord Liaden in 5th Edition Renaissance?   
    I would recommend minimizing NPC heroes in Coastal City, including any example hero team. The PCs should be the new cadre of heroes becoming the city's chief defenders. Rather than a default official team, write up a set of heroes that players can not only use as examples, but can play themselves right away if they don't want to deal with chargen. Perhaps one of each of the character archetypes described in Champions (ten or eleven, depending on whether you include "Patriot" as one of them), which players can pick and mix-and-match as they choose, alongside any player-created heroes.
     
    NPC heroes should be the type who would make useful contacts or support, but not powerful enough to overshadow the PCs when it comes to significant threats, e.g. scientist, mystic, detective, etc.
  6. Like
    Jhamin reacted to SCUBA Hero in 5th Edition Renaissance?   
    Updating the previous rough proposal...
     
    Product: Coastal City Champions (working title).
     
    Purpose: Bring new players into Champions. Hopefully get them interested in broader Hero System products.
     
    Method: A single book that provides a ready-to-play campaign with all the toolkit settings specified (a 'campaign+game' not a 'toolkit') plus tips on how to play, power levels, attacks and defenses, a sample hero team and villains, including an organization (Viper?) and master villain (Dr. Destroyer? Mechanon? New?), and a city setting developed enough to start a campaign (Mark Rand is considering the Pittsburgh area, transplanted to the West Coast) with a ready-to-run scenario that launches the players and GM into that city. Brief info on the larger world.  In D&D terms - Champions Complete is the DMG and PH, Coastal City Champions is the setting (i.e., Greyhawk) and MM.
     
    Power Level:  Keep attacks at the standard 60AP/12d6 and defenses at the standard 20-25 to maintain parity with previously published material.  BUT:  simplify.  Maybe 350CP and 60 Complications??  The beginning superhero has (at a baseline) a single attack rather than a Multipower or a Unified Power.  Simpler builds; keep Advantages and Limitations to a reasonable minimum.  Let the characters (and players) grow into 450CP supers with Multipowers, etc. - *and* a better idea of adn appreciation for how to play and use those additional abilities.
     
    Funding: Kickstarter. Start with a nice color cover and minimal B&W interior artwork; stretch goals would add more artwork and then upgrade it to color. Mention (and have) plans for future supplements: more linked adventures, a city development book; also to use Kickstarter.  Maybe have a second adventure, linked to the first, at a high enough stretch goal to fund it.
     
    Staff:  Writer (Mark Rand for the setting, either Mark or someone else for the non-setting content). Editor. Proof-reader. Artist(s). Project coordinator.  There are several pro-level, accomplished Hero authors.  I am neither a writer nor an editor, but I can proof-read and coordinate.
  7. Like
    Jhamin got a reaction from fdw3773 in 5th Edition Renaissance?   
    This is a very important thing.  Back in the 3e & 4e "good old days" B/W line art was the state of the art for the industry and the 4e big blue book stacked up pretty well against the D&D books of the era.  That isn't true anymore... and Hero hasn't had a cutting edge looking game by the standards of it's era for a couple of editions now.  Compare Champions Complete with (say) Mutants & Masterminds 3e.
  8. Like
    Jhamin reacted to Duke Bushido in 5th Edition Renaissance?   
    Now that is the most thought-provoking response I have ever gotten; thank you.
     
    I say that because even though Empire's systems were a bit wierd and cumbersome, the Tekumel setting itself has been relased more than once over the years, and for more than one system.  However, it has _never_ caught traction except with a very small handful of people.
     
    For what it is worth, I liked it.  I didn't _love_ it, but I wouldn't have minded playing in it for a bit.  However, remember that I was exposed to it during an era when your only other choices for Fantasy were YATRO or "kinda Nordic, maybe?"  and I will always have a bias towards anything that isn't Tolkien-esque; that's just me.
     
    Your comments about having to learn the intricacies of an unfamiliar setting actually dovetail nicely into my own complaints about overly detailed setting books, and my suggestions for thinner, lighter setting books that can be slowly expanded on with subsequent adventures-  get into the world when you need to, as you need to, instead of four-hundred page info dumps that read like history textbooks-  mostly because they _are_ history text books; they are simply focused on a fictional history.
     
    Dont get me wrong: I, like many GMs, read them for entertainment as well as for potential use, which probably goes a long way toward explaining why I rather liked Tekumel.
     
    We point at D and D a lot in these conversations, so to take a break from that, let's point at another equally-beloved and richly-detailed setting: Traveller's own Third Imperium setting.  (First the open honesty: I don't use it that much, but I _love_ reading up on it)  If the Third Imperium had been handled from the get-go the way it was handled in T5 or Mongoose Traveller ("here are three colossal text books with every detail of the setting and its history), I don't think it would have caught on like it did.  Instead, it grew initially as a few disjointed ideas in response to the fanbase clamoring for _something_ of a setting, and grew and grew as needed or demanded.  Miller's Traveller as initially conceived was a lonely place for humans: we were all there was.  As fans wanted to ask about aliens, and grumble for aliens, we got aliens (I blame the entirety of the Asian on the screaming popularity of the Man / Kzinn War books of the time).
     
    It became one of the most published RPG setting of all time, starting with Traveller Deluxe (well, starting even before that, as there were pieces in every adventure and magazine prior to the Deluxe set- the last of the Little Box editions- and on and on until we couldn't fight the universal scream of RPG players who aren't Duke and we ended up with freakin' Space Elves (the Darrians) and I got so disgusted I didn't buy another Traveller product into (or after) The Traveller Book /The Traveller  Adventure combo I found in a game store in Athens.
     
    (I cannot fully express the extent of it, so let's instead just understand that it not possible to over-estimate the amount of hatred I have for Tolkien elves and their many knock-offs.  If I said "brooding, Anne Rice -styled metrosexual vampires," I am sure I could get a similar reaction from many of you).
     
    Stepping from Traveller to another vast universe with half a million pages of lore, we can look at Catholic Traveller.  I know people-  in fact, I work with a truck driver-! Who will spend hours on the internet reading 40k lore and he doesn't even play- he doesn't play anything!  He thinks RPGs are "weird," but he still loves the 40k lore!
     
    And again, that didn't start off with a 400 page tome of what's what; it grew as it was needed.
     
     
    To get back on course: I think the relative failure of Tekumel for forty-odd years suggests that it is possible to over-do your setting, and that a massive information dump to process before play begins is something of a barrier brought on by the current approach.
     
     
  9. Like
    Jhamin reacted to Spence in 5th Edition Renaissance?   
    It had a third problem that was pretty large and one that was shared by several games/settings that never took off. 
     
    It attempted to have it world be too unique.  Games that go out of their way to be too unique requires players to STUDY the setting in order have enough information to do anything. 
     
    All I really remember of Empire of the Petal Throne was too much weirdness and too little explanation.  We went on to other games. 
     
    Tolkeins Rohirrom (sp?) can be described loosely as plains dwelling horsemen with a culture that resembles Viking/Norse/Celtic and no ships. 
     
    100% accurate? No. 
    Enough so that a new player can create a character? Yes.
     
    To play an RPG a player must have enough information to be able to create a character that fits in a setting. 
     
     
     
  10. Haha
    Jhamin got a reaction from Opal in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  11. Haha
    Jhamin got a reaction from drunkonduty in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  12. Haha
    Jhamin got a reaction from Grailknight in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  13. Haha
    Jhamin got a reaction from Dr. MID-Nite in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  14. Like
    Jhamin got a reaction from Scott Ruggels in 5th Edition Renaissance?   
    When I started my Ravenswood game I heavily cribbed from the recommended guidelines in Teen Champions and gave all my players this:
     
    Teen Superhero
    Base Points 300
    Matching Complications: 60
    In this Game all characters should take Social Complication: Secret Identity with values depending on who would care (Frequent/Major is the common value)
    Everyone effectively has Social Limit: Minor, Under age 16 but gets no points for it (it’s a campaign standard)
     
    Teen Characters should have:
    Characteristics    10-30 average, exceptions if that high stat *is* your power.
    Spd    4-7 (5 is average)
    Combat Value    4-8
    Standard Damage    6-14 DC (8 DC standard, anything over 10 DC should be a "special" that has barriers to use)
    Active Points    40-60
    Typical Skill Rolls    8-12
    Def/rDef    10-18/4-8
     
    Most characters should have 1 "main" power with any other powers being related.  The Main power should have a minimum of -1 in limits associated with it, at least for any power at or above 40 Active Points
    Most characters should be capable of a main attack in the 7-8 DC range
    In some cases a particular power that is unreliable or dangerous can go as high as 14 DC
    Skill levels (combat or otherwise) require special character concepts
    Teen Heroes do not get TF: Common Ground Vehicles or PS: Hobby as everyman skills but may buy them normally if their concept permits

    Otherwise Teen Hero Everyman Skills are as follows:
    Acting 8-
    AK: Home Area 8-
    Climbing 8-
    Concealment 8-
    Conversation 8-
    Deduction 8-
    Language: Native Idiomatic, Everyman, Literate
    Persuasion 8-
    Shadowing 8-
    Stealth 8-
     
    The Power skill represents a familiarity with the characters power that is usually not appropriate for Teen characters
     
    In my mind, a discussion of this sort of Campaign Guidelines should be in the core rules and specific versions of it should be at the front of any setting. 
     
    There should be a set of guidelines like this for the Champions Universe "default" of PCs living on Earth and dealing with Viper, baddies from the Enemies books, etc and any adventures that come out for the system that use "Champions" as the defaults need to be built around those guidelines.  (As opposed to "Dark Champions, Cosmic Champion, etc, that would also have sets of guidelines and might appear as the default on other adventures)
     
    I know there sort of are guidelines like this now but they aren't explicit enough IMHO and way too many sample characters and "basic" supervillians ignore them
     
  15. Haha
    Jhamin got a reaction from Scott Ruggels in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  16. Haha
    Jhamin got a reaction from Fry Daddy in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  17. Like
    Jhamin reacted to Scott Ruggels in 5th Edition Renaissance?   
    Mediocrity should have no place, period. What we need is to meet the current market expectations for a quality product. And that means quality COLOR art. no B/W, as , well, you aren't the main demographic of the market any more.
  18. Like
    Jhamin got a reaction from Grailknight in 5th Edition Renaissance?   
    This is a very important thing.  Back in the 3e & 4e "good old days" B/W line art was the state of the art for the industry and the 4e big blue book stacked up pretty well against the D&D books of the era.  That isn't true anymore... and Hero hasn't had a cutting edge looking game by the standards of it's era for a couple of editions now.  Compare Champions Complete with (say) Mutants & Masterminds 3e.
  19. Like
    Jhamin reacted to Scott Ruggels in 5th Edition Renaissance?   
    I do not disagree, but for the stuff to sell, it has to stand shoulder to shoulder with WOTC and Paizo on the shelf, with full color art, No more B/W ink line art. THis is why I have pursued digital painting in that vein, so as to be "competitive" in that  sphere, plus use 3D assets to reduce the time to produce such works.
     
     
     
     This could happen with a high enough crowd funding campaign.  The items that are going to cost the most is  the art, and professional level editing, and layout.  Sure it can be released as a PDF, as all modern game publications are, but most Crowd funding patrons would prefer something printed as well.
     
     
     
    Agreed.
     
     
    Actually, they aren't, if you know where to look. Most of them have an Instagram, and some also have Twitter.  They solicit for commi8ssions a lot of the time as a side business, though the top of the top, are too busy and have shut down their social media, but it's not impossible. THose that have professional representation are also not hard to contact, though it is slower.
     
     
    I had to revisit this again, because we need to look at costs, where a cover painting can be around $2- $4,000, and interior illustration, fully painted can be anywhere from $500, and up.   A young Newcomer is an option but unlike being a cantankerous procrastinator, they will often misjudge the time necessary to produce the art, and may get prickly if the project lead requests some changes. Pat Zircher has himself become a bit prickly about revisions in his D.C. work.  So it may just be the artists, but it is something to think about. That newcomer may have to learn to become comfortable with a lot of sketch revisions and color roughs before comitting to the finished piece, which also takes time. But even Pros have their problems, We had Craig Mullins paid for some work that he basically phoned in, and used color shifted and distorted photos found on Google to do the work for the game company I worked for at the time. Step ack and do some research, or if there are those talented newcomers, start perusing the pages of Art Station (www.artstation.com) for some up and coming, but not cheap talent.
  20. Like
    Jhamin got a reaction from Barton in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  21. Haha
    Jhamin got a reaction from Echo3Niner in GM Goof-ups   
    I once ended a session by having the PCs find a letter that contained vital information.  They had spent the whole session looking for it, felt good they had found it, and one Player transcribed the letter as they were certain it had more clues than were obvious.

    The next session they formed a plan to act on their new information & I had a NPC interject to remind them of an important thing they were overlooking (I didn't want to waste a session with them going down a blind alley).  They insisted that *wasn't* info that they had.  I insisted it was in the letter they had just worked so hard to get.  The players all looked at me in silence & the one who had transcribed that letter held up her notebook page & proved that info *wasn't* among the info they had gotten from the letter last session.
     
    Knowing I had screwed up & left out a vital point, I (rather lamely) had the NPC declare there was "a hidden fold" in the letter that contained the information.
     
    The Players all laughed for about 10 min at my weak save & from that point on if I ever tacked something on to an ongoing info dump someone would mention that "there must have been a fold".
     
    This has been a running joke now for 25 years.  I married one of them.  The woman with the notebook was our Maid of Honor.  In the years since I've gotten christmas cards that say "Merry Christmas! and a >obvious fold in the card< "Happy New Year".  I texted my wife 4 things to pick up at the store a couple weeks ago, then remembered something else 10 min later & got a text back "was there a fold?"
     
    I try to take it with good humor......
  22. Thanks
    Jhamin got a reaction from Scott Ruggels in 5th Edition Renaissance?   
    Just to set a counterexample: I maintain a subscription to Paizo's Pathfinder adventure path because it's just so damn useful to anyone running Pathfinder games, and outside of that the last $100 I spent on gaming related stuff was all toward buying Superhero RPG adventures.  Green Ronin publishing has a dozen or so 20 page adventures and I've bought all of them.  Fainting Goat games has several big collections of mini-adventures, which I have also bought a ton of.
    I basically either create Hero Stats for the characters that appear or I substitute a Champions Universe equivalent. 
     
    Settings I got.  Genres I got.  Even Villains I got.  Stuff to do with them is the eternal need.
    The Champions Universe is vast and pretty well detailed.  I don't need more, and rebooting a new universe is great and all but so what?  There are a zillion of them and a new unified theory for where super powers come from doesn't help anyone actually play.
     
    I play every week, and I homebrew a ton, but man it's nice to just have an adventure to slot in.  I just ran a Mutants & Masterminds adventure where an evil plant guy starts using energy drinks to turn local college athletes into berserkers, changed it to Highschool for my Ravenswood PCs & substituted Thorn for the M&M guy & away I went.  I can come up with my own adventure, I do all the time, but the money this one cost me was well worth the price when work ran long & I didn't get time to do it all myself.
     
    It would be *amazing* to have some official Hero games adventures.  I've mined out the classic ones.  I bought Red Cobra (which is tonally all over the place & comes of as contemptuous of it's own story but maybe can be salvaged), I've looked at the revamp of the Isle of Dr Destroyer but I own the old one and was never convinced it was worth buying again (the old one is way too grim for my playstyle anyway).  My group played the heck out of everything that came out for 5e (Sharper than a Serpent's tooth, Battlegrounds & so on)
     
    If Hero Games put out a series of adventures that actually took place in the Champions Universe that would be 100x more useful to me than a book about what is going on in Australia or a deep dive into Until's space station.
  23. Like
    Jhamin got a reaction from Grailknight in 5th Edition Renaissance?   
    I would go further and say that there should be 3-4 well defined campaign rule sets (Street Hero, Superhero, Cosmic Hero, etc) defined in the rules.  Not guides, not suggestions, Hero endorsed benchmarks, and that adventures should say something like "For Comic Hero Characters"
     
    Points are a bit arbitrary.  Its way more important that PCs don't bring 10d6 attacks into a game with enemies that average 35 PD/ED
  24. Like
    Jhamin got a reaction from Lord Liaden in 5th Edition Renaissance?   
    I don't think we need to roll adventures into the main campaign book.
     
    If you look at D&D, the king of RPGs and the thing that sets expectations for many newer gamers you have books for rules & character creation, a DM book, books of monsters, and adventures.  The Adventures require that you own the core rules, refers to stuff in the DM book & character creation book & the monster book and include writeups for any new monsters or items that are added.
     
    I think it's fine to use Champions Complete to lay out the rules & basics of the Supers Genre, then have adventures that say "requires Champions Complete and Enemies Books 1 & 3", then dive into the adventure.  If you want to roll the whole thing into a super product you can.. but why reinvent the wheel?  
  25. Like
    Jhamin got a reaction from Christopher R Taylor in 5th Edition Renaissance?   
    I don't think we need to roll adventures into the main campaign book.
     
    If you look at D&D, the king of RPGs and the thing that sets expectations for many newer gamers you have books for rules & character creation, a DM book, books of monsters, and adventures.  The Adventures require that you own the core rules, refers to stuff in the DM book & character creation book & the monster book and include writeups for any new monsters or items that are added.
     
    I think it's fine to use Champions Complete to lay out the rules & basics of the Supers Genre, then have adventures that say "requires Champions Complete and Enemies Books 1 & 3", then dive into the adventure.  If you want to roll the whole thing into a super product you can.. but why reinvent the wheel?  
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