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Tech

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Everything posted by Tech

  1. One of the enemies in this book, Mr. Tanner, is an odd one. He has an Ego of 10, yet has bought the autonomaton power: Takes No Stun. What might happen if an Egoist attacks him with an Ego Attack? Obviously, he takes no stun damage, yet he has an ECV to attack. Would the Egoist notice anything or not? Can the Egoist attack him with a non-damaging attack, such as Mind Control?
  2. While I'm at it, I see that the character Avatar (the winged girl) is in color on the back cover of the book, even if the colors go against the description given of her. Is there a complete colored picture of her?
  3. As the title says, does anyone know if there is a conversion of the old New Millenium books to the 6th edition (or 5th, really almost any edition) Champions?
  4. The villain likes to wear costumes & make-up to look like someone else, not necessarily convincing enough to make you believe it is that person from a casual look at him. This isn't a big issue, just a curious question. I do like the cosplay answer, so I'm going to take the stance that the Disguise roll is not really needed in this case.
  5. If a villain is only trying to look like someone else, but otherwise act like himself (thus making it obvious he's not the real person), do you still need to make your Disguise roll?
  6. Tech

    Basic Thugs

    It really varies for me due to the episode. However, a very general listing would be: The Tough Mook would be CV 5, Dmg varies 6-8 DC. The Elite Thug would be CV 6, Dmg 6-10 DC, depends on the hero & situation The Senior Henchperson could be CV 6-8, Dmg 8-10DC, again depends on the hero & situation.
  7. Thanks for the various suggestions. I am not going to make him always Desolid, which is a nuisance not just to the players but to me.
  8. The key to the limitation is roleplaying and what the GM thinks the limitation should be. I think Massey had a good response.
  9. Thanks much. I'll try to get in touch with him.
  10. Gw, don't know where it was found and he doesn't remember, so that renders the 2nd step not possible.
  11. I have a villain who's a living shadow now due to a scientific accident. I'm pulling the supervillain out of retirement & I'm looking to update him now. Other than Desolidification and a cold HA, any other suggestions? As for his PD & ED, I've gone back and forth: on one hand a shadow doesn't have much substance so originally I opted for a low PD but high ED. On the other hand, a shadow can't really be hit so a high PD (or Damage Reduction) may be better with a lower ED since energy can hit him. Sooooo, what do you think?
  12. A player of mine wants to use this picture for his character but it's small. Is there a larger picture that you know of that could be used? Thanks for any help.
  13. Duke, we always use paper minis. Bolo has his minis with the name of the villain on the back. What I do with mine is I copy the character for the back but color it in black. When someone sees the black image, the hero is looking at the villains back. I make the majority of the paper minis. For the paper, I print them on vellum paper, 67 lb. We have two large hex battlemaps from years ago and we added a smaller battlemap about a year ago for those times when the larger battlemap isn't needed. This year, though, I started using colored battlemaps on occasion and adding hex grids on it, then printing them out. However, it uses alot of ink so I figured out a way to make the maps so they can be reused.
  14. Drain PER? Don't you mean PRE?
  15. I think it's okay. Any other thoughts? I don't see it as rules breaking and it's a refreshing change of pace.
  16. Tech

    Fear AOE?

    A fear attack is one of the most vague of special effects. I had one person with a fear attack & dislike using Mind Control. Instead, I decided to ask, "What does the fear do?" Do the person stand still in fear (Mental Paralysis); does the fear make it more difficult for the hero to attack? (Drain vs OCV, Dex or SPD) and so on. Decide what the fear does first. If you want to use Mind Control or PRE attks and it works for you, go ahead.
  17. (I hope this doesn't become a duplicate post) Massey, it's cool to hear about your beginning Champions experience and I think it will help others.
  18. fv, I ultimately decided on Constant/Continuous (forget which one is needed) because anyone entering that area regardless of PHA will be hit while it's being swung around. Not having it constant/cont means a hero on the villains off-phase can attack him without being affected, as I see it. ex. Vilain has a 5 Spd, hero has a 6 Spd. Villain swings chain around on phase 5. On phase 6, hero moves up & punches him since the attack on phase 5 is now over.
  19. Funny. I was beginning to think about that myself.
  20. Just throwing a quick guess out: a 1d6, 1 Def NND Entangle (Def: Life Support vs breathing or Poison), Area Effect, 1 charge lasting 1 minute, doesn't hinder if only a 1/2 phase is taken, easily dispersed by strong wind
  21. Either/or. 5th if I must pick an edition but know 6th as well.
  22. Any modern war machine in a comic can do impossible things, especially for a story.
  23. Earlier this year, I did the "Island of Dr. Destroyer 2.0" (actually, it's more like 4.0 due to players over the years but hey). I pulled out all the stops and the episode lasted about 5-6 hours. I prefer the original picture the most but that's my preference. Definitely a fun, fun module. So, C Taylor, I say go for it!
  24. I've looked at the Drain advantages but I don't think any of them quite fit. I'm designing a villain who can drain any superpower, but only 1 at a time. ex: If a hero has Barrier, Blast and Flight, he can pick which one to apply his drain to. As long as he's aware of any power a hero has, he can apply his Drain to it but only one power at a time. Did I miss the advantage/how would you build this?
  25. What I did when I started totally fresh (many many years ago) is everyone made their characters. Then I told them - in advance - that the next 2 episodes will be ZERO experience. The Heroes will stop a simple bank robbery. We will do combat slowly and help everyone get used to the game. The rest comes with time. After those two ZERO xp games, they were itching for a real episode and it worked well.
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