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Querysphinx

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Everything posted by Querysphinx

  1. Re: Common superhero types you've never seen in play Played this one briefly way back in 1995 MICRONIA
  2. Re: Common superhero types you've never seen in play This would be my current character Nightwatch. Uncontrolled darkness fields combined with a sticky tarry change environment that slows down movement through them. They are so annoying on the battlefield that his Teammates usually ask that he does not deploy them.
  3. Re: Starting points I find it best to start as the Cartesian origin point (0,0) and work from there.
  4. Re: Shield Maiden I find it very hard to comment on character builds because they're so darned game-centric. What works perfectly well for one person doesn't work at all for another. I mean, I would build a thrown shield with the blast power and the restrainable limit, ranged based on STR. After that I would go with lots of shield tricks. I like the concept though. And the picture. Woot!
  5. Re: Storn's Art & Characters thread. The ultimate evil in the universe... "The first thing we do, let's kill all the lawyers". - (Henry VI, Act IV, Scene II).
  6. Re: you cannot make this up: Swedish man arrested for trying to split atoms in kitche Meh. It's pretty clear just from its format that the whole, "NoPSU" is an urban legend designed to play on men's fears of being emasculated by women and to inculcate fear of female empowerment.
  7. Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain) That would make it a family oriented discussion.
  8. Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain) Is that because she has a superflexible prehensile tongue that's 1/4 the length of her body?
  9. Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain)
  10. Re: North American Super team names North American Federated Team Alpha. N.A.F.T.A.
  11. Re: Madame Echidna, maker of Monsters (1239 pt Mastervillain) An Echidna is a form of ant-eater; I'm just trying to see the connections. [ATTACH=CONFIG]39540[/ATTACH] Other than the really odd name, she seems like an interesting character.
  12. Re: Final Destination Nightwatch is a Texas Ranger who fully expects to make a famous last stand for some worthy cause. As far as he's concerned, it's built into being Texan. Assuming his body is found, he's requested to be buried under a poplar tree. So far no one has asked him why although he has posed it as a riddle Agent Belle, who he is trying to court. He might be mourned by his teammates (or they might not be able to hold focus for that long; they're sort of ADHD). He would probably be honored by the Rangers. As for his rebirth arc. He would probably stay dead until some desperate soul getting ready to face down a terrible evil picked up his badge.
  13. Re: Superhero Images Is that the name of a new supplement? Hero supplement that is? What?
  14. Re: Alternate Sexualities in Champions and Supers settings Could be worse. Could've been blue paint...
  15. Re: Alternate Sexualities in Champions and Supers settings I enjoy the character development part of roleplaying, which includes the the R's (romance, rivalries, revenge) as well as the buddy-cop stuff which seems to be what most ensemble casts turn out to be. Unfortunately, most of the players I have known in the last 30 years or so have been disinterested in that kind of thing (along with politics, intrigue, and mystery), so we end up with kill the nasty take the shiny. For the record, my games' background flavor (largely ignored in favor of item drops) have included just about every humanly possible sexual preference permutation.
  16. Re: The Whisper beind the Walls Insects have feet. Sometimes many many feet.
  17. Re: The Whisper beind the Walls Depends on what the thing is for. As a reformed mad-scientist who used to love spending hours tweaking weird creatures and screaming "It's Alive!", I now find that for sufficiently weird entities it's often enough, as a GM to decide what it can do and what can be done to it. That way I don't waste too much time trying to plug all the inevitable holes in the build nor do I spend all game session looking at the character sheet going "Where did I put that footnote?" (Yes, I used to design characters with footnotes. Extensive footnotes.)
  18. Re: Ok GM's weigh in. We've been talking players CvK...how do you handle these things Not the only reason. I've never done that in my games, but I can see it being done as a "figure out the ruse," scenario. The point being that the character only kills the innocent if he's being thickheaded and trigger happy.
  19. Re: Unwilling Bank Robber NIGHTWATCH would grab the collar and teleport it way leaving the victim behind. Since he has to go with the collar this would probably end up hurting. A lot. LILITH is tailor made for this sort of encounter. She's a demolitions expert and has the power to animate non-living matter. She'd have the bomb unhook itself, give it the rough shape of a small dog, and have it lead her back to whoever planted it. The subsequent leg-humping scenario would be sublime. GENESIS would hit the bomb with an electricity drain effectively disarming it.
  20. Re: Superhero Images A cast of thousands= a horde of mummies dipped in plaster of Paris.
  21. Re: When, if ever, would your character kill? Also, in the Current Chronicles of the Agency game featuring Nightwatch, villains don't so much die as a de-rez.
  22. Re: When, if ever, would your character kill? Nightwatch is a Texas Ranger. He's a cop, a cowboy cop, but a cop nonetheless. He will kill when legal sanction and the totality of circumstances require it. Generally 1) to defend self 2) to defend others 3) when the law requires it as with an escaping prisoner. He is also, of course bound to stop hitting people when they stop being a threat.
  23. Re: Mathematics based mental attacks? It is called a JOKE. QS, who makes Champions characters in his head.
  24. Re: Turbo-Boost Energy Drink THUNDER: the supersonic woman is already capable of moving that fast. She's try a can just to see if she could make a reasonable fraction of C. Then she'd turn the stuff over to someone who knows what to do with chemicals.
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