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Scott Ruggels

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Posts posted by Scott Ruggels

  1. The Lee-Endield had rear locking lugs. The fluting on the bolt busy is pretty significant on the rifle above. There probably isn’t a lot of distortion, seeing how heavily the receiver is built up around the bolt. I love th scope mount. So much mor precise than the cu r not fad for Picatnny rails. I did see recently an M-1 Garand chambered in .450 Magnum, and that may be the semi-auto solution some were working for. 

  2. For Frits, I tend to use standard hit locations as written like in Danger International, or Fantasy Hero. For that crit effect, roll location randomly. Three dice to hit, three dice for hit location, and you damage dice, all in one satisfying handful. You can also declare “aiming high”. Or “aiming low” , but that adds pluses to the target’s DCV.  Aim high is 2D6 +1. Aim low is 2D6+6. ( aim for the legs 1D6+12). 

  3. On 10/4/2018 at 2:45 AM, assault said:

     

     

    Personally, though, I've largely replaced it with "Code of the Hero", which covers much of the same territory while being less specific. It also works as "Code of the Golden Age Hero", Silver Age Hero, etc.

    There is a nice illustration of “Code of the Hero” in Issue 2 is Chuck Dixon’s comic,”Avalon”, where there is Superhero duo of a Brick and. Ghost. (Selective invisibility, and desolid but takes concentration).  The Brick is an idealist, and follows the code of the Hero. The ghost is a pragmatist. When rading a drug lab, the ghost runs across a satchel of cash, and takes it home. Later he shows it to his roommate, the brick, which seems to trigger the brick’s “enrage “ over violations of The Code of the Hero, and threat is the ghost to get rid of the money and donate it to an”good cause”. The ghost is not happy, as they both have trouble coming up with rent, and they are both “unlicensed vigilantes “.  But the ghost complies and a mysterious satchel with the note, “For the Kids” appears at a

    nurse’s station at Children’s Hospital. Later, they find

    out that the lab was a project by a regional crime boss. So they go raid his penthouse apartment. The brick caves in the front door and laughs at the kooks and their guns. The ghost slips in unnoticed and phases through walls looking for evidence. Well, he finds the safe, and as their mall food court jobs haven’t been adequate to make rent, the ghost  robs the safe. The crime boss, alerted by the brick ignoring the bullets and pushing over walls, runs to the safe, and finds it empty.  He yells to his looks to look for another accomplice. The brick, putting two and two together, flies into a rage, and starts bulldozing through the apartment after the ghost; completely ignoring the mission. Having his roommate charging after him, calling him a thief, ruins his concentration, and eventually he gets tossed in the swimming pool, with the brick making sure he can’t get out until the police arrive. The cops take everyone in for questioning. The Brick turns  in his partner for theft. He does a sorry perp walk to a cell. The brick expects a cell as well, but because of him catching and turning in a thief, he gets recruited by one of the UN approved super teams. 

  4. 5 hours ago, assault said:

     

     

    I don't like the "being a grad student" complication. It's like taking a complication for having a job. Any job. I wouldn't allow it.

    I’d say it depends on the job. Having a 10 to 12 hour driving job would cut into your sleep, superhero activities, and and social life with your DNPC. a the new Spiderman game illustrates this quite nicely, with Peter Parker behind on his rent, Mary Jane Watson moving on and friendzoning Peter, because of the demands of working for Dr. Otto Octavia’s, and his daily patrols. It all boils down to how the GM applies the disarms in game?

  5. 3 hours ago, bubba smith said:

    is killing someone wotrh it ?? KNOW we're discussing fictional characters but t s the same principle

    Depends on the person and circumstance. RL, I worked as an armed courier for a year. (2003), and when driving by, some people would look at the truck, like a dog watches someone with a plate of food walk by. In those situations, I was prepared to protect the truck, the satchel, my life with deadly force(company provided Glock 21. With Remington Bronze jacketed hollow points). Doing some deep thinking about it, especially with all the classes and practice, I came to the conclusion, that I would not be very broken up about taking the life of someone threatening me. In the game space, I believe this sort of defines the difference between Champions and Dark Champions. In Champions, CVK, is almost standard, very much shorthand for “Code of the hero”. In Dark Champions, it may be a serious liability. 

  6. Kermit Weeks of "Fantasy of Flight"m is restoring down to the nits and bolts the AT-4 Trimotor that was used in Indiana Jones & The Temple of Doom. That AT-4 used to be part of the collection of The Flying Lady Restaurant in Gilroy California, where I saw it in the early 1970's. As elegant, as the interior of the Tri-motor  was, apparently it was the original Vomit comet in that it flew below 10,000 feet where the air was bumpy, and the exhaust from the center engine would leak into the passenger compartment on occasion. Luckily the windows onmost of the early models could be opened... XD.

    Ford_Tri.gif

    DSC_3720.jpg

    6948701398_dbd83444ea.jpg

    32448-Ford_Tri_Motor_BJAC_int-640x425.jpg

  7. On 9/22/2018 at 9:04 AM, Surrealone said:

    Neil,

    He first asked what the difference is between .38 and .380 caliber. To answer that properly, bullet length and shape are completely irrelevant to a correct technical response, since caliber is, by definition, the internal diameter of the gun barrel (aka the diameter of the projectile shot by the gun). Technically, this means that the difference between .38 and .380 caliber is only notation (and nothing more, since there's no other difference because they represent the same diameter).

     

    He then asked what differentiates the two as ammunition -- which I take to mean "What is the difference between .38 special and .380 ACP cartridges?"  That, sir, is where I believe your answers come in.

     

    I figured I'd pipe up and clarify … since the first question appeared to have gone unaddressed.

    Then there is .38 ACP,  .38 Super, and 9mm Largo. that have 23 mm casings, but are not quite intechangeable. (Semi rimmed rimless, ect.).

  8. Okay, so the project has had a bit of a stall, while me and my collaborators now go over Pathfinder 2, so ass to either add it, or replace the Pathfinder 1 materials. As such this gives me time to look over and rewrite some of the Hero related stuff. Now I need a bit of  advice.  Of the fantasy Hero supplements, which in terms of writing, were the best  Racial packages done for the various iterations of Fantasy Hero? I need some examples to  look at, as I trim back my somewhat purple prose. Which races seemed the most interesting, of it the entire supliment had decent write ups for multiple groups.  Also how much variety to people want. I know they need example PCs and those are being worked on,  and I can assemble the package deals, but I am looking for either informative, or inspiring examples of writing.

    On another note, here's another character portrait, of Waya, the Lupine Wizard.

    Waya_Painting-Final..jpg

  9. 3 hours ago, megaplayboy said:

    Sure, though Underground is a game about people with superpowers.  So I'd expect someone wielding such a gun to have some degree of superhuman strength as well.  

     Well.... .all right, then. if you have the strength to lift and use it, then The limitation would be ammo availability, and the strength needed to hold it as a pistol. XD.

  10. On 4/2/2018 at 2:24 PM, DusterBoy said:

    Does anyone have any idea how practical a 100 round drum in 7x43mm would be for a bullpup rifle? I'm working on a concept. The Norinco QBZ-95 in 5.7x43mm has a variant, the QBB-95 LSW with a 75 round drum, so I've been wondering.

    Sorry to get back to this late, But the North Koreans use a helical drum system for some of their more recent Kalashnikov derived Type 98 Assault Rifles. These are in 5.45x 39mm, but I have no clue how many rounds their magazines hold. The magazines look very similar to the 9mm magazines for the Old Calico firearms. Note Picture.

     

    North Korean Type 98 Rifle.jpeg

  11. On 9/15/2018 at 6:02 PM, pinecone said:

    Heck, in a world that has supers, multi shot recoiless shoulder weapons would be likely "thing" so 4 to 6 shots of 20mm or 2-4 30mm Might be a common military grade system.

     Hell, the proliferation of the Swedish Carl Gustav launcher now into the U.S. Army, is an indicator that  even without superheroes, spreading the "Boom" around the squad is useful, and unlike the M-72A1, can be reloaded fairly quickly. (Watch some of the Swedish ground forces teams do quick engagement end reload drills, back in the 90's. Really impressive).

  12. On 9/16/2018 at 1:19 PM, megaplayboy said:

    Mayfair's Underground RPG had stats for oversized and overpowered small arms, including a 30mm pistol and very powerful long guns.  A 30mm handgun, going by scaling up a 10mm, would be somewhere between 3-4d6KA, plenty powerful enough for low-midrange supers.  Throw in specialized rounds and they'd likely be lethal against many supers.  

      30mmm is up there with the .58 caliber  black powder projectiles.  Thopugh even a four gauge  "elephant gun" from the black powder era would need a shoulder stock. 30mm Recoil, without significant recoil mitigation (weight, hydraulic recuperators, significan padding and bracing structures),  would be nearly as detrimental to the user as the target. Remember Muzzle energy goes both ways.

  13. 6 hours ago, Ninja-Bear said:

    Scott I can see the point that if you pay points for the animals as followers and give them the psy lim: slavishly loyal as a legal build.

    In Fantasy games, there is a variety  in the ways GMs handle animals, and I have found, the more experience the GMs have with Real animals, the harder it becomes to keep animals "loyal".   To a point, they will remain loyal, but the closer to an animals "Disads" the more fractious they can become.  In the  ASOI&F books the amount of control was total. THe more this is discussed though and the more thinking back on the books, where there is more detail on how it works, the moreit may be a multiform. I tried to do it on the "cheap" point wise for the power, but to be "accurate", it may be necessary to look at Multiform...
     

    ****SPOILERS FOR THE BOOKS:****

     

     There is some supposition that John Snow may have avoided permanent Death by Warging into Ghost, until the Red Lady dragged him back with his resurrection.  In the Books, the longer you stay with the animal, you become the animal, reduction in INT, and EGO, and your body dies of starvation or dehydration, while what's left of your mind lives on as the animal. (and the other animal companions eat the body and run away>)

  14. 1 hour ago, Ninja-Bear said:

    I do recall one of the older editions examples of Mind Link being used by the Hero and his Bird companion. So maybe for a follower  that’s bought just Mind Link and the follower is completely loyal and still has leaves body behind SE. Since you’ve paid pointsfor specific followers you shouldn’t need Mind Control.

     

    23 minutes ago, TranquiloUno said:

     

    Yah, I was torn on that. Paying to Mind Control the Follower you already paid points for that already does your bidding (for the most part) seems like a heavy tax.

    Mind Link to control an animal you already paid points for seems more reasonable, but then it also seems like...wouldn't Mink Link alone work and be cheaper?

     The problem is compulsion and degree of control. The caster in the GRRM version has total control, in that he could see through the senses of the target, and command it to  his will completely. The targets will and desires are subsumed completely. However, this also makes a compelling argument for Multiform with limitations. In any case the animal companions are their own agents when not controlled, and therefore are their own character sheets.  (No, they are not stretching at range with Clairyoyance)

    x

  15. I would say INT >AND< EGO above 8, so that there might be edge cases, like particularly willful horses like INT6, but EGO 14, "No one can tame that stallion, but he's friendly around Ol' John. "   It would also serve in cases like high INT, but low ego humanoids/monsters allowing our Hero to perhaps poach individuals from a hive mind, or people under certain spells or potions?

     

    If you really want that added GRTM effect, give it a limitation that certain monsters or flavors of undead can detect the mindlink and fen determine the direction and range of the faster. XD

  16. This would be the the G. R. R. Martin definition of the word, rather than the J. R. R. Tolkien  definition, yes?  If so, how are the " animal companions" described? Assuming they have their own character sheets, the main character would need mind link with each of his animal companions and a mind control power with limitations like only works on mind linked targets, user is 0DCV and treated as asleep as per the rules when using the mind control,, isn't effective if targets EGO and INT are above 8 so that the automatic targeting over mindlink slides off  normal humans and above. Something like that?

  17. Agree with Hugh. I can only add that it's going to be important how that focus is defined. A web gun which is OAF, and can be grabbed, or be pulled out of their hand.  Spidey style web shooters built into the costume or worn as bracers under it would be OIF. One advantage that Spidey's webs seem to have is that they are non-conductive, so electrical damage and some others do not transfer to the character. That may be another effect

    to think about. 

  18. 37 minutes ago, rravenwood said:

     

    Interesting!  I'm certainly not challenging your personal experience, but just out of curiosity and wanting to make sure I'm understanding correctly, are you saying that the original Heroes didn't follow the RAW 1d6-1 stun multiplier?

    Actually, thinkng back, it varied depending on who was GMing.  usually with LDG during the Fantasy Hero playtest it was 1D6. But in the superhero games at cons it waas 1D6-1, but a one was always a one. (no zeo stun mod, usually)

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