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Scott Baker

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Everything posted by Scott Baker

  1. #2 This is clearly stated on page 151 in Champions Complete (not sure which rule book you are using). The penalty applies to all of the attack rolls.
  2. Don't forget that Cryptic Studios owns the IP rights to Champions, with DOJ having a license to continue using it--obviously I don't have all of the details. Perhaps before going down a path using Champions IP, such as the CU, it would be good to check in with DOJ. If it's all original, then never mind.
  3. Jason's seems to be trying to keep everything in sync so as many people can find the products as possible.
  4. I was always wondering why they only recruited "short" people. Either that or they loved to torture anyone over 4 feet tall. Seriously, check out the beds.
  5. Looking back at your original post, I would be remiss in not mentioning that Strike Force will be available as a PDF as an add-on the the NEW Strike Force currently funded on KickStarter. You can find the campaign here: https://www.kickstarter.com/projects/2000633882/aaron-allstons-strike-force/description.
  6. These are also available through drivethrurpg, so I figured the OP had seen them.
  7. Again, the first issue to overcome is rights to the products. Champions/Hero has gone through multiple hands over the years. And, as a consumer, I have no idea what those original contracts included as far as rights. Or if/how those rights transferred as the IP was sold. Even some (all?) of the original (playtester) characters are owned by the original players, and would need to be licensed separately. This is not likely to be a money-making proposition. So, while I don't speak for DOJ, I'm pretty certain this won't happen as a company project. I can't imagine they would object if you wanted to take on the task yourself though.
  8. The early editions were never in PDF format. I'm pretty sure that Susano mentioned in another thread that Jason is working on getting 5E, and possibly 4E materials available. Earlier editions may be problematic based on who owns the rights to each title, etc.
  9. Just curious. Did it seem to be negative towards 6E specifically? Or just that it was Champions/Hero?
  10. The average roll per die is 3.5, not 3. You might be thinking of standard effect. So 6 * 3.5 = 21 points. (Note: I'm not looking to get into a debate/argument over the fact that you can't roll a 3.5 directly on a die. Just covering the math.)
  11. And it just passed the 60% mark heading towards 9 hours live.
  12. I have people that do that for me. I'm a people person d****t!
  13. Maybe start by looking at the 2 page conversion document (it's p20-21 in 6E1). It was published as a separate PDF which Spence uploaded after the board changed over. http://www.herogames.com/forums/files/file/154-sixth-edition-character-conversion-summary/
  14. The things I mentioned are what made it playable. Your circumstances are not going to match my specific play experiences, so telling multiple tales of specific builds outside of the context of the GM, Players, the other PCs, and the campaign really doesn't tell you anything.
  15. You're looking at the same basic discussion as with having followers. [short pause while I read ghost-angel's post] -- I agree with his post. Just note that without an advantage it would take 16 full phases to create the 32 duplicates for ghost-angel's character. These sorts of factors will affect the possible disruption presented by the power. Something that people seem to constantly forget is that each duplicate is their own person, perhaps radically so depending on how the duplication is bought and the duplicate is built. So it's not always appropriate to treat them as single-minded groups, or that they'll always do what the base character wants. With the right GM (and other players), this can open up a lot of role-playing possibilities. One more thing to consider is that "duplication" can also just be the special effects of other powers. If having multiple characters running around is too unbalancing play-wise (i.e., equal time for players), powers with the special effect may work for the concept as well. Edit: As far as the GM should be concerned, they need to account for any duplicates just like they would if the group had those additional characters as PCs.
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