Re: Game Time & Experience pts.
When I GM, I give out 0.1 XP on the spot for good roleplaying (sometimes as much as .3) Then it's 2-3 pts per session. Sometimes, as an end of plot bonus I'll give out specific awards like contacts or a mystery power.
Mystery powers are fun. The player doesn't know what they do. They just know they have this weird tension, like a violin string in the back of their mind. They don't know what plucking it will do. When they pluck the string It may not do anything at first, except maybe throw off some funny colors sparks. They may have to dump several XPs into the power before it will have an effect that big enough to measure in game terms. The upside is, once the mystery power is paid for in full, it may be a game changer or a unique ability that is not technically allowed by the rules but fits the concept and wont break the world.