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Kenn

HERO Member
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Everything posted by Kenn

  1. Re: Help with a Character Concept – The Energy Form When I helped Jim with Spectrum, we went Hero ID only. http://www.rcuhero.net/hsheets/spectrum.htm
  2. Re: Your first question My buddy Savinien had started posting a bunch of the write-ups from the RC Universe (which I built, and he ran in for a while) and I signed on so I could check out the responses he was getting. My first question was about the authorship about one of the pieces that he couldn't have written, and which I didn't recall. The first thread I ever started was in the NGD forum and was about the price of mixed drinks. (Four identical shots, came to something like $3.625 each.)
  3. Re: A DC Animated-style HeroMachine Is there something about the Red Skull that s/he was hiding from der Furher?
  4. Re: Ape Name Needed Mr. Silverback. Czar Tan.
  5. Re: Package deals In a heroic game, weapons do not cost character points. In a super-heroic game, typically characters do pay points for their weapons. Of course, if they pick up a machete someone drops, they can use if for a while. But if they want to keep it, it takes points.
  6. Re: Entangle vs CON? Because the minimum SPD is 1. And even at SPD 1 you'd still have your full DEX and inches of movement.
  7. Re: What Have You Watched Recently? Lots of new Doctor Who The Sontaran Strategem The Poison Sky The Doctor's Daughter The Unicorn and the Wasp
  8. Re: Package deals If your character has more than one package, there's an industry he could make a fortune in.
  9. Re: Internet themed gadgets Sending out Spam: 3d6 Energy Blast, OAF, 1 clip of 64 charges, clips can only be regained at the grocery store or in the pantries of some homes.
  10. Re: Changing the direction of knockback??? When I'm done I will. First I want to see if my computer (the one with H.D. on it) managed to dodge the sewage bullet.
  11. Re: Looking for a good name David Brown.
  12. Re: Changing the direction of knockback??? Thinking about it, besides the risk to the person firing, it also occurs to me that the odds of the target taking any damage from the knickfore is pretty slim. There aren't often going to be vertical surfaces between the shooter and the target (since if there were, the target would be shielded), so that would keep the KF damage to a minimum. As Knockback damage is one of the biggest benefits of knocking back an opponent, this is probably enough of a limitation to counter the advantages of knocking someone to be closer to you. I think I like the +/-0 option. Thanks.
  13. Re: Changing the direction of knockback??? You described exactly why I don't want to use indirect. The attack isn't indirect in any way. It's just that it should be doing knockfore instead of knockback. I also find the linked TK problematic because it basically lets characters brace for knockback retroactively (especially the strong'uns whose casual STR exceeds the STR of TK.)
  14. Re: Concubine Seeks New Position Inara was supposed to be using a bow... stupid studio execs.
  15. Re: Looking for a good name Yeah, but Marvin was such a schmuck.
  16. Re: Concubine Seeks New Position Hmm. A concubine should always be willing to try new positions.
  17. Re: In the Gestalt Universe, The Superhero Ideal
  18. Say an attack is some form of vaccuum beam. The attack is direct, does physical damage, but the knockback from it, logically, should be towards the attacker, not away from him. How could that be built?
  19. Re: Disadvantage Point Limits. On a purely pracital level, during my 20 years of gamemastering, I've found that 150 pts. worth of disadvangtages is near the upper end of what a character should have. I tell my players up front that the number of points they should get from disads. should be between 100 and 150 with 120-130 being the typical range. Disads. coming from scrounging for points, rather than concept, ususally hurt the concept.
  20. Re: HERO Noob, be gentle Okay, you are wrong and I am right.
  21. Re: Bullet TIme! What happens if he presses the palm of his hand against his own body (besides, you know, the palm becoming hairy.)
  22. Re: Real world plot seed. Hephaestus is doing product testing???
  23. Re: The psychologically balanced (Silver Age) Superteam In the article I think Kitty was the innocent. I have the article, but its in storage.
  24. Re: Looking for a good name Was Adam Savage decended from Clark "Doc" Savage?
  25. Re: Bullet TIme! Hmm. I know they leave the gun barrel faster than sound, but I thought they slowed down fairly quickly.
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