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Supreme

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Everything posted by Supreme

  1. Re: Feedback on "Tank" Can't download files of that type, KB. I have a suggestion though: make the players pay for a group follower.
  2. Re: Stun Problem in Fantasy Hero (Double it)
  3. Re: "I can't hear you!" effect
  4. Re: Stun Problem in Fantasy Hero (Double it) We do max damage for crits (defined as making your attack roll by ten or more, fumbles are failing by ten or more) because it's faster and it makes more sense. A critical hit is just the best possible hit you could make. With a straight x2 multiple on a 3D6 KA, that's 18 Body and 36 Stun. Someone with 6PD and Chainmail (6 PD/ED Armor) takes 12 body and 24 Stun. They're righteous hurt, even dying, but they're probably not dead yet. They shouldn't be knocked out unless they've already taken damage, but they're probably stunned -- and should be! The thing about fights and how long they last is funny. It seems to last a long time, whether you're in it or watching it, but in reality they're very fast. Someone I met once had been in prison and he said the longest fight he'd ever experienced lasted for about three minutes, but felt like he'd been fighting all day. In a heroic campaign characters will last longer -- if they're built right. PCs with lots and lots of combat skills will last until someone makes a good attack roll and clobbers you. PCs with lots of stats will simply last longer because they can take it. The thing to keep in mind about that sense of "should" that we all get while playing is that dice do not enforce and rules of genre or drama. I made a Spider-Man clone character for Champions once. Built him almost exactly as the wall-crawler should have been. I didn't make through one round with four thugs armed with shotguns. Why? They each had a five or less to hit, one of them rolled a four and cut me in half (4D6 RKA, no resistant defenses). Yeah, the genre dictates that only someone with some kind of special "trump" for my super-Dex should be able to hit me. But RPGs don't work like that.
  5. Re: Stun Problem in Fantasy Hero (Double it) We handle this by doing a straight x2 multiplier for all KAs, instead of 1D6-1. It plays faster, keeps the Stun damage under control, and is a lot easier to remember. We still allow people to buy levels of increased stun multiplier.
  6. Re: The New Legion of Super-Heroes Well, aside from write-ups of existing legionaires, what about ideas for original characters? I was thinking of Gremlin Girl. A member of a green-skinned that has a strong tradition of Luditism, so they often develop extremely sophisiticated security systems skills. GG also pushes concepts of just what youth is because her race matures quickly. Gremlin Girl's best line? "'Girl'? I have 47 kids." (she's 16)
  7. Re: The New Legion of Super-Heroes I just saw some promo art featuring Triplicate Girl. I knew it. Bouncing Boy can't be far behind.
  8. Re: The New Legion of Super-Heroes My thinking for a campaign was to have the PCs play one independant cadre, well removed from Legion HQ who are merely acting on their own. Occasionally, Cosmic Boy can come on the vid-screen and ask them to do something for the Legion in that sector, or condemn them for breaking the charter, or something. Otherwise they are free to act as they see fit.
  9. I don't know about any of you, but I'm LOVING the new Legion of Super-Heroes. It's wicked cool! They had me at "Ultra-Love." For those of you not familiar, Waid's latest retcon of the LSH makes it a 31st century youth movement. Anyone who believes in the cause of fighting for change (and presumably is below a certain age level) can join. Currently (as of issue #2) they have something like 28,000 members, though only a handful comprise the core team which actually does any fighting. Since this is so wonderfully open-ended I thought it would make a great Champions campaign (don't worry Cometeer, you can keep running the FH game for a while). So I thought I'd start a thread where people could post their own ideas for their own Legionaires. They can be funny, serious, or any combination thereof. I'll probably post a few of my own.
  10. Re: Brick tricks I look at it like this: The more points you spend, the less I enforce the laws of physics. Spend 0 points on Power Skill or Brick Trick powers, and that lamp-post -- which is not built to withstand the g-force of being swung like a bat -- is just as likely to come apart in your hands as actually hit someone. Spend 3 points on Power Skill, and I'll let you make one area effect attack in an Area effect line (each hex within that line is also subject to an activation roll as the pole is coming apart as it comes down). Spend whatever points you want on EB with whatever variable Area Effect defined as hitting people with whatever you have handy... You paid the points. It's your power now.
  11. Re: (somehow) realistic Secret IDs I think one of the biggest things that a person could do to maintain a secret ID, from the law, is to not commit a crime. If there's no crime, then the police are probably not going to expend their limited resources tracking you down and expose themselves to a lawsuit from you in the process. This obviously doesn't protect you from any espionage or criminal organizations, but it's one less thing to worry about. One thing that you would really have to watch is your voice. Voice can tell you where someone grew up, what their age range might be, and so on. You also have to have a suit that not only covers the body so no DNA evidence is left behind, but doesn't keep any DNA on it when you've handled it to put it on. It would also be a good idea if no one thinks your secret ID has access to such resources as DNA-proof textiles. After all this is said and done, just observing your character in action will tell anyone who films him (there are 15 million camcorders on the streets of the US): his height his weight right-handed or left-handed (or both) which martial arts he's studied Probably the biggest problem for the character will be blogs. As soon as someone notices that the Wombat-mobile always drives up the same road near their house when it "disappears" then a bunch of web cams are going to become fixed on that road 24 hours a day. You get the idea.
  12. Re: Sex and the Single Superhuman In our campaigns it's either that there is no mention of their private, romantic lives, or their relationships are intrinsically a part of the story arcs (in love with supervillain, in love with same person as supervillain, etc.). I recently played two Golden Age characters.
  13. Re: New to Fantasy Hero Interesting... That would cost a LOT less than the prerequisite 5 points in DEX, PRE, and INT... Nah, the other players are already teasing me about exploiting the system. "He's not a rules rapist. He a rules sexual harrasser."
  14. Re: New to Fantasy Hero Es verdad. I wanted to have the character start at the bottom and work his way up to emperor.
  15. Re: New to Fantasy Hero My character is actually an ex-slave determined to free the world. He's quite used to sleeping on the ground.
  16. Re: New to Fantasy Hero Thanks. I wasn't worried about surviving with such low stats. I've played the occassional Danger International game before, so I know how to ecke out a living with single digit defenses and stats below 20 or even 18. I was just thinking that it was much more cost effective to have my stats high now with few skills, so that I don't have to spend lots of points later to get the rolls up. Basically, now if I want to add a Dex-based skill, I only need three points to get it at a 13 or less. Adding a knowledge skill will only take 2 points for the same because of my high INT. And having multiple 18s is not necessarily unrealistic. There are multi-talented people in this world. If our characters are supposed to be earth-shaking adventurers, then we would be amongst such people right? We're supposed to be the Aragorns, Gimlis, and Legolas', not (necessarily) the Frodos and Pippins. It really depends on what kind of fantasy game you're supposed to play. If the game is about humble little characters who fight a few monsters and accumulate some gold and magic items, then really high stats would be inappropriate. On the other hand, if you want to play more of an LOTR game where the PCs are legends in the making, people who will later be sung about by bards, then high stats are quite appropriate.
  17. ...but have been playing Champions for 20 years. I know the system backwards and forwards. However, I've never played in a fantasy campaign before. Any suggestions? Wait, before you answer that let me tell you what I did for my character... My strategy was to think of him as an RQ character. That is to say, few skills to start, but loads of potential. I got him high stats (20 STR, 18 Dex, CON, PRE, and INT) as well as Linguist and Scholar. The idea is that he is a diamond in the rough. He's not highly educated, but he has enormous physical and mental talents. I didn't purchase any wealth or resistant defenses (i.e., Combat Luck) as I figured I'd pick up all the armor and what-not during the game.
  18. Re: what non-fiction books have you read? please rate it ... If any of you are going to run or play in a Victorian era game you NEED to read "What Jane Austen ate and Charles Dickens Knew." An excellent book for getting a grasp on British culture and life at all levels during the period.
  19. Re: Background Cliches "All powers come from a guy named Dave." Yeah, the "all powers come from ___" background is another one (getting ready for the thread to get derailed into the unified origins vs diverse origins argument). All powers come from a mutative, recessive gene or from some super-substance (years before Smallville someone I know wrote a campaign in which all powers come from Kryptonite mutations).
  20. Re: A Twist on the 'Patriot' Archetype: The Embodiment of Weapons Spears should replace swords I think. Spearmen were, IIRC, more important in terms of actual conquest than swords. You might want to think about engineering (somehow). Let's face it, the Romans conquered with superior engineering, not Gladius'. And how about Cavalry? Just don't call him "Lord of Mounts."
  21. Re: Team: The Vaudevillains! Burlesque Girl!
  22. Re: Background Cliches Okay, we're getting a little too much into character cliches and not background cliches. We're also going off into the deep end about Captain America/Nomad. Make your down dang thread, boys!
  23. Re: Background Cliches We're talking about gaming background cliches. And sorry, but I never read any of the CU material.
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