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Querysphinx

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Everything posted by Querysphinx

  1. Re: Icons - The Costume and Superpowers Store Could kids be given union suits. Hm... i think that would be very qualified maybe. Children may have difficult problems but their needs are not terribly abstract. I suggest the following, very loose criteria. To gain access to Icons, a person, regardless of their age, must have an internal conflict that they can't resolve that results in an inability to act. They must also be able to comprehend the consequences of and be responsible for their own actions. In other words they must reach some metaphorical capacity for consent. A few children and an increasing percentage of teens might be able to reach this standard--depending on what the story calls for. As for sidekicks. Unpowered sidekicks don't pose any problem. Sidekicks who are Iconics in their own right don't pose any problem (nobody ever said all powers were created equal). Sidekick who are somehow empowered by being around Iconic mentors probably require some sort of metaphysical explanation, but it seems like more of a case by case problem than a systemic one.
  2. Re: Icons - The Costume and Superpowers Store Heh. I think that the most mysterious and enigmatic route to go would be if there was really only one shop that had a door that opened wherever it was needed. It's not a place people can get back to, not on purpose. Not by going to a place. The only real way to get back would be by going to the right state of mind with the right kind of need. Details like getting a suit altered or repaired could be handled on a story by story, personality by personality basis. Let''s say iron-guy gets a suit of icon-tech armor. He gets obsessed with figuring out how it works, so when it breaks he learns how to fix it, even if it's technology is based on unobtanium phantom widgets. Conversely, the supermodel shape shifter whose costume allows her to change her shape and clothing style at will, considers the clothes and extension of herself and they heal when she does. It's more fun and dramatic when powers and their limits and such are manifestations of inner conflict and emotional need than when they are subject to some (dare I say it) one size-fits-all external flowchart. This isn't to say there shouldn't be rules, but they are more like the rules of a fae or demon bargain, subject to logic twisting and word play. Conditions like "There is no price, only a cost. You must seek justice, someth9ng that can only be bought with fear, pain, and blood." or "You must make things right" can be used to justify just about any action, but still provide an effective psychological goad. Likewise conditions like, "Once you begin, there can be no turning back," or "You will gain great power, but face even greater obstacles," can add an intangible weight to the decision.
  3. Re: Icons - The Costume and Superpowers Store I'm glad I'm not the only one who went there. I was thinking "The Weapon Shops of Isher meets Fantasy Island."
  4. Re: Icons - The Costume and Superpowers Store This. Plus you could play with unique complications, like costume that won't come off, so the freaky-looking hero can't turn back to normal. Then there's the bad guy who steals your costume and your heroic identity. (This is a great time to discover that you have internalized some power) The biggest problem with this game is that I'm not in it.
  5. Re: Icons - The Costume and Superpowers Store I think that, depending on what sort of mood you're trying to set, one shop with one tailor would probably work best. He/she isn't an agent of good or evil, just an agent of change. The example that springs to mind is Olivander's wand shop in Harry Potter. "I say the wizard chooses the wand, but of course it is the wand that chooses the wizard." "Voldermort did great things with that wand, Terrible, but great." As for gaining powers, expending xps etc. It could be that the shop summon people who need to undergo change, and the suits are like cocoons in which the new super humans slowly metamorphose. The suits are more like psychic conduits that make this inner self manifest in some way, and as the inner self changes so do the powers. There might even come a time, when heroes who have embraced their new selves totally could shed the skins.
  6. Re: Icons - The Costume and Superpowers Store I think that the "make it right" requirement helps you out with the choices hero have to make angle, because as Spiderman and Batman aptly demonstrate, being a good guy isn't a choice you make just once. It's choice you make over and over again. Making it only once at the beginning gives the whole thing a fey-pact vibe which players might get tired of ofter a while. I think tying the powers to the suits would work really well for the game as you have described it.
  7. Re: Icons - The Costume and Superpowers Store Thinking about this concept on the way home tonight, so it's at least interesting enough to absorb my attention (Absorbtion 2D6 only vs. attention). And I was thinking that the way it might work best, from a thematic angle is that the store is basically outside society (most people can't see it; ti has its own bylaws) and the people who end up in the store have to have two particular traits, 1) They are at a moment of personal crisis and 2) society has failed them in some way. Maybe their spouse was killed by a thug who got taken to court and let out by a corrupt judge or something similar. What this shop represents, from a metastory angle is a chance to change the world, either by lashing out at society, or by succoring the disaffected. This would obviate the need for an obvious hero/villain choice. They only rule would be, "you have to make it right." Those who become villans would be the sort to whom make it right means, "get revenge," "get rich," "get power," or what have you. Those who become heroes would be the ones to whom make it right means, "don't let anyone suffer the same fate I did," or "put a stop to the corruption." It seems to me that this would obviate the puppet on a string approach to game mastering. The only way the powers would be "taken back" would be if the recipient stopped trying to make things right. There are lots of places a story like that could go.
  8. Re: Icons - The Costume and Superpowers Store
  9. Re: Icons - The Costume and Superpowers Store Could be fun with the right group of players. PC: "I am not wearing That! It's.... puce. With taupe lace! And fetish pumps! And a rubber thong!" Tailor: "I'm sorry, that's the costume meant for you. It even has your name on the tag" PC: "Gah! The bustier looks like it's made of tentcales, and the stocking are dripping slime." Tailor: "That would seem to be your style." PC: "Is not! I'm sane, straight and male!"
  10. Re: Quote of the Week From My Life. From work. Listening to the daily pass on reports. Boss: "And these two inmates managed to knock over a food cart." Me: "Ah they had an offender-bender"
  11. Re: Quote of the Week From My Life. From work: "This has gone from problem to crisis to disaster to unmitigated disaster in about twenty seconds, that must be some kind of record."
  12. Re: Arabian Knights Hmmm... I ran a multi year campaign set in an Arabian knights style fantasy setting back in fourth ed, but it was built on relatively low point totals compared to what you're looking for. Mostly what made it unique was the cultural rather than mechanical. I will hesitantly recommend the Crescent Empire book from the 7th Sea game as a source of possible material.
  13. Re: Teen superhumans but no adult ones It's sounds like somewhere between Strike Force Morutori and Logan's Run. It would be sort of a horror vibe if, as the kids got older, they got more powerful until their powers grew to be too much for them to control and the died as a result of catastrophic power overload. The story where the young heroes have to hunt down the older changeling before he detonates and takes out half the city would have to be gut wrenching. "For where you stand now, I must stand some day."
  14. Re: Quote of the Week from my gaming group... From Teh Bunneh's Bludmater D&D 4th Boots: Dragonborn Warlord and future car insurance spokesthing Pax: Human Fighter, a flank unto herself. Hakkoz: Dwarf Cleric and living wall of velcro. On Backstory: Boots: "I come from a noble clan; we own lots of mud." On generic boss fights. Boots: "Ah, Captain Stereotype, we meet again." On inspirational speeches: Pax: "I rolled a critical success on questioning their manhood." On Dwarven theology Hakkoz: "I am the patron saint of burning logs."
  15. Re: Make Your Own Motivational Poster That's just death receiving orders from his evil fluffy master.
  16. Re: What Do You Do with a Dog in a Dungeon? Four footed trap detector, OAF dog, trigger (by activating a trap), 1 charge not recoverable.
  17. Re: TK Throws I think it's bogus because it tries to lay down an absolute rule to cover a subjective judgment. Hero is not D&D. The players and GM absolutely cannot sit back and hope the system will balance itself. Sometimes the most expensive "equally valid" option is simply a lot more expensive than the power is worth in terms of game play. This is where the player and the GM must hammer out a solution which will probably violate the meta rule.
  18. Re: Legal Questions: Pink Defense What I want to know is how the (bleep) it knows that I am going to harm the company. I mean, if it's really precog and not mind reading than you could get a serious case of the observer effect going. I wasn't intending to harm the company but the precog engine determined that I was, so it turned me pink. This made me so mad that I harmed the company. It also means that if someone sued the company and the court sent a clerk with a summons onto the company grounds, the clerk would be turned pink. This is assault on an officer of the law in the performance of his duties. And with charges like that you don't get to apologize and take it back later. Bodily changing someone in such a way as to humiliate them would almost certainly amount to battery, especially if the only way to change back was in the hands of the corporation that did it to them in the first place. Has this Pink process been approved by the FDA or any other regulatory agency? If not, it amounts to experimenting on unwilling human subjects. You say it's safe, but can you prove it. What happens if someone has an allergic reaction? Quite frankly, what I see happening is the govt. declaring emminent domain on the technology and developing it for military applications. Pink IEDs are so much easier to spot and so are pink suicide bombers.
  19. Re: Query's Art & Stuff Thread This is Jishin (That's Japanese for Earthquake) I got bored with my homework and doodled her instead . I actually had a conversation with this character as I was drawing her. I was doodling along when all this frilly lacy fabric came spilling out of the end of my pencil. Jishin said, "I like frilly clothes" I said, "But you're an Earthbender. That's a dirty, messy power." Jishin said, "Yeah. I control dirt. That means my clothes only get dirty if I want them to. Duh!" I said, "You have a point." Jishin said, "Good. Now give me some lace on my boot tops."
  20. Re: Yet Again: Please Help Name My Character The Radio-Free-American Pirate Radio
  21. Re: Worst Hero Names (of your campaigns) This reminds me of a character that was actually played in my first Champions game (I wasa player). His name was Speeeeeed Hippy.
  22. Re: Worst Hero Names (of your campaigns) I played in a game where the GM's girlfriend decided to play a telepath named PROBE. You can imagine how long it took for the jokes to go south.
  23. Re: More Complications, Please Meh. A long time ago in a galaxy far far away, I ran a Champions game that was 150 pts plus 100 in disadvantages. It was very much a super soap opera, albeit one with with city destroying slugfests. When creating characters my borthe was looking over his disadvantage list, trying to come up with 25 more points to max out his character sheet. He finally Wrote down "25 pts: Stuff the GM is going to do to me anyway." That sort of codified my opinion of point balance, so that ever since, I look at "Is the character interesting, does the Character have story potential, and is the character going to steal everyone else's thunder?" before I ever look at point values and stats. I'm perfectly willing, in many cases to let a player choose "complications" during play. "Oh that sexy villainess we just met, she is so going to be my character's romantic interest." When the rules get in the way of the game, they become the problem, not the solution. In other words, it's a game not a bureaucracy.
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