Jump to content

Scott Baker

HERO Member
  • Posts

    1,738
  • Joined

  • Last visited

Everything posted by Scott Baker

  1. You can find this information under Power Modifiers on p.94 in Champions Complete. (Short version..."What Steve said.")
  2. You wanted to know what people thought was appropriate. I pointed you to the rules that address that (so they're appropriate from the game designer's perspective). So yes, it was your question.
  3. Is this about the Tree Bond spell, or something else?
  4. In CC, Injury doesn't need to specify anything about negative body. It states there are normally no penalties for losing body. The next section on Death talks about the effects of negative body (i.,e., bleeding out and dying). Check the rules for Impairing and Disablement if you want to add penalties for taking body damage.
  5. You really seem to want to belabor this. Lets go with uncontrolled powers use END from a pool and Recovering costs no endurance. And there's that big old Stop Sign on the advantage cautioning GMs to look out for abusive builds. So, never in my game. Cue the reply about adding the Costs Endurance limitation to the REC....
  6. 6E2 37 states "Attack from behind (Surprised)" to give the DCV penalty. CC 137 covers it under Surprised and gives examples of when someone may be surprised, including being attacked from behind, but not if an attacker moves behind someone to attack them (my paraphrase).
  7. That's not how Mobile Perception Point works. It only moves at 12m and you pay +5/2x after that. It most definitely doesn't rate a limitation.
  8. Nothing. That's Rules As Written (RAW).
  9. As IndianaJoe said, it's the same format as in 6E Champions. Just a note: the 2 templates you mentioned are actually called Caped Detective and Themed Gadgeteer. Both of those templates have 2 options for attack powers, so that I think that would be the biggest limit if you wanted to generate a lot of these archetypes. But again, that's similar to the original templates in Champions.
  10. Or, as from sources (since I don't speak Latin myself) -- natale domini. Natale is Christmas (likely derived from natal since both involve birthday).
  11. Depending on your interpretation, that might fit, although not literally. Natasha <- Natalia <- Natalie -- which apparently comes from the Latin for "Christmas Day". Nathaniel <- Nathanael -- Hebrew for "God has given".
  12. The file is fine. Whatever browser GoldenAge used to download the file renamed it as an XML file or just took off the extension and the OS looked at the content to determine what to do with it (and from the other post in the HD forum, it looks like this is a Mac). There may be a difference in that for Mr F you linked to the download page for the file. The SS link goes directly to the file itself. @GoldenAge: rename the file to have a .hdc file extension.
  13. I recommend The Ultimate Vehicle (http://www.herogames.com/forums/store/product/433-the-ultimate-vehicle-pdf/). It's covers creation of vehicles rather than just a bunch of vehicle stats. Of course, if you want to post your build of the ship you described, I'm sure others will jump in to discuss every last detail of it.
  14. I'm not particularly new either (and I lurked for a long time before I signed up here). How did you come up with your 'handle' (forum name)? My name is my name. What was the first tabletop RPG you played? Dungeons and Dragons Basic Set (1977) What was the first tabletop RPG you GMed? Dungeons and Dragons Basic Set (1977) What are you currently playing/GMing? I play and GM Champions.
  15. Sure. That's why they're called Roll Playing Games. Right?
  16. Bolo has it. As for the V-Jet, the OCV and DCV are indeed 20 each. That's a misprint in the book. The characteristics do total 160, with the correct values of 20 and 20.
  17. I was only noting that Christopher did state his position about copying things (i.e., mechanics) too closely (from his perspective). I was not judging the correctness of anyone's interpretation of how they want to build shields.
  18. Well, he did say something about it in the original post... That doesn't mean there aren't multiple ways to do things of course.
  19. I still have some dice that I think of by the name of the character they used to represent on the map.
  20. And sometimes adaptability to change. Change is hard, Rather than showing a perceived weakness that the change is hard to understand or that it just doesn't gel with a person, they often then express their preference or state that something, "worked better before." This can also be influenced by a person's comfort level with computers/technology. I'm not saying this is you Pattern Ghost, or an absolute. Just another facet. I deal with this sort of stuff for a living, and see these things even from the so-called "experts" in the organization.
  21. Per CC 27, HTH is 8, Swords would be 3 (as all bladed weapons is 5).
  22. So the skill levels apply to martial maneuvers (granted by the Martial Art skill you purchased). They do not apply to non-martial art maneuvers just because you are using a sword (which I assume is a weapon element for the martial art).
  23. True. (CC 27) The skill levels steph mentions appear to be for the martial art (which happens to use a sword), not the sword itself.
×
×
  • Create New...