Jump to content

Fry Daddy

HERO Member
  • Posts

    164
  • Joined

  • Last visited

1 Follower

About Fry Daddy

  • Birthday 09/23/1967

Profile Information

  • Gender
    Male
  • Location
    Phoenix, AZ
  • Interests
    College football, superhero rpgs, movies, music, reading, writing, hiking, weight lifting, professional wrestling.
  • Biography
    Real Name: Sean Reeves
    Occupation: Site Lead for the claims contact center in Phoenix for a major insurance company.
    Identity: Publicly known
    Legal Status: Citizen of the United States with no criminal record
    Other Known Aliases: Fry Daddy on the Hero Games forums
    Place of birth: Morristown, Tennessee
    Known relatives: Wife, sister, sister in law, 2 brothers in law, mother, father, grandparents, 4 nephews, 2 nieces
    Group affiliations: National Rifle Association, World of Superhero RPG group on Facebook, Hero System group on FB, University of Alabama Football booster club, among others
    Base of Operations: Phoenix, AZ
    History: 49 year old. Born and raised in the Souteastern US. Have lived in Tuscaloosa, AL, Atlanta, GA, Kansas City, MO, Olathe, KS, Grand Rapids, MI and now Phoenix, AZ.
    Height: 5'8"
    Weight: 255 (and dropping!)
    Eyes: Hazel
    Hair: Brown
    Strength level: I possess the normal human strength of a man of my age, height, and build who engages in regular moderate physical exercise.
    Known superhuman powers: Able to run fun, safe, and high energy campaigns, the last one still going with the group I left back in 2005 to relocate to Michigan with one of the players there taking over as GM, so the campaign has been going for 12 years now. Able to bring together different people into a cohesive gaming group.
    Weapons: Dice, rulebooks, and a fertile imagination. When the situation calls for it, my Gerber pocketknife and universal tool, or my Glock 19 come in handy.
  • Occupation
    Insurance

Recent Profile Visitors

516 profile views

Fry Daddy's Achievements

  1. Fry Daddy

    GM Goof-ups

    My funniest one --- Players fought a team of villains who had a female mentalist as a member. Later, I forgot about that and rolled the team out again with the same mentalist as a male. The group said "wait a minute -- last time that was a woman!" I disagreed and told them they were mistaken, which they completely proved me wrong with their notes. After that, anytime I threw a mentalist at them, it came up --- are you SURE this is a man/woman? They got a lot of mileage out of that one.
  2. Okay, Hero faithful, I need some assistance building a "Portal Gun" in 6E. The player wants a gun that can create portals, similar to the villain Hole from Marvel Comics. Portals he can use to merely teleport from area to area; move from location to location (some megascale movement), be able to "portal in" things such as shooting a portal above a fire-based villain to dump water he portals in from a body of water, etc. Any good ideas on how to build this? I'm usually pretty good at coming up with how to build things but this is stumping me somewhat. Any help is appreciated. Also, I have another player who has gloves that can summon musical instruments and gear (normally only his powered magic stuff if/when it isn't immediately handy) but when available and useful potentially any music instrument. Any ideas on how to build that as well? Thanks, all!
  3. Most of my "big bads" are originals, but for the fodder and other filler foes, I use modified versions of characters that tickly my fancy from the various game systems I have supplements for.
  4. Excellent, excellent. Congrat Darren. And kudos on writing a fantastic supplement!
  5. I'm working through Rolling Stones top 500 albums of all time. I am currently listening to #418 - Paul McCartney & Wings: Band on the Run.
  6. What type of harassment are you talking about?
  7. Seven is the best number. But running that many is a lot of work!
  8. It has a few sample characters (The Champions and some foes). A helpful part of the book is chapter 5, as it has sample templates with power sets and complications for a variety of super-types such as brick, blaster, metamorph, etc. It talks about superhero campaigning in general and gives guidelines for playing in the different comic book "ages", i.e. golden, silver, etc. Here si the table of contents if that helps at all: Chapter One: Truth, Justice, and the American Way: The Superhero Genre Chapter Two: With Great Power: Superhero Character Generation Chapter Three: Comes Great Responsibility: Gamemastering Champions Chapter Four: The Champions Chapter Five: The Champions Sourcebook
  9. I agree with Opale. With that many players you'll need at least 3 gms. I've run 14 at a time and that was super-tough.
  10. I like an odd number so if there is a difference of opinion on something, you can vote and not tie. I've run games with as few as 3 players and as many as 15. My preference is 5 or 7, so we have a good cross section of archetype mixes, i.e. bricks, mages, martial artists, speedsters, etc. without combats taing entire game sessions..of course that happens anyway...
  11. Thoughts and prayers extended to you and your family. My condolences.
  12. The silliest episode of my game was "How Foxbat Stole Christmas". Foxbat captured Santa Claus (the real one) and replaced him with an impostor until Santa made have his elves build Foxbat a magic Foxcentipedebatmobile. The players took it in stride and really enjoyed it. I love running holiday specials.
×
×
  • Create New...