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Steve Long

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Everything posted by Steve Long

  1. The END cost for holding one’s breath is in addition to any other END costs incurred during the Phase for such things as attacking, moving, or the like.
  2. By the rules as written, moving a character with Extra Limbs spoils a Haymaker, just like any other character. But this is why we have GMs -- to deal with unusual situations -- and a GM might rule otherwise in this situation.
  3. No, a character cannot do that -- see 6E1 131, bottom left column and top right column.
  4. This seems more like a topic for discussion and general input than a discrete rules question, so I'm moving it to the Discussion board where anyone can answer.
  5. It only affects the Reserve. It has no effect on a character's personal END, much less his STUN or BODY.
  6. A character whose Sight has been Flashed cannot see, and thus cannot establish Line Of Sight (unless he has another Targeting Sense). See 6E1 148-49 for rules on LOS and ways that a character may be able to overcome lack of a Targeting Sense.
  7. I've always understood it to mean "you can't have a wall of this material that's this thickness." I didn't create the table originally, so I can't answer definitively, but that seems the most logical interpretation to me.
  8. 1. An object cannot have 0 BODY. If it exists it has to have at least 1 BODY, no matter how fragile. 2. An object (or a character, for that matter) can have 0 PD or 0 ED. 3. The GM can assign an object a “Vulnerability” or “Susceptibility” if he wishes. 4. A Barrier can have 0 BODY. By definition, a 3-point purchase gets you a Barrier with 0 BODY and no defenses. It’s largely meaningless, since it stops nothing, but it might look pretty.
  9. As stated in HERO System Skills, on p. 308: To apply to all Background Skills at once, you have to buy the 8-point "all noncombat Skills" Skill Level.
  10. I suppose so, though that seems less like the the Power Summon and more like the Power Go Visit A Friend.
  11. Pretty much the same way the other steps were built: you take the various abilities as they would be in the Size Template representing the size you want, and then more or less apply Costs END to the ones that ordinarily don't cost END. Or at least that's basically how I recall doing it; my notes are packed away in storage right now.
  12. Sure it's possible. As always, the GM has the final say on what's allowed into his campaign, but I wouldn't have a problem with what you've done, for a couple of reasons: 1. As you note, it accurately represents the effect you want to achieve. 2. It makes clear the distinction between the Physical damage of the blade's edge and the Energy damage of the fire, which might be important in some situations. Personally, my usual method would normally be to buy extra KA dice, or a naked Advantage, to create this special effect, but in a lot of ways I like your take on the concept better. Take 2 XP out of petty cash and treat yourself to something nice.
  13. I'm not sure which rulebook you're referring to. Page 10 of the 6th Edition rulebook, Vol. 1, says: And that statement is accurate, since Life Support (Immortality) costs 5 points (see 6E1 245). If some other book lists some other cost for Immortality, that cost is incorrect, and the statement you quoted is in error. Thanks for playing HERO! If you have other rules questions, don't hesitate to ask.
  14. It’s still just one Maneuver, so a 2-point CSL is sufficient even if the character is able to define two or more special effects for that Maneuver based on knowing multiple Martial Arts styles.
  15. I'm sorry, but I don't comment on previous editions of the rules. If you haven't already, I'd suggest posting this on the Discussion board, to see what other Hero players think about it.
  16. That’s up to the GM. By and large, though, I don’t see any problem with it.
  17. No, I'm the one who missed something. It's just an error on my part. Change the Goblin's ED to 3, and the reference in the example from PD to ED to keep things straight. Sorry for the confusion!
  18. I can't find the reference offhand, but in either an answer here and/or one of the books, it was stated that the answer to your question is No. If a character wants to add damage from a Martial Maneuver, it has to be an N-DMG maneuver. If I find the reference I'll come back and edit this answer. The type of damage the weapon does (Normal or Killing) isn’t a factor; the DCs from the Maneuver add to it as specified in the Adding Damage rules. Edit: helpful fan provides reference: 6E2 99, bottom left.
  19. Yes, it rounds in the character's favor. Back in the days of hexes, I used to see a lot of characters plunk down a couple points to get 7" Running so they'd get that extra 1" when making Half Moves, for example.
  20. The most "by the rules" way to do it is for each Vehicle to buy the AI as part of its build. Potentially expensive, of course. If you have a GM who's willing to be a little flexible, perhaps you could try this: 1. Build the AI, giving it the necessary Skills to operate any of the vehicles. If I understand your question correctly, this would represent the "master unit" of the AI, the one that stays back at base (or what have you). 2. Use the 5-point doubling rule to give each Vehicle a "copy" of the AI, representing the hardware/software installed to let the AI operate it remotely. This is technically not allowed by the rules, since you can't "parcel out" equipment bought with the 5-point doubling rule this way, but this is a GM's permission thing. What do you think, Herodom? How would you build this?
  21. 1. The total of all the elements. 2. Because I'm currently living in an RV while my house is being renovated, I don't have access to my worksheets (which are in storage along with most of my other stuff). Once I get everything back in the house I will do my best to remember to return to this question and "show my math."
  22. The honest answer is that I can't give you any real information, because I haven't calculated the costs yet. When I write a HERO System book, the adding up of the character sheets is the very last step. That way if I make any changes or discover any omissions, I don't have to go to the extra work of changing costs already calculated. I developed this method in self defense, and it has worked superbly. However, for purposes of satisfying your curiosity, I can quickly run through and add up a few sheets as they now stand. These are not final numbers, mind you, but they should give you some ballpark ideas. Zeus: 2,654 Loki: 1,286 Kali: 2,759 Huitzilopochtli: 1,742 Perun: 2,459 Olorun: 1,647 Note that one of the factors affecting a god's or hero's cost is how well he's described in the sources available to me. Any god who gets a full character sheet is important enough and detailed enough to merit that treatment, but some are much better described than others. That means more stuff on their sheets. Also worth noting: gods rarely have Multipowers. I might use one for a multi-purpose weapon or the like, but usually not for specific divine abilities. I buy those separately so the god can use his Divine Power Pool to augment the power when necessary and desired. The gods listed here provide some examples. Zeus is well-described and has lots of powers; so is Kali (in fact, the Hindu gods and heroes in general are expensive, because they're loaded down with powers, magical weapons, and whatnot). Perun isn't well described (no Slavic god is), but has lots of powers. Huitzilopochtli is generally powerful and well-described, but unlike Zeus his weapon is bought as an OAF, which really saves him some points. Olorun is neither well-described nor has lots of powers. Loki I'm surprised to see come in so low, but he's not that complex a god for HERO System purposes, and in any event there may be more to add to him. I hope that offers a little insight into the process.
  23. All I can say at this point is that I have given this issue considerable thought. My intention is to get absolutely the best art I can without spending myself into the poorhouse. I will lose money on the book if I have to, but it is going to be illustrated beautifully. When I have some actual information, I'll definitely pass it along.
  24. I was just heading here yesterday with a status update when an Internet outage derailed me. Now my Internet is back, so here I are. The status is: I have just finished the chapter on Hittite Mythology, and have begun the chapter on Incan Mythology! There's still a long way to go -- a year or years of dedicated work, at least -- but I am making as steady progress as I can.
  25. You’re right, that is a pretty basic question, and I apologize if my wording led to any confusion. To clarify: 1. Unless the rules note otherwise, the standard HERO System rounding rules apply to all calculations that take place in the game, including the halving of DCV in some circumstances. I'm happy to answer questions about other specific instances if necessary. 2. When rounding, you round in favor of the character for whom the rounding is being conducted, not in favor of the character who caused the halving (if it were caused by another character). For example, if a PC is calculating the cost of a power and it comes to 44.5 points, you round in his favor to 44. If that same PC attacks an enemy in such a way that the enemy’s DCV of 7 is halved, you round in favor of the enemy, to 4. Hope that helps!
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