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Ndreare

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Posts posted by Ndreare

  1. 2 hours ago, Christopher R Taylor said:

    I personally think letting someone have that big an AP power and not let anyone else have it seems sketchy, though.

     

    I don't understand.  Why would you think I only let one player do it?

    Our creation process is open in our game.  So if another player felt inspired to do the same they could.

     

    We have had an opportunity to talk about it since then and no one seemed to care or feel the need to imitate the approach. I guess that means I lucked out for players.

     

    PS: Unrelated to original post.  But in the end only the tank even has an ability over 60 AP. Her strength is 75 and 0 endurance on the first 50 of that. Which let's her do 15d6 damage. 

  2.  

     

    I thought a character specifically not use multiple powers from a framework in a combined attack. I need to go reread that. 

     

    As an aside the player has agreed to the 50 point limit so I am not concerned with him buying a 10d6 killing attack or something.

     

    But yes,  being able to change defences from Shadow armor (13/20 r Def) to shadow form (Desolidification endurance only to activate) and change movement from combat teleport to non combat teleport is all a deliberate part of the build.

     

    It just went from 3 seperate one's to a single pool.

  3. 11 hours ago, Killer Shrike said:

    Actually, here are a couple of Fantasy Hero characters who are loose conversions from Pathfinder who have variant Handy Haversacks, defined as extra STR to carry stuff:

    Ilusia (FH6e) Ilusia (PF1e)

     

    Reyals (FH6e) Reyals (PF1e)
     

     

    Strength only for encumbrance makes sense, but then wouldn't you want to make it persistent and possibly add invisible power effects?

     

     

  4. 1 hour ago, LoneWolf said:

    Do you have any AP limitations in your campaign?   Personally I would count the pool (not including the slots) as a single power.   So, If the cost of the pool is higher than the campaign limit it would not be allowed.  This has nothing to do with any rule in the book and is a house rule.  

     

    Yes, 

    I am using a 60 AP limit. So anything over 60 costs double for the portion over 60. But I do not place that restraint on the pool, (or on VPP pools) only on the powers in it/them.

  5. If a player builds a character and wants to place his powers together in a multipower. But he has a giant 150 pool of darkness, then buys a large collection of 50 point powers knowing he may select any 3 as a time. 

    Would that bother you as a fellow player in the game?

     

    As a GM this does not bother me at all, and playing with the numbers he could actually get a VPP for about 20 more points. But I am curious if this is generally socially considered bad.

  6. Update: So it turns out the output I was talking about shows up on my computer that has HD 3 installed on it as "Print to PDF" it is between the "set export template" option and the "export" option.
    In HD 6 the button is not an option. 

    I could not find an equivalent export from the many I downloaded. Though I did find some others that where good. 

    Luckily so far everything we made in HD 6 has been compatible with opening in HD3 and printing to PDF. 
     

  7. So I selected a new export format for my HD based off of the Superman export that uses html and css. But now I lost where the default Hero system one was that looked like the PDF character sheet from the book. 
    Anyone here know what the name of that export was?
    That way I can go find it in my computer or redownload it if I wrote over it.

  8. I could have sworn I have seen this limitation. But I am trying and not finding it now. 

    Am I imagining it, or was there a modifier like this is in the books and I am just missing it?


    PS: The specific example is: I am making a character that summons four 200 point minions. His summon has the limitation that when one of his Wisps dies he takes damage.

    As a note, it also has a linked Mind Link that is triggered as soon as he summons his Wisps, linking his minds to theirs.
     

  9. Hum,
    I thought there was some restriction like that. But looking through the book, I could not find it.

    I am generally not a fan of Special Powers (like skills) in Frameworks. I know as a GM I can allow it. But I am inclined not to. Perhaps another was would be just to have him spend the 60 points for the 3 point level in all those skills and just retrap it.

    Adding the "Concentration and Costs Endurance" to those skills could reduce their cost.

  10. I have a player who thinks it would be cool to have a sort of "Zen" power. 
    Basically he can just do things with Zen. I am thinking this is like Familiarity with most of the skills. But he can also focus his Chi and make himself better able to perform task. 

    For this I am thinking the following.

    Skill Levels (all skills) +5, concentration throughout -1/2, costs endurance -1/2. 25-points

    But this brings up the question. By RAW can skill levels be applied to Familiarity, or would this require GM fiat? I am introducing these guys to Hero System and want to be as close to RAW on everything as possible.

  11. I like 30 AP caps. But I follow the suggestion in 6E1 pg 52 and let you buy higher AP powers at double cost for AP over 30.

     

    I like traditional spellcasting modifiers (gestures, incantations, rituals, side effects, and all that). Except I hate Requires Skill Rolls and Activation rolls. They slow games down.

     

    I then have players specialize in domains and types of spells. 

     

    We use casting styles representing things like blood magic, life magic, earth magic, ice magic or whatever else.

     

     

    I never go with systems like in Fantasy Hero 6th edition where they discount spells.

     

     

     

  12. For clairty sake. The character does not have a vehicle that changes forms or shapes. 

     

    He creates a vehicle from nothing, then it ceases to exsist when he is done with it. 

     

     

    On 6/27/2022 at 8:07 PM, unclevlad said:

    But you don't need the Amicable, so going to 200 points for functionality (50 just for size)...you're still talking 3 floors with 2000 square feet per floor.


    I am curious why he would not need the Amicable modifier? The rules under summon seem pretty clear that for a vehicle he is required to pay for slavishly loyal. 

     

     

    18 hours ago, SCUBA Hero said:

    VPP, only for Bases and Vehicles?


    This might work, but I think since it is all for only one power it would feel like paying an extra tax for the control cost.

     

    On 6/27/2022 at 8:18 PM, Grailknight said:

    GM alarms going to DEFCON 4 just contemplating a player suggesting this. Building a 5 points/1 point Powerset using a 5 points/1 point can get really, really powerful really, really fast especially since the concept being purchased is definitely going to be built to change Powers with each configuration.


    The rules for summon read as summoning the vehicles cost is divided by 5. Not paying for the perk divided by 5. So it would not be a 1/25 cost.


    Okay, so here is another try at it, maybe any vehicle is a +1/2 modifier?

    Techno Conjuration
    Summon 150 points, Slavishly Loyal +1, Variaty of Summons (any vehicle) +1/2.
    75 Points total cost.

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