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Scott Ruggels

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  1. Like
    Scott Ruggels reacted to Pattern Ghost in DC COMICS ROLE-PLAYING GAME   
    It went out of print, then got bought by Pulsar games, who turned it into Blood of Heroes and replaced the DC stuff with house setting stuff. It changed hands a while back, and I think has remained out of print. Someone should probably buy the rights to the MEGS system, then build a better game around it. Here's a Wikipedia article:
     
    https://en.wikipedia.org/wiki/Blood_of_Heroes_(role-playing_game)
  2. Like
    Scott Ruggels reacted to Vondy in Is Hero still your "go-to" rpg system?   
    I'm not an edition warrior.
     
    I run 5e, but have a bunch of 6e and 4e stuff, and mix and match from all three. 
     
    Hero is my go to system, but my group has been pretty 5e D&D focused.
     
    Its only recently that they suddenly perked up and asked about me running Champions again.
     
    Everyone is super-stoked.
  3. Thanks
    Scott Ruggels reacted to tkdguy in A Thread For Random RPG Musings   
    Having had to deal with several incarnations of "that guy" over the years, I've decided on a zero-tolerance policy when dealing with them. I don't like having to do that, but I've found that trying to be diplomatic about it doesn't work.
  4. Like
    Scott Ruggels reacted to Cygnia in A Thread For Random RPG Musings   
  5. Like
    Scott Ruggels reacted to assault in Brainstorming: Simplified Champions   
    If they are already playing (modern) D&D, they are already playing
    a game more complex than Hero.

    The only issues are the learning curve and any nonsense they've picked up from the net.
  6. Like
    Scott Ruggels got a reaction from tkdguy in A Thread For Random RPG Musings   
    Fascinating YouTube segment. Shows you can find "That guy". in any gaming group if you aren't careful.
  7. Thanks
    Scott Ruggels reacted to tkdguy in A Thread For Random RPG Musings   
  8. Thanks
    Scott Ruggels reacted to fdw3773 in Brainstorming: Simplified Champions   
    A couple ideas for your consideration when I adapted Hero System to be simpler in order to attract new players:
     
    1) Spell out all of the acronyms when possible.
     
    2) I organized the OCV and related offense powers/attacks under "Offense" and DCV and related defense under "Defense," followed by Skills & Abilities. For defenses, the number in parenthesis reflects resistant defense. The brackets indicate endurance cost that could be omitted as you had alluded to earlier.
     
    Below is an example of the finished product for your consideration:

  9. Thanks
    Scott Ruggels got a reaction from tkdguy in Futuristic Sports & Entertainment   
    I could add one. We already see it in theme parks, and that is entertainment robots. But unlike theme park ones that are installations, these could be location independent, and location adaptive. Children’s birthday party? Company shows up with a show in a box and opens it in the back yard. Open the box in a hospital play room, or a park. They go through their scripted routine, then climb back into the box at the end. 
  10. Like
    Scott Ruggels reacted to Logan D. Hurricanes in What Have You Watched Recently?   
    Today was $3 day at cinemas around the country, so I finally went to see Top Gun: Maverick. Good movie, much better than expected. I got choked up at Kilmer's appearance. 
     
    I considered staying to see more, but I spilled nacho cheese on myself and just wanted to go home. 
  11. Like
    Scott Ruggels reacted to Foxiekins in Villain Build for Doctor Monolith   
    He's intended for a standard 400 point campaign...  I appreciate your analysis...  I asked about point totals and balancing in another thread, and so far the best answer seems to be "Design the Villain and Assign him the Experience he Requires"...  Doctor Monolith was from 5th Edition, and unfortunately I lost his information, and am trying to recreate him in 6th Edition from Memory...
     
    Anecdote: I also have GMed the Ironclaw game, which is about Medieval Anthropomorphic Animals, and one Villain provided an experience I was trying to draw from in creating Doctor Monolith...  The game had Mind Mages, who are built for intrigue and sneakiness...  I made a particular Mind Mage a Rhinoceros, and when the PCs finally ran him to ground, they started with the stabbing...  In Ironclaw, Rhinos take a LOT of stabbing, to be honest...  And the player starting going "He won't Die...  HE WON'T DIE...!!!"  It struck me as so hilarious that I tried to design the Doctor so that he was sneaky, devious, and slippery, but if you ever did run him to ground then he's surprisingly durable...  So I will definitely be applying your suggestions...  The good Doctor's mentality will shed some light...  He's researching meta-normal physiology to ultimately try and return himself to normal...  It might be in his best interest to cooperate with others, but he's so contemptuous of other's abilities that the idea of someone else being helpful and useful is completely foreign to him...  Frankly, this attitude is the real reason why no one would hire him, but he's latched onto his physical condition as a scapegoat, and is trying to fix it...  If he ever DOES cure himself, God help him, because he's still unemployable, and he'll have no clue why...
     
    Since cooperation is such a foreign notion to him, everything he does is focused on FORCING others to meet his needs...  And his best source for data is other meta-normals, whether hero or villain...  He provides medical services to villains, not out of benevolence, but because it benefits him, and his bedside manner is atrocious...  But villains frequently can't be choosers...  He *has* taken the Hippocratic Oath, not out of kindness, but more out of a particularly obnoxious example of Noblesse Oblige...  If you watched Big Bang Theory at all, think of him like unto Sheldon Cooper...
     
    As I make modifications, I'll be putting details...  I would appreciate any other ideas that occur to you, and thank you for what you've suggested already, all of you...
  12. Thanks
    Scott Ruggels reacted to Vondy in Does anyone still use the Fourth Edition of Champions?   
    I run 5e with a less "granular" 4e build aesthetic.
    I think 5e adds and clarifies a lot to the 4e chassis. 
    It also introduced a cultural mindset of maximalist detail and granularity.
    But that mindset isn't hard-coded into the rules. Its purely cultural and psychological.
    Its just one way to build a game and characters.
    Its the Steve way, and its 100% fine for those who prefer that style of play.
    But Steve himself would tell you that you don't have to build characters his way.
    And a lot of the later 5e and 6e books have a different style and sensibility.
    Hero is super-flexible in all of its incarnations.
    You can run pretty simple / streamlined 5e game if you go about it with some intentionality.
     
  13. Thanks
    Scott Ruggels reacted to BNakagawa in Does anyone still use the Fourth Edition of Champions?   
    Among the things that are unwelcome from 5th: Megascale and Does Knockback (especially on presence attacks)
  14. Thanks
    Scott Ruggels reacted to tkdguy in More space news!   
    Estimated launch time tomorrow is 2:17 pm EST
  15. Like
    Scott Ruggels reacted to Grailknight in Villain Bonus   
    Not really, that's just a matter of GM feel. I can write a hyper-efficient character that can trash a team on the same points they're based off or a super completist skill/side power monster that is twice as expensive and has no chance. Write the villain, do some test combats and tweak as you feel necessary.
     
    There some factors that will help you but the main factor is the degree of optimization in the villain writeup compared to the team's. The wider the differences in either direction, the more the point totals are skewed.
     
    Villain Bonus is purely an accounting number, a catch-all Disadvantage to make the points balance. It can't even be determined until after the character is written. Later editions don't use it and just give the villains experience if they bother at all. Hero Designer handles it in this way. You start with a set amount of Base Points + Disadvantages but you can freely exceed that. Then you add the shortfall to Experience Earned to eliminate the red number.
     
    Just write your villain. If they're too powerful or too weak, mark it in the GM oopsie column, learn from the post mortem and move on to the next session as you can. 
  16. Thanks
    Scott Ruggels reacted to Christopher R Taylor in Champions Rises   
    Well the theory is for this to be a single self-contained story arc with a setting, for GM's to just buy and run as their first real Champions game (after doing Champions Begins, possibly).
     
    It would be a larger project, necessarily.  And this time not free.
  17. Like
    Scott Ruggels got a reaction from Opal in Need some help creating a couple of NPCs   
    Wouldn't the Green Beret be a "Contact"?
     
    The Mute Girlfriend could be quite interesting. She probably still wants her opinions known at least to her friends, and might become one of the fastest texter in her social group. She might also pursue other interests like art or writing as a channel for self expression. The problem with a lot of "disabled" Characters as they become ":saintly, but we all have our flaws.  Does she follow gossip? Is she an online troll, because no one would suspect the silent girl? A lot of GMs make the DNPC Girlfriend a Damsel in Distress, but, what if she was the instigator, due to something she posted online? 
  18. Like
    Scott Ruggels got a reaction from Steve in Need some help creating a couple of NPCs   
    God Yes.  This extended through the Re-enactment Community. A LOT of prior Service types joined re-enactment groups in the nineties and the early oughts.  So many contcts, but the club was able to restore a pre-ww2 Coastal Artillery Gun in San Francisco, asking around the Artillery community, and found spare parts for a T-34/85. The institutional knowledge was breathtaking.
  19. Like
    Scott Ruggels got a reaction from Steve in Need some help creating a couple of NPCs   
    Wouldn't the Green Beret be a "Contact"?
     
    The Mute Girlfriend could be quite interesting. She probably still wants her opinions known at least to her friends, and might become one of the fastest texter in her social group. She might also pursue other interests like art or writing as a channel for self expression. The problem with a lot of "disabled" Characters as they become ":saintly, but we all have our flaws.  Does she follow gossip? Is she an online troll, because no one would suspect the silent girl? A lot of GMs make the DNPC Girlfriend a Damsel in Distress, but, what if she was the instigator, due to something she posted online? 
  20. Thanks
    Scott Ruggels reacted to Pattern Ghost in Getting Rid of Body   
    I think most people would consider a death spiral mechanic more of a drawback than a benefit, but YMMV. It could be good for really gritty games, I suppose.
  21. Like
    Scott Ruggels reacted to assault in creating a HERO game   
    I was trying to avoid house rules like the Physical Complication.

    Also, most villains who were combat capable at all were mirror images of the heroes in terms of power level. Taking on the Joker with a 6 DC attack doesn't seem like a good idea.
     
    My other assumption was that it was Champions, not Pulp Hero. Characters are built according to superheroic standards, even though some of them are at the bottom end of that.
  22. Like
    Scott Ruggels got a reaction from Leitz in Need some help creating a couple of NPCs   
    God Yes.  This extended through the Re-enactment Community. A LOT of prior Service types joined re-enactment groups in the nineties and the early oughts.  So many contcts, but the club was able to restore a pre-ww2 Coastal Artillery Gun in San Francisco, asking around the Artillery community, and found spare parts for a T-34/85. The institutional knowledge was breathtaking.
  23. Like
    Scott Ruggels got a reaction from Leitz in Need some help creating a couple of NPCs   
    Wouldn't the Green Beret be a "Contact"?
     
    The Mute Girlfriend could be quite interesting. She probably still wants her opinions known at least to her friends, and might become one of the fastest texter in her social group. She might also pursue other interests like art or writing as a channel for self expression. The problem with a lot of "disabled" Characters as they become ":saintly, but we all have our flaws.  Does she follow gossip? Is she an online troll, because no one would suspect the silent girl? A lot of GMs make the DNPC Girlfriend a Damsel in Distress, but, what if she was the instigator, due to something she posted online? 
  24. Like
    Scott Ruggels got a reaction from Pattern Ghost in Need some help creating a couple of NPCs   
    Wouldn't the Green Beret be a "Contact"?
     
    The Mute Girlfriend could be quite interesting. She probably still wants her opinions known at least to her friends, and might become one of the fastest texter in her social group. She might also pursue other interests like art or writing as a channel for self expression. The problem with a lot of "disabled" Characters as they become ":saintly, but we all have our flaws.  Does she follow gossip? Is she an online troll, because no one would suspect the silent girl? A lot of GMs make the DNPC Girlfriend a Damsel in Distress, but, what if she was the instigator, due to something she posted online? 
  25. Thanks
    Scott Ruggels reacted to Cygnia in A Thread For Random RPG Musings   
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