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Supreme

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  1. Re: So...what "Brick Tricks" or "Speed Tricks" would you give The Super clan? Let's not forget the Alan Moore final issue of Action Comics volume 1, where Superman rubs his hands along the side of the stand for the Daily Planet globe turning it into a giant magnet which scoops up a team of Metallo-clones.
  2. Re: Alternate Earth: Superman 2005 I would keep his extraterrestrial origin, since Superman effectively represents America and we are all, in effect immigrants. I would probably make his powers the result of his presense on our soil, probably a combination of gravity differential and a relative lack of pollutants in our atmosphere. Kal-El would have been sent to Earth because an attempt to perform a massive waste dump into the core of Krypton went awry and Krypton began tearing itself apart seismically. Jor-El sends Kal-El, and only Kal-El to Earth because he simply wants a better life for his son. Lara is already dead, and Jor-El like Krypton doesn't have long. The radioactive isotopes created by the failed Core Waste Dump have induced massive radiation poisoning, and its taking its toll. Unfortunately, since Jor-El was not a rich man he was forced to use the only fuel source available -- those same isotopes. This is how so much Kryptonite follows him to Earth. The ship was programmed to dump most of the isotopes at a safe distance from Earth before splashdown. However, Jor-El didn't count on humans being space-faring enough to collect those samples. Jor-El wasn't able to make a ship that went faster than light. He was able to make a ship which accelerated almost constantly for the entire journey. Thus too much time did not pass for baby Kal-El, and his muscles were further stimulated. Kal-El still grows up in rural America, if not Kansas specifically. I'm not sure if he grows up as Clark Kent. I would like a Superman who looked less white. Sort of a Louis Wu mixture of all the races putting him somewhere between Asian and Latino. His powers are simply super-strength and invulnerability. His weaknesses are still Kryptonite (green only) and magic. He is, however, and absolute specimen in all other aspects: mental acuity, health, courage, attractiveness, etc. Lois figures out his secret ID in a blink. She is an investigative journalist, after all. His costume is red and blue, but the S shield actually looks like a shield, not a corporate emblem. He's here to protect us, after all.
  3. Re: Alternate Earth: Superman 2005 You got rep for that.
  4. Re: Tacky, tacky, tacky !!!! Can those of us who have not bought the book yet see a pic of the new costume so we can judge for ourselves?
  5. Re: Things to Do With Hunteds Well, that's sort of the point of a rogues gallery. You keep things alive, but still have things like character development and atmosphere, rather than letting it boil down to the same guy every time you roll the hunted, or something totally generic and unconnected like "Hunted by various goons under the GM's whim."
  6. Re: Characters of "Substance"
  7. I think this subject has overlap with both Bricks, Energy Projectors, and Metamorphs: characters whose power(s) stem from having a body made of some particular material. The most obvious example is Colossus of the X-Men. He can transform his body into a body of "living steel." Great, he's a brick. But there must be a near-inifinte set of other useful substances to become. How about a character made of copper? How about a character made of mercury? Any ideas? These don't have to be metals or even pure elements.
  8. A friend of mine and I cooked these two things to do with Hunteds, to add a little flavor to the game: 1. Rogue's Gallery The character has a number of independent villains, all of whom are hunting him. These villains all have either powers, or themes, that relate to the character. These villains do not (normally) work as a team, but instead show up one at a time. For each session, the GM rolls a single hunted, and then selects the villain most appropriate to the scenario. A Rogue's Gallery should be created by the GM (working with the player, if the player is willing). It should include at least three, and probably not more than six villains. This allows a hero to group several hunteds under a disadvantage - while avoiding the annoyance of having them all turn up at once. Example Hyperion (Master of Light) is a super-science based hero with light powers. His motivation for fighting crime is a sense of responsibility (with great power....). His player chooses to have a Rogue's Gallery Hunted. Player and GM sit down and discuss ideas. With themes of light, science, and responsibility, they come up with the following villains: [*]Plutona Regina (Scientist with the ability to create agents of "solidified darkness") [*]Berserker (an alien, insane, random, and violent, who shoots "change rays") [*]Mirror (a petty thief with the mutant power to reflect light and energy attacks) [*]Count Zero (wears power armor with cold powers) For this week, the adventure is centered around the Bog Witch (a celtic-magic themed villainess). The GM rolls for a hunted, and determines that one of Hyperion's hunteds is due to show up. Plutona Regina would be a good choice - but the players put her in jail two sessions ago. The Bog Witch might use her mind control fog on Berserker - but the GM already has Samhain (a brick/martial artist) scheduled to be the Witch's bodyguard (for a future plot device). He decides to use Mirror, and further decides that Mirror is the one who will tip off the players that the Bog Witch is up to something. Mirror's motive is to steal some of the Witch's treasure, while the witch is distracted by the heroes. And if Mirror can get off a few shots at Hyperion - so much the better. Aside from adding charm and atmosphere to the game, a rogue's gallery also has the strategic advantage of keeping the players on their toes, so to speak. If everyone knows that Villain X is vulnerable to Attack Y, then all the Heroes who can pull off an Attack Y will do so the moment Villain X shows up. A GM may give +10 points instead of +5, to encourage players to have a rogue's gallery. 2. Pschological Limitation: "I Must Deal With ______ Myself" This is a psych lim specific to a hunted where the hero feels that he must take on the hunted alone. It's his fight, his responsibility, his burden, etc. The hero will not accept any help from his teammates. How common the limitation of the psych lim stems directly from how often the villain shows up. The severity of the psych lim should be moderate, but if the player is willing to have his hero allow the world to be endangered by a doomsday device, while he takes on General Woundwort, that's up to him (and the GM's approval).
  9. Re: Superpowers that haven't been thought out...
  10. Re: Theme Super Hero Teams I ran for a group that, without intending to, named all of their characters after gemstones: Ruby, Topaz, Opal, etc. I've wanted for a long time to make a villain team all named after Punk songs: Janie Jones, White Riot, Blitzkrieg Bop, etc.
  11. Re: How about this sci-fi battle.. I think I'd rather fight a Reaver than go see AvP, but that's the only Predator movie I haven't seen (the second was AWFUL). But my understanding is that we've only seen Predators who were out on what seem to be ritualistic hunts. Have we yet seen what Predator marines would be like?
  12. Re: Star Trek: The Talosians They become assimilated by the Borg giving the collective a group of drones who can project unshakable mental illusions into the minds of others from light years away. Not even Vulcans can block them out (according to events from the two episodes).
  13. Re: Person of Steel, Significant Other of Tissue paper
  14. Re: How would you "Gath" Earth? I think I'd keep all the governments in place, but re-dressed as Fantasy-type governments. The US is a democratic monarchy (which it nearly was), like Denmark once was (I've heard). You may also want to think about fantasy equivalents for other modern things: the Apollo Program, nuclear weaponry, the internet, etc.
  15. Re: Missing SW-Brand Mono-Climates
  16. Re: Missing SW-Brand Mono-Climates Is this basically an oceanic world with scattered islands? Not sure what the big difference here is. I don't know much about Marshes. I'm from California. Good one! Spooky, dangerous, and with lots of peat. I can see an entire world terraformed just for agriculture. It's a checkerboard pattern of artificial lakes and croplands. Not sure what the appeal would be, but it makes sense. What is that exactly? You just googled "climate types" didn't you... A place where they never had use for the wheel. Badlands world? What? Did you get a degree in this stuff? Actually makes me shudder.
  17. Re: Missing SW-Brand Mono-Climates
  18. Re: Missing SW-Brand Mono-Climates I thought that the majority of our Oxygen came from the algae in the oceans.
  19. Re: Astronaut Package Deal If any part of their mission exposes them to classified or sensitive information, they should.
  20. Re: Missing SW-Brand Mono-Climates Just like the bit in FoTR when the goblins first have the Fellowship surrounded then run off. Gandalf has to ask, "What made them run?"
  21. Re: How To Model: Magic adversely affected by cold iron Anyone buying a spell with reduced END, must do so through a naked advantage which has the "not in proximity to cold iron" limitation applied. Also, anyone with an END reserve could have a "not in proximity to cold iron" limitation applied to either the REC or the END.
  22. Re: V'Ger from the 1st Star Trek movie. Even more amusing is V'Ger's adopted home world which is filled to the brim with super-technology, but they can't wipe the soot off of V'Ger's side.
  23. Re: Missing SW-Brand Mono-Climates I bet it smelled lovely too, what with all that sulphur and CO2.
  24. Re: Missing SW-Brand Mono-Climates Right. But they've not had a rain-forest mono-climate, which is very different. I'm thinking a rain-forest monoclimate would be difficult to live on because so little of the bio-material would actually be edible. Plus there'd be all the little poisonous critters, and the occassional tree-clearing mastadon types who would trample you if you didn't see them coming.
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