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Boll Weevil

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  1. Like
    Boll Weevil reacted to BoloOfEarth in Fresh places for a superpower fight needed (battlemap)   
    A few ideas:  
    Middle of a college campus (particularly if the new super is young-ish and could be one of the students, though it could also be a faculty member if older) A car dealership.  Hey, easy to draw the hexmap, with lots of cars (new or used, up to you) to toss around or go boom.  The new super could be shopping for a new car when the bad guys approach him. Museum (you can get plenty of general floorplans, at least of all the public areas, online).  Could be art, natural history, tech, whatever is local for you.  In addition to saving bystanders, the heroes also have to be mindful of priceless items on display. Subway station (if the campaign city has subways).  Particularly if express trains are roaring through at the time of the fight. Airport.  Don't forget those fuel tanker trucks and fragile jets all around. I've got to take off for a bit, but will try to post more ideas when I get back.
  2. Like
    Boll Weevil reacted to Grailknight in Why did the great netbook of real heroes stop getting updated?   
    The-wild-hunt.org is still up.
     
  3. Sad
    Boll Weevil reacted to Sketchpad in GM Goof-ups   
    Got psyched to run Target Hero back in the day. Read through the module, made notes to modify the characters... then lent the book out to a friend. Who told the group and shared the notes. And never gave me back the book until AFTER the session. 
  4. Like
    Boll Weevil reacted to Steve Long in It Was 20 Years Ago Today...   
    Believe it or not, it was 20 years ago today that Darren Watts, Jason Walters, the Secret Masters, and myself bought the HERO System (and its related IPs)!
     
    It's been a wonderful, amazing journey ever since -- one with its ups and downs, like any journey -- but still an awesome one. My deepest thanks to all the HERO fans out there who have made it possible!
  5. Like
    Boll Weevil reacted to Steve Long in Turakian Age Cities Poll -- What Would You Most Like Steve To Consider Working On?   
    I've been reading a long thread about the Turakian Age setting recently, which naturally has inspired me to think about the setting and ways to add to it -- specifically, the possibility of a city book, since I don't think I've written a detailed Fantasy city book. So I thought I'd find out which cities would most interest y'all, and why. I make no promises, but knowing what y'all suggest will help me guide my imagination.
     
    My own personal most-likely candidates would include Aarn, Eltirian, Talarshand, Tatha Gorel, Tor Vilos, and Trisadion, though any of them would be interesting to work on.
  6. Like
    Boll Weevil reacted to Duke Bushido in DearMr. Greenwade:   
    I know that, as one of the world's most limited resources: an competent author who spends a great deal of his time upside down, you are likely a very busy man, and very much in demand.
     
    I simply thought I would take the time to point out to you that in addition to all the real people in your life, the real pressures, and the real responsibilities, there are many, many synthetic people living in your home-- perhaps even inside your pocket-- behind a thin piece of illuminated glass.  These people love you, and they, too, need you.  They need you to help them guide the next generation of true, math-and-imagination inspired gamers away from little glass screens of their own, and into the amazing realm of shared experience.  And while you have certainly done more than your share-- more than many other people's shares as well!  There are still synthetic people who, even having started young and bright and energetic, have grown, and in that growing they have become more sophisticated, more complex, and have almost lost touch with the very youth they hope to lead forward, to one day become their replacements in this hobby that we love.
     
    And to that end-- that single beautiful all-consuming purpose-- they need your help.  We need your help.  I, Sir, a humble synthetic being of colored electrons on your computer screen-- a total stranger from a fictional land of people you will never meet or know-- is still one of the people you have touched with your work over the years with your work.  I am one of many you have touched, and who has accepted your anonymous help, given to the community at large, and I thank you and all like you who have consistently done the same.
     
    But we need your help again, if we are to ourselves touch young and imaginative minds before it is too late, before they have hardened and their creativity has been flattened by the all-enticing magic of staring at a little screen and letting it replace their imagination, their creativity, their ability to think-- you can help us coax their dwindling sparks into magnificent and powerful flames that will one day become the torches that carry our favorite pastime forward when our own flames are snuffed and gone-- wispy, smoky memories.
     
    We need your help with those first steps, Sir.  We need you to repost Invasion of the Gweenies.
     
     

     
     
  7. Like
    Boll Weevil reacted to Steve Long in New Superpowers PDFs From Steve!   
    Hey, all y'all Champions players! I've got three new mini-supplements available at the Hero Games Online Store. Each of them expands on CHAMPIONS POWERS to offer an new category of powers. They are:   Aquatic Powers, which features nearly four dozen powers for characters who live in or often work underwater. Whether your character is a native of Atlantis, a water manipulator, or has powers derived from a marine animal, Aquatic Powers has just the powers you need to create him!   Hard Energy Powers let a character create energy constructs with sufficient solidity and stability to function like physical objects. Since the character can create a practically infinite variety of hard energy items based on his imagination and the perceived needs of the moment, he has far more power at his fingertips than the owner of any merely physical arsenal. Get plenty of ideas of powers such characters have in Hard Energy Powers!   Super-Magic Powers presents powers for use in creating super-mage characters who don’t use the Super-Thaumaturgy spells found in The HERO System Grimoire. Instead, these characters have powers that follow a distinct magical tradition — such as Alchemy, Black Magic, or Witchcraft — or which hide behind a veneer of Stage Magic. Super-Magic Powers provides dozens of example powers to help you build these characters.   Please check 'em out and pick yourself up a copy!

    If those three aren't enough, please take a look at my PDFs of Control Powers and Insect Powers, which are still available -- and be on the lookout for more PDFs containing even more additions to Champions Powers!
  8. Haha
    Boll Weevil reacted to Simon in My New Pen Chest   
    Can you get Cancer from Steve Long liking PP Porn?  The answer in our 6 o'clock segment!
  9. Like
    Boll Weevil reacted to Tjack in Good intro adventure for a new player?   
    I’ve got an old episode idea I pull out for conventions and such, it’s yours to use if you want it. It’s two combats sandwiching a detective part.  It’s called Smugglers Blues.
      The heroes come up on a daylight bank robbery being done by what look like street people/junkie types they have powers but not good ones. The strong guy smashing the door of the vault doesn’t see the flesh coming off of his hands,  the flame tosser is getting burned by his own creations and so on make them out of control and mean. If the PC’s can’t handle them have the bad guys burn out and go into cardiac arrest.  
     When the cops come to clean up have DEA/SHIELD/UNTIL or whoever tell the players that a new cheap drug is hitting the street called “Spike” it gives not only a high but temporary powers. Viper/HYDRA/whoever is dumping their failed attempts at Super Soldier Serum on the street for quick cash and maybe taking out a hero as a bonus. 
      Being heroes the PC’s should volunteer to help trace the supply back to the labs that are believed to be in or near the city.  I generally used a small group of tent labs and barracks out side the city, (think M.A.S.H.) but an abandoned warehouse works just as well. 
      Give the heroes the benefit of the doubt on tracing this stuff back since the villains can’t be too bright for running such a sloppy operation. And finish up with either a straight forward attack or a stealthy “let’s blow up the lab” scenario. There should be some thug/soldier types and maybe a supervillain or two for muscle.
      Give your players their EP’s and maybe even a contact with the local law enforcement types if they played nice with them.  There’s a lot of loose threads if anyone wants to follow up on things and the bad guys all make a satisfying thump when they hit the ground.
          If you use it just let me know how people liked it.  Just remember, “If you’re not having fun, you’re not doing it right.”
  10. Like
    Boll Weevil reacted to Lord Liaden in The Turakian Age is Seriously Underrated   
    Sure.
     
    All of the NPCs in Nobles Knights And Necromancers are explicitly drawn from the races, cultures, and locations of Ambrethel. Many of them are elaborations on specific people mentioned in Turakian Age. The adventures in Fantasy Hero Battlegrounds are all set in identified locales within Ambrethel. The creatures in Monsters Minions and Marauders and Book Of Dragons often include background for representative individuals of their kind, linked to a particular location and/or group within the Turakian setting. The two Fantasy Hero Grimoire(s) detail the spells that make up the "arcana" of classes of magic identified in TA.
     
    All of these things are "generic" in that they'd easily fit into almost any "D&D-esque" fantasy game setting; but they all refer to the Turakian Age world as their default.
  11. Like
    Boll Weevil reacted to archer in Champions Begins, The writening   
    I'm not entirely sure what my role is here if nit-picking comments will be ignored....
  12. Like
    Boll Weevil reacted to Duke Bushido in Battlemaps and feedback requested   
    Wow.
     
    That's pretty amazing, actually.
     
    I have no artistic ability, but I have a brother with routine access to a plotter, so I make due with large (like blueprint-sized) printed hex maps and just take a pencil and scribble in what I need as the need arises.
     
    I _wish_ I could art.....
     
     
  13. Like
    Boll Weevil reacted to eepjr24 in Battlemaps and feedback requested   
    So I have downloaded GIMP and started playing around with some battlemaps for virtual tabletop use. I have not done any design like this in a long time. I don't claim to be a great artist, but I like to make things nice enough to allow easy suspension of disbelief for the players. As such, I would like to know if other do their own battle maps, make do without any, use those that others have made or some other solution? If you make your own, what do you use?
     
    Here is my first attempt, it's a cavern setting that will probably end up being a 2 session thing because of the number of encounters unless the players are very clever or very sneaky. It's set right now for hexes at 5 feet, I'll probably set them for 2m for the conversion, made this to be more generally usable in 5e settings. Feedback welcome, good, bad or indifferent.
     
    Fungus_Caverns
     
    - E
  14. Like
    Boll Weevil reacted to Lord Liaden in 6th Edition Island of Dr Destroyer Reboot   
    If you mean in the book itself, it didn't include a full adventure, and at 119 pages it was a pretty solid tome already. If you mean, does it have adventure potential? Yeah, scads of it. Stronghold gives you lots of tools to work with.
  15. Like
    Boll Weevil reacted to Christopher R Taylor in 6th Edition Island of Dr Destroyer Reboot   
    It will be a while but the next adventure planned for rebooting is Escape From Stronghold (the second one released by Hero).  As this was less an adventure than just a setting, I'll be expanding it considerably into more than it was even in the 4th edition Classic Enemies rewrite.
  16. Like
    Boll Weevil reacted to Lord Liaden in Will there be a writeup book for heroes?   
    I was around during the lean years between Hero Fourth Edition published by ICE, and the launch of the Fifth Edition line after the Hero IP acquisition by DOJ Inc. The game was considered functionally "dead" then, and your revival scenario is exactly what happened. The precedent is there.
  17. Haha
    Boll Weevil reacted to Duke Bushido in The One Point Power Armor Challenge (5e)   
    Don't be a mutant.
     
    There.  You got that one for free.
     
  18. Haha
    Boll Weevil reacted to Jkeown in Pleet Roodlepleen's Intergalactic Bestiary   
    Thanks! He's certainly an ethically challenged individual. Pleet will do any for research funding, and then do anything with research funding. 
  19. Like
    Boll Weevil reacted to Lord Liaden in Reboot the CU Uuniverse, WWYD?   
    I honestly don't feel like the CU needs a hard reboot. I'm quite happy with the way it is, at least overall. Certainly I would, and have, made many tweaks, shifted stuff around, filled in what I thought were blank spaces, but overall I consider it a solid framework for four-color supers gaming, which is my personal preference.
     
    For my part, I don't feel pigeonholed in MC. It's nice to have a developed city as a home base if you want one, but there's plenty of super activity in many of America's major cities. We also have Vibora Bay as a completely fictional alternative city. There isn't much of a bar to moving many people and groups from those cities to whatever location you prefer. I've also noticed that most of the official published villains aren't tied to a specific location -- there's no reason they can't show up wherever you want to base your campaign.
     
    The only thing I would like to do is continue to advance the time line. It's getting to the point where some older characters should be retiring, and new blood needs to be introduced. I know that would have happened if Hero Games had continued to publish CU setting books.
  20. Like
    Boll Weevil reacted to james4177 in Where to start   
    I am a long time player from when Champions first launched back in the early 80s. Played a lot through 4th edition and a little bit of 5th edition.
     
    Interested in organizing a a campaign again but honestly don't know where to start.
     
    Anyone have suggestions for where to begin? 
     
    Thanks!
     
    J--
  21. Like
    Boll Weevil got a reaction from sentry0 in Hero System Mobile - Next Feature   
    I'd like to see a simple knockback calculator. Input distance traveled and what lies behind (wall 10 meters, 5pd 10 body). Calculate total distance traveled and damage. 
  22. Like
    Boll Weevil reacted to Lord Liaden in I’m Back?   
    Whoa, it's old home week!
     
  23. Like
    Boll Weevil reacted to Lord Liaden in Dark Seraph Question   
    For better or worse, it seems I am.
  24. Thanks
    Boll Weevil reacted to Duke Bushido in Flying Dodge to enter Combat   
    Think about it as being similar to diving for cover, except the cover is very far away and when you get there, the cover isn't actually there at all. 
     
    Seriously though:
     
    As a mechanic, it is a way to dodge AOE attacks.  They couldn't call it dive for cover, as that name was taken.  Personally, I would have preferred modifying Dive for Cover, but I didn't write the book. 
     
    Thus, we have Flying Dodge.  As Dodge still leaves you in the same hex, of perhaps an adjacent one, depending on the narrative elements, it stinks against AOE powers.   At its core, it is little more than "aborting to full move.". I've always allowed that, anyway, for myself-sacrificial heroic actions and to balance against AOE attacks, so I don't have a problem with that aspect of it.  And frankly, I don't think many people really do. 
     
    However, because it is a Dodge (or maybe because it's "martial" and people just demand that "martial" means "give some bonuses;" I neither know nor concern myself much with the martial arts mechanics as-written), it has typical Dodge bonuses.  And again, I'm not really bothered by that, considering the reasons for which I traditionally allow "abort to full move.". 
     
    But there don't seem to be any enforced CV penalties for the Full Move element, either, meaning it allows you to both abort to a full move without suffering CV penalties _and_ get some CV bonuese, too.  This bugs some people. Oh, and unlike dive for cover, you retain your balance and footing. 
     
    As far as real world effects:
     
    You hear something fall. Crap!  It's a grenade! Quick!  Turn around run behind that concrete wall! 
     
    Does any of that help? 
  25. Like
    Boll Weevil reacted to mallet in Flying Dodge to enter Combat   
    It is supposed to simulate those times in moves (or comics) where a character is being attacked and they jump up into the rafters of the building, or leap far away from where they were standing. 
    I always think of it from a comic point of view where Spiderman is standing in the city street and Green Goblin throws a grenade at him and Spidy leaps up on to a fire escape to avoid the blast. 
     
    The is where the "Flying" in Flying Dodge comes from, but as this is martial art move it is supposed to cover lots of possible variation, so it also works with any form of movement, from Running to Teleportation to Flight.
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