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Posts posted by Khas
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On 7/17/2021 at 3:06 AM, Christopher R Taylor said:
Very nice! I have seen several gaming websites give very positive reviews, and that makes me happy, maybe more will hear about it.
Interestingly enough, going around the internet, Hero has a really good reputation still and is admired as a game company
I've bought it and waiting for the POD, very good, very well thought, easy to grab and play and can be expanded with the core rules of needed.
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Thank you all for the help and inspirational contents, it's very useful!
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7 hours ago, Jhamin said:
Im very interested in the Patreon concept for Sectional Books. I like the concept a lot but my initial thought would be that if I have a choice between buying the individual sections and a complete product with art (even b&w art) I would generally wait for the "complete" product. I'd hate to see this idea fail because people are holding out for the final book.
If there was a Patreon structure that would let us pay as we go for sections and then reward backers with the complete version later (or let us "upgrade" our digital versions for a nominal fee) that would be ideal. At this point in my life I'm more interested in the digital versions than physical ones anyway.I really second this, I wouldn't like to buy the sections twice or to be forced to wait for the finished book. Something letting me to buy the sections as they are released and then "upgrade" to the finished book would be perfect.
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1 hour ago, steriaca said:
I'm use to "add the complication points" with 4th edition Champions. For me it is just easier to think that.
Yes I thought so, that's why I specified "in 6th".
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2 hours ago, steriaca said:
I would say try 300 point characters as 250 main points and 50 complication points, and then put in a note for players and game masters that the point level is not the normal one, but used to create simple characters for teaching use. The normal is 475 points (400 from main points and 75 from complications).
If this is even too much, do 200 main points and 50 in Complication points.
Don't forget to build the villains the same way.
Agree with starting at 300pt making clear that this is a low-powered superheroic level.
But in 6th of you you don't add complication points to the main points, if you have 400pt with 75pt of complications, you still have a 400pt character
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20 minutes ago, steriaca said:
There is only the information in The Mystical World. Nothing has been published which expands Babylon.
Ohh, I was hoping for a different answer but thanks 🙂
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Hello! I was reading about Babylon in The Mystic World book, it's a great dimension and setting, there you can find whatever has been imagined by the mankind and more.
I was looking for an expansion, deepening, article, adventure or something with more informations about the city or the dimensions where it is, can you help me?
Thanks!
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At page 58 6E1 it says that combat condition is for skills not normally used in combat, for me magic (skill power) is a skill used in combat, so I don't apply the negative modifier
- mallet, Ockham's Spoon, Ninja-Bear and 2 others
- 5
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22 hours ago, Steve said:
Volume I in softcover is currently available on Amazon, but I don’t know how many copies they have. Volume II is also available, but it is running out.
Thanks, I already have those book but I hope removing the POD wasn't intended, beacause on drivethrurpg it is sold as a bundle at the same price and POD is better if you live in Europe or you need shipping.
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There is one at page 94 of the hero system basic rulebook
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On drivethrurpg the POD option for the 6E1 book disappeared, and looking at the comments it's since August (while the POD for 6E2 is still there), there is a reason our it is an error?
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7 minutes ago, Beast said:
from champions complete
pg 151A successful Move By does half of the character’s regular
STR damage plus (velocity/10)d6. The attacker himself takes
one-third of this damage (both STUN and BODY; appropriate
defenses apply).
• When a character performs either Maneuver with a
weapon, halve the character’s STR for purposes of the
STR Minimum (calculating extra damage or DC/OCV
penalties), and apply the damage normally taken by
the attacking character to the weapon instead.• Hand-To-Hand Attack damage adds to either
Maneuver if (and only if) the GM believes it makes
sense based on the Special Effects of the HA and the
Maneuver. If it adds, it adds to the overall damage (so
it isn’t halved along with STR for a Move By, and it
affects the damage the attacker himself takes).MOVE THROUGH
(½ Phase; -v/10 OCV; -3 DCV)
Allows a character to attack at the end of a move by running
right into his target. If the attacker misses his target and has
meters of movement remaining in his Full Move, he keeps
traveling in a straight line; he may decelerate if he wishes. If he
doesn’t have meters of movement remaining in his Full Move, he
ends his Full Move at the target’s location.
If the character hits his target, he does his regular STR
damage plus (velocity/6)d6. The attacker himself takes one-half
of this damage (both STUN and BODY; appropriate defenses
apply). If the attack did no Knockback, then the attacker takes
the full damage instead (it’s like running into a wall).
If the attacker hits the target and doesn’t do Knockback,
or he hits the target at the end of his Full Move, he stops at the
target’s location (directly in front of the target). If he hits and
does Knockback, and has meters remaining in his Full Move, he
has his choice of three options:the 2 big book suffer from too much example bloat
CC boils it downThis is very useful!
"When a character performs either Maneuver with a
weapon, halve the character’s STR for purposes of the
STR Minimum (calculating extra damage or DC/OCV
penalties), and apply the damage normally taken by
the attacking character to the weapon inst ead."
Do you think that this quote means that the STR is halved only for the minima and not for the damage counting?
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14 minutes ago, Greywind said:
Because of the velocity added to damage.
Ok but without a weapon this works differently, you halve the STR only with a Move by, with a weapon you halve also with a move through and with an object used as weapon you add STR only with a Strike
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3 minutes ago, Beast said:
you only 1/2 the str for a move by
it is full strength for a move through
only when doing a move by
"If a Move Through is performed with a HTH weapon or HTH Killing Attack, divide the character’s STR by 2 for purposes of calculating extra damage or DC/OCV penalties based on the weapon’s STR Minimum."
This is written at page 72 6E2 under the Move through maneuver, and that's really strange for me
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1 hour ago, Beast said:
adding weapon damage from something you pick up off the battle ground in a supers game should not add any damage to your move by/through(sfx might convert to a killing attack)
in any other genre, you can only double the max damage of the weapon
Ok thanks, that is how I understood the rule.
And with a proper weapon, the STR is halved also without a minima as I read it (so it works this way for supers too), what do you think?
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1 hour ago, archer said:
If the object is large enough, using an object could protect you from the target's damage shield. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your Damage Shield likely isn't going to affect me through a mile of rock.)
If the object is large enough, it could be counted as an area of effect attack. (If I perform a Move By while holding my asteroid, the GM has a good chance to rule that your need to at least try to Dive for Cover in order to avoid being hit by a mile-wide asteroid.)
I don't really play 6e though I've read the rules. Maybe someone else can help with other questions.
Ok those are reasons for using an object ad weapon, but doesn't help me with my questions nor tell me if my interpretation is correct, but thanks for trying to help
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Hi all, I started playing Hero about two years ago, I've been here reading, taking taking inspiration and learning how you lead the game, so thanks.
How did you come up with your 'handle' (forum name)?
It is the mangling of a name from Baldur's Gate
What was the first tabletop RPG you played?
D&D in '92-93
What was the first tabletop RPG you GMed?
D&D 3.5 many years ago but I didn't GMed often
What are you currently playing/GMing?
I'm GMing a Champions game it's about two years and I hope I'm going to play soon
I arrived to Hero after becoming bored of the d20, so I searched for a game I could like and enjoy, I first found GURPS but after learning the basics and running a short game, I understood I didn't like it, and then finally I found Hero. I'm a big fan of this system, it's so good and grants so much freedom.
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Hi,
maybe it's an old question but I've searched for a response in the forum but didn't find it.
Looking at the rules for adding damage it says:
"When a character performs a Move By/Through (or other movement-based Maneuver) with a weapon, divide his STR by 2 for purposes of calculating extra damage or DC/OCV penalties based on the weapon’s STR Minimum (6E2 199)."
And in the chapter about using objects as weapons it says:
" Improvised weapons typically can only increase
a character’s Normal Damage in HTH Combat when used with a Strike Combat Maneuver. If used with some other Maneuver, they just let the character hit the target without having to touch it (unless the GM or some other rule says otherwise)."
If it works as I intended, looks like you have a very little advantage (if there is) in using a weapon with Move By/Through and looks like a strong character has a greater effect comprared with one that uses a focus (weapon).
Furthermore you can't add damage using an object (like a car) and smashing it on the enemy using Move By/Through.
So my first question is if my interpretation in correct, the second is why there is such approach and the third of you use this rule (and if it works) or modify/ignore it.
Thanks
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1 hour ago, tombrown803 said:
I'm 46, so I am younger 😝
38... Seems I'm a baby here 😄
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On 7/6/2020 at 10:07 PM, pbemguy said:
I barely know my sinestra from my destra, but how are you running the campaign? (email? messenger?)
Actually via skype and roll20, normally at the table. Roll20 works surprisingly well for keeping track of body, stun, endurance and status (like stunned, prone, 1/2 dcv etc)
I've run a big fight with 25 mid level enemies (weaker than PCs but not so weak) and went fine
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Related to this I have a question, as written in the fantasy book, incantations and gestures start at the beginning of the segment. Since this is written in a genre book describing "fantasy limitations" and not in the cores, do you think this is a genre rule (or suggestion) or this is a clarification valid for any genre?
Thanks
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Thanks all for the replies and ideas, i'll look into the sources you suggested. Set a proper degree of technological evolution coherent with the described world is not an easy task 😊
Random thought: Increasing experience gained
in Champions
Posted
I think you only need 100-1500pt for being a top end character, but increasing the adventure reward seems a good idea, along with enhancing a bit the xp per session.
If you want a run from 400 to 1500.