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Scott Baker

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Everything posted by Scott Baker

  1. This. If the PC was actually out of combat and the villain was ambushing them, I might use the speed-based DCV.
  2. Reference 6E1 296. It depends on what action is being taken.
  3. The basic concept to understand is that the phases are not simultaneous. While both characters act in the same segment, whoever goes first gets their action (phase), then the other person. It is perfectly valid for a character who goes first to move out of the range of an opponent, even if that takes their full phase to do so. Hyper-Man's explanation is spot-on.
  4. http://www.urbandictionary.com/define.php?term=murderhobo
  5. There are a lot of threads about this topic. Try searching on google using: site:herogames.com roll high versus roll low I seem to remember there's a thread that went into the math quite a bit, but don't ask me which one(s). Non-statistical reasons to not do this: Now you have to translate everything in every book, so it makes it much harder for players to just look something up (even if you can do it yourself). If you're teaching the system to new players, this isn't just a simple house rule. Hero Designer doesn't work this way (shameless plug for Hero Designer--no I didn't write it and get no financial gain from it)
  6. Totally true. Never post when you're sick.
  7. Having a higher ego increases DMCV and helps against mental powers that have effect levels based on multiples of EGO, it has no effect on straight attacks such as Mental Blast. Or any attack with AVAD Mental Defense.
  8. Interesting read that covers where the new shows are: http://www.ew.com/article/2015/11/27/deathwatch-renewed-canceled Given those numbers, Supergirl still isn't, "near the bottom." At least not yet.
  9. There's nothing in TUM about civilizations, etc. Rules for entering, affecting, sensing, etc. Nothing about the inhabitants.
  10. It does: (CC 129) "The multiplier applies to the damage or effect before any defenses."
  11. Steve's answer here: http://www.herogames.com/forums/topic/92360-negatively-adjusting-defensive-powerscharacteristics/?do=findComment&comment=2466163
  12. The question came up over in the Hero System Discussion forum about when to apply power defense against an adjustment power being used to negatively adjust a defensive power (or characteristic). On 6E1 141 there is the example of Leech having a 6D6 Drain against an unnamed defense. Leech rolls 6D6 and halves the total to determine how many Character Points of the defense are drained. The question that has come up is whether to apply Power Defense against the full 6D6 total, or against the halved amount. We are aware of the specific rule regarding draining Power Defense itself on 6E1 272. Specific example: Leech has a 6D6 Drain BODY and rolls a total of 18. He attacks Poor Unfortunate Soul who has Power Defense 10. Apply defense after halving: 18 / 2 = 9 points. 9 points - 10 power defense = 0 BODY drained. Apply defense before halving: 18 - 10 power defense = 8 points. 8 points / 2 = 4 BODY drained. Which option is correct? Thanks. Edit: changed to a numbered list since my letters were interpreted as emoji. And remembered my manners.
  13. That's a specific direction when draining the defense that applies to the power. In general notice that determining the amount of damage is done before determining the effect of the damage (that's even how the rules are layed out). I'll certainly post the question.
  14. Thanks. I thought it might be that picture.
  15. This isn't any different than other damage modifiers. If I haymaker, I add the additional damage before applying defenses; I don't apply the normal damage and then add the extra after defenses have been applied. (Yes, I know this is an damage increase rather than a decrease.) Also, check the Leech example on 6E1 141. You roll the damage. You halve it. The results get applied. Which is where defenses come in.
  16. It's in your cache. I dug into where that link goes and their server is floating belly up in the fishbowl.
  17. The effect of the power is halved, so reduce the points before applying defenses. This is not the same as Damage Reduction which works on damage past defenses. Side notes: Looking at your calculation, remember that rounding is normally in favor of the character, so 3.5 rounds down to 3 (if that were the calculation to be used). Looking at the player's calculation, I'm not sure why the point through defense is being divided by 2 again.
  18. I agree. That's really the reason to separate out the 2 types of damage.
  19. It was more of an explicit call out in 5E. The RAW (at least in BBB which I had at hand to look at) seem clear in the effects of damage (stunning, knock out, death) and make no mention of not being able to function at negative BODY. That's how I've always played it clear back to 1E.
  20. Fantasy Hero is a genre book for Hero System 6E (available in PDF). It is not the same as Fantasy Hero Complete--which is a combination of 6E rules and Fantasy campaign information in one volume.
  21. Fantasy Hero has a list with prices. Barring that, I would say you can really use any list you might have available. You just have to base your economy around whatever assumptions that list was built on.
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