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Christopher R Taylor

HERO Member
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Everything posted by Christopher R Taylor

  1. I treat transforms that create something out of "nothing" as a major, or total depending on how significant the item.
  2. Triplicate/Duplicate Lass who also went by various other names. Could turn into 3 girls, but then one died and she lost that form permanently.
  3. You have a last name, Guy! ... do I? DO I???? I find that Hero does heroic extremely well, having run hundreds of games in many different campaign types (cops, Vietnam war, PI pulp stories, spies, post apocalyptic survival, pirates, fantasy, etc). Its about choosing the right optional rules, overseeing people's abilities, and enforcing genre.
  4. I thought Ant Man was less compelling than most, but it did actually have the most true-to-comics feel of any of the MCU (non Sony marvel) films. It had costumes, secret identities, fought supervillains that were not of their own creation, had a hero that sacrificed himself to protect others, etc.
  5. You can by unlocks for many of the restrictions, in fact you kind of have to, because you make money so fast that you reach the non-subscriber cap fairly swiftly and may as well spend it on something. I recommend slicing for a money making profession
  6. Probably the simplest way is to build the full main power and assign it a structure and limitation so that it starts out weak individually but with more duplicates gains power. For example: Tri-Psychic Crush 6d6 mental attack 2d6/Psiclone present (-1/2)
  7. Once you subscribe even a month, I've noticed a lot of the benefits seem to "stick" to your account, like faster quick travel recovery and permanent fleet pass
  8. I like Steel a lot, he's one of the most interesting newer characters that has come along in decades, and he fit in well with the Justice League.
  9. Right the Advanced Player's Guides aren't official rules they are suggested optional ideas. Some of them are great, some of them are way off base and need serious work.
  10. Star Wars the Old Republic is still running x2 xps and if you level a character from 1-25, you get basically 5 free cartel packs full of goodies, really nice goodies. I just got one of those daffy "podracer" speeders out of one. How it fit in that little box, I'll never know. I'm not sure how much longer this is going to last, probably until their next expansion drops. SWTOR has more expansions faster than most games.
  11. You missed the AVAD advantage. That makes attacks stop doing body by default, requiring the "does body" advantage. However many limitations you stack on it still won't lower the active cost, the basic cost of the power which is what was presented - flat out, before limitations. Its not 22 points. Its not even close to 20 points, no matter what setting its in. A silence that prevents recoveries and slowly kills you is worth more than the listed cost.
  12. Yeah you can get some subtle effects with Change Environment and a really long linger adder. Its good for bad luck curses (-1 to rolls, etc).
  13. Except he didn't. Nobody you're going to use this on has 4 REC, they're gonna be higher. So that's not enough to drain them to 0. A continuous ½d6 Drain to END, then Stn then Body would be like 8 points. Darkness to sound is going to be 3 points, so its 11 plus the drain to get an easy instant roll of REC up to 10 or so, etc. But of course, no amount of power defense makes the slightest difference, while life support to not breathe does, so its an AVAD, probably +1/2, and the second drain does Body, so its another +1 an the price goes up and up. Its not 22 points.
  14. So you can get the darkness vs speech, negate recovery entirely for any character, and put a continuous END drain on the target all for 22 points?
  15. A couple were, I agree. I understand why, but while the idea was sound at one level, it actually created more problems than it fixed. Eliminating gliding? Fine. It was just bizarrely too specific, like having "ice slide" as a power. But getting rid of Suppress and Transfer? A direction I disagree with.
  16. I've never seen recovery that high, but its interesting what happens to characters when you do ram up an unusual stat. 60 presence, for example. Still, even in a Fantasy Hero game, zeroing out recovery and eliminating post-12 recovery, plus silencing the character and the rest is worth more than 20 points.
  17. An extremely long term drain (destroy!) could simulate a curse as well, especially if you put a limitation on it that lets it be lifted with some special technique. Recover per decade = effectively permanent.
  18. It gets a bit unclear when you start adding modifiers to the effects. You can't build a power using advantages and limitations.... then use that power as a base with its Real Cost and build something else out of it using advantages and limitations. That's not giving you remotely an accurate read on its cost or power level. The active points of something that does all this (cannot): Is going to be up in the high 70s or more. Especially since its absolute: it doesn't matter what your recovery is, its zero now. No body, no stun, no endurance coming back. More importantly no post-12 free recovery. That's a lot more than 20 points worth of power. I mean put it this way: if someone came up to you as a GM and said "I built this guy" and assigned all those abilities to one power for 20 active points, then applied limitations to it what would your response be?
  19. I wouldn't at all worry about the "granular" nature of Hero's rules, since that only takes effect in combat interaction. Its there to help structure combat and give it a nice simulation of comic book action, not to force your story playing style.
  20. Like you say, it is way cheaper than it would cost to zero out someone's Recovery, I'd guess.
  21. Yeah, that's exactly the point here. Do you really want the monsters to be able to kill PCs with it, or just demonstrate a creepy ability? If the latter, then it doesn't need to be built
  22. I think its way too cheap, for what it does honestly.
  23. So they finally figured out that people were playing for free using resources and buying game time? Took them long enough.
  24. I woudn't require a severe transform to fix someone back the way they were. Major maybe, or even minor, depending on the transform effect. Basically one category lower, I'd think, so if it was a severe transform human to statue of an eagle, then major to transform "petrified eagle statue back to human"
  25. You can't dispel transform because its an instant attack, there's nothing to dispel. Another transform is the most logical device, although a GM may let you buy a Heal to Body that targets the Body the transform affected; its not exactly by the rules, but it kind of makes sense.
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