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Ndreare

HERO Member
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Posts posted by Ndreare

  1. On 1/26/2023 at 2:25 PM, darkutopia said:

    I have posted in several places on this site and on Roll20 forums about the ImportHS6e script no longer working. There has been no movement as far as I can tell to get the importer for roll20 working again for the official Hero System 6e character sheet. I can attest that that Villain in Glass's importer works great.

     

    But if you are looking to play a high level superhero game or a game where a character has more than 10 or so powers, then the ImportHS6e would have been the one to use. As long time player of Hero System and user of HeroDesigner, the ability to get characters from HeroDesigner to Roll20 would be a crowing achievement, in my opinion.

     

    Hopefully this will be looked into at some point. It would make the game more enjoyable to be able to move characters easily into Roll20.

     

    I see I am not the first person to run across this. It is frustrating because I purchased the products and got started on roll20, only to find out I need to manually enter characters.

    I will be following here hoping to get updates if they fix it.

     

    On 1/27/2023 at 3:23 PM, Villain In Glasses said:

    I wish I could help, but the code bases are completely different. If I had the time, I would prefer to spend it adding another 10 powers to my sheet. There is an easy way, but I'd like to make it bit more elegant than adding another tab of ten. In any case,  my sheet wasn't really intended to be supers-friendly.

     

     

    Is the sheet you use the one with the Hero Theme colors? Can that one be populated by exporting from Hero Designer somehow? My group has been spoiled by D&D and Savage Worlds, so we like things that can be easily loaded.

  2. I know HD only works on full operating systems. But I was not sure if Surface Go counts as a full system or not. We were looking at them and it seems they are not actually using Windows 11.

     

    Has anyone tried it and know if Java runs on one? I would hate to buy it and find out it is useless. 

  3. 12 hours ago, Hugh Neilson said:

    As I think on it, what if we made it the campaign standard that all Supers have 6 levels of Physical and Energy Damage Negation?  Now they can build attacks with rolls against Normals and against Supers.  We could even put a mid-level of 3 levels of Negation for Agents and have three damage rolls on the attack builds.

     

    I am not sure I follow the logic that begins with my comment and ends at your conclusion...

     

     

     

    On another note,  I see two workable options for reactive adjustment that could speed things up. 

    1)  Take the approach of ignoring the highest dice then the lowest dice alternating back-and-forth until you remove the appropriate damage classes.

    2) Remove the standard effect from damage.

  4. I found while powerful in conjunction with other defense types. The slow down in play time is not worth it.

     

    As soon as you start using it the players go from using the tools they are used to, to suddenly having to figure out how much of that 8d6 heavily modified attack is negated by 6dc. Then rounding is 3.5 dice treated as 3 dice or 4 dice less...

     

  5. I retained my copy of HD3.

    It still works for most characters. Some characters do cause flow issues,  or slight miss alignments.

     

    EDIT: The print to pdf that created the perfect character sheets was not under file.  it was under "Current Character"

  6. 2 hours ago, Hugh Neilson said:

    This would add similar volatility to normal attacks (maybe even more than KA's with the max damage potential).  I haven't mathed out anything with KAs.


    I know it would. This was the effect desired for when Hugh Neilson asked how to make normal damage more volitile. (See bellow/above)

     

    10 hours ago, Hugh Neilson said:

    As someone who likes the stun lotto volatility, I'm interested in@Scott Ruggels thoughts on making normal attacks similarly volatile.

     

  7. On 4/4/2022 at 3:29 PM, eepjr24 said:

    You are listing a HeroSystem6e character sheet update for Roll20. Are you aware that there is an existing importer for the HeroSystem6e character sheet? It is currently in version 5 and actively supported (by me). If you would like to coordinate reach out and we can chat. I can be reached here or on the Hero Discord as eepjr24.

     

    - E

    So I can make a character in Hero Designer and import it to roll20?

  8. On 6/24/2022 at 5:16 AM, Doc Democracy said:

    You say you dont need a VTT but there is no reason you could not use a VTT to accomplish this.

     

    With the work that has been done to make HERO playable on Roll20, the base level membership of Roll20 should allow you to discuss, share maps, roll dice and play asynchronously.  It actually means that Roll20's biggest weakness - its audio and video - vanishes.  While it would allow real-time play, there is no need to use it that way and I think it could provide a decent platform for play by post...

     

    I would even use the bulletin board attached to the game to do a lot of the discussions - no need to even fire up the game to do those discussions and you get decent threaded conversations.

     

    Doc

     

    If you enable time stamps people could use the VTT for dice rolls so the GM can see them (if he cares). 

     

    But the ability to have multiple threads in your own private forum means each scene could be its own Scene and you could number them. I play a lot of PBP on Savagerifts.com and you really only need private forums and a dice roller for PBP. The ability to link maps players can explore would just make it so much easier. 
     

  9. I imagine to get the same thing from normal attacks what about not rolling the dice of damage. But instead use Hit locations and the Killing attack multiplier for every die. 

    For example on a head shot that 12d6 blast inflicts 60 stun. If you play with critical hits then a critical hit would be 6 stun for each die. 

     

    I think it is overly simple so it would not make everyone happy. But maybe it could be a starting point. 


    Example

    Critical Hit = dice x6 stun, Body x2 (do not roll hit location)

    3-5 Head = dice x5 Stun, Body x2
    6 Hands = dice x1 Stun
    7-8 Arms = dice x2 Stun
    9 Shoulders = dice x3 Stun
    10-11 Chest = dice x3 Stun
    12 Stomach = dice x4, Body x1.5
    13 Vitals = dice x4, Body x1.5
    14 Thighs = dice x2
    15-16 Legs = dice x2, Body x0.5
    17-18 Feet = dice x1, Body x0.5

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