Re: Algernon Files 2.0 previews
Not exactly, as OddHat notes. Remember that Magog can generate an extra 4d6 with his Combat Skill Levels (sort of the equivalent of doing an M&M Power Attack), and that he has Find Weakness, which can drastically alter the damage. Also, when you get to higher levels, in M&M an extra point of damage is just an extra 5% chance of knockout, but in HERO, once you get past campaign defense levels, the extra d6es all go straight to damage, making knockout MUCH more likely with each added d6.
That being said, I generally added 25% to damage levels, and 50% to defense levels, but each character was statted from the ground up, with whatever made the most sense at the time.