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Christopher R Taylor

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Everything posted by Christopher R Taylor

  1. I agree, the concept doesn't really need much of a discount. I would envision it as being not about a cheaper way to buy things, but a useful way to structure them into a coherent package. There should be a small discount for being limited in its nature and range of abilities or purchase but not a very significant one. If its done right, it could do what Elemental Control was meant to - encourage tight concepts with a small discount for their narrow scope - as well as give skill monsters a way of building a competitive character in a superhero campaign. At present, if you build Batman, just being good at all the stuff he knows uses up all your points to build him able to fight and have gadgets, too. The framework's limitations on purchases seem to be these as i conceive of it: -Only abilities that fit a tight construction concept: martial arts, fire magic, skill tree for Arms Warrior, Ice Elemental powers, Street level detective -Limited application of these abilities, so no crossover (you cannot link to or out of the framework, you cannot use maneuvers with other maneuvers, etc) -You must buy in a specific order or grouping (cannot buy this ability until you buy the previous one in the skill tree, or you must buy at least 3 separate maneuvers) Just some thoughts as I wake up
  2. The idea isn't "how do martial arts get built" but rather "can we create a framework that would not only work to build martial arts as they exist now, but could be used for other constructions such as skill trees, spell systems, etc?" Its a larger picture about a rule, not specific about martial arts.
  3. I liked Hulk by Ang Lee too, it was a better film - in terms of film making - than the Incredible Hulk which was more just basic superhero fare. I didn't care for the hulk dogs and the weird shots of lichen spliced in for no apparent reason, but there was a lot right about Ang Lee's version. People really hated it though. I will give the second Hulk film this though: great job with the Abomination story arc. It would be good to see him come back, I agree. The problems with having Superman come back all nice and good and stuff from the dead are manifold. First, he's been raised to fear and despise human beings, not love and respect and protect them. He didn't get country home spun values from his Ma and Pa Kent, he got paranoia and weirdness. So there's no grounding for him to be a better person, other than 'well he died so now he's nice' Second, he's been a marauding, city-leveling monster alien whose every fight ends up destroying a billion dollars worth of property and causing massive casualties. That's his reputation, that's his background. After 10 or so movies of him being good guy leader who always does right, maybe he can erase that, but leader of the Justice League right away? Not so much. He has no moral leadership, he has no strength of character. In his first really big fight he murdered his opponent to save people apparently so retarded they couldn't walk slowly away from the laser beam. Third, the guys in charge of the DCU don't want bright, heroic Superman. They're fans of their work. They don't like Superman at all, they like their movie version of kickass marauding alien Superman who breaks buildings in half. But then a reboot would be by the same idiots so that doesn't really matter. Yes, this is a key that nobody apparently gets. Its part of the fun, a feature. I could read Spider-Man in the 80s without having read every issue before. They'd recap something in a panel or 2 or just a little *note at the bottom of a panel if needed, and that was enough.
  4. Yeah, exactly. Way too much analysis and digging deeper here. It works the way the player intended for it to work, as long as he and the GM get together on it and make it so.
  5. Its up to the GM what "ownership" means. If the GM is a sadist or jerk, they'll rule it goes back to the original now long-deceased owner. If they have common sense and go along with the spirit and intent of the magic, it goes to the person who should have it at this point.
  6. Add targeting to the detect, to let you "see" the location for the teleport.
  7. As much as I despise reboots, the SUperman universe really, really needs one. They should pretend the last 3 movies were just some crappy what if universe and restart.
  8. Yeah, that's my problem too. For two movies, Captain America has been in grim, awful circumstances where everything is bad and dreadful. While I agree a good number of Americans feel that way about their nation's future, Cap is supposed to be a hopeful, optimistic, and leading figure, not a harbinger of doom and misery.
  9. My problem with Man of Steel's "kickass fight scenes" was that they were just that: there was nothing about Superman's personality or heroism in them at all. When the fighting started, it was just two super powerful aliens demolishing the world as they fought instead of two distinct personalities. it became an overcharged professional wrestling match and all storytelling ended. Superman should have tried to prevent casualties and damage to property, not cause it.
  10. Yeah that's how I always build fragmentation attacks: blast plus KA autofire area
  11. Yeah Batman isn't the world's greatest detective any longer though, he's barely known as a detective. He's the Man with the Plan now.
  12. I agree, Nolan never really ever made a Batman movie, he has stories to tell that involved Batman and worked because they were good stories with a good character basis. Little of what he did actually violated the Batman canon or the character as it developed over 50+ years previously, which helped a lot. The Superman films pretty much decided they'd throw away all but the most superficial elements of the character's history. It really takes someone who not only understands but likes the characters and their history to do them justice. When they do you can get something really fun and respectful to the story. Ultimately, I just cannot understand why you'd look at a wildly successful cultural icon, want to tell that story, then throw everything way and invent it yourself. What's the point? Its like making a movie about Santa Claus where he's a burly mercenary that has man-eating reindeer and throws bombs wrapped in Christmas paper. Sure, you retained some of the elements, but why did you even bother calling it Santa?
  13. It is yeah, in color at least and hardcover. B/W its not too bad, just go soft cover. Its cheaper than the actual printed copy, I'm sure
  14. I was actually looking forward to this one quite a bit, and I'm hoping that as often happens, they're being too hard on the film after having such high expectations. But it does look like they dropped the ball on what could have saved their whole franchise pretty badly.
  15. Drowning effects, dehydration would drain STR, CON, DEX, that kind of thing. Creating water, walls of water, summoning elementals, waves, tsunamis, controlling currents (for ships sailing), making it rain or stop raining, telekinesis to move water, boil or freeze water, purify water
  16. Suicide Squad was terrific in the comic run after Crisis, but it takes a good writer to make it work. If they don't have a great story and interesting characters, its just "who are these guys and why do I give a crap?"
  17. You can use a POD service to do it as well, but only one copy, for your own use.
  18. The littlest sorcerer supreme! Its funny how so many people can make these really authentic costumes look good, but Hollywood just can't imagine it.
  19. Sure, that was just a response to the assertion that archers were upper class landowners, which in England at least, was not true. American Indians as Tasha notes, were not a very homogeneous group. Some were superb horse fighters, some were peaceful farmers, some were excellent stealth guerilla types, etc. And, of course, within tribes there was a terrific variety as well; some of them were no good at fighting but were great hunters, some were neither and pretended to talk to spirits so they had some status in the tribe, etc. Natives dumped their bows as soon as they could get rifles, of course, since the rifles hit harder, were easier to use, could hold multiple rounds, had better range, and seemed more magical with the flash and the bang.
  20. Yeah she tried to change the world... But not in a good way. Trump is a jackass and Hillary is a corrupt greedy psycho. Neither one is anyone we should admire or look up to. I cannot get the fawning adoration that politicians get when all we should treat them with is contempt and suspicion. They do not give a crap about you no matter what lies they tell you.
  21. Sure, you can. And archers do. But if you fire while moving, you're going to suffer a penalty. At least in England, the archers were made up of the peasants and such. It was a law for a long time that all males had to practice with a longbow on Sundays, actually.
  22. I built the maneuver as a martial arts move: +5 DCV, only for maintaining full DCV while shooting with a bow. For fantasy campaigns, that's close enough to full DCV.
  23. I cannot find Resource Point rules anywhere in the 6E books, is it in one of the Advanced Player books?
  24. Obviously its up to the GM, but as a rule set, the base rules I believe should be based to be plausible and realistic as can be simulated as easily and fun as possible, then you add in options and abilities that can add to that for games that are more exaggerated and can do extraordinary things. And yes, the 2 hander was used a lot like a quarterstaff, the more they study medieval arms and armor in Europe, the more skilled and incredible the picture becomes. The old image of plodding tank-like knights bashing each other with swords is giving way to something more like armed martial arts.
  25. Sure, but you start at the baseline, then build up from that with points that give you extraordinary skill. So; nobody starts with weapon familiarity. That way the baseline is "ordinary people" not "Green Arrow." Modern bow, old armor, plus we don't know what it was made of. In Hero terms, though, you'd call someone who practices for hours to do a specific task someone who bought skill levels and possibly even martial maneuvers, not base joe average archer.
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