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The Suave

HERO Member
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Everything posted by The Suave

  1. Re: Stretching You don't really need to add Growth unless you're going to be using AOE fists against other people while you're grabbing the guy. Actually that sounds pretty cool.
  2. Re: Monster Hunting Stranger Was this a campaign?
  3. Re: Urban Fantasy Setting: Here There Be Monsters So did you decide not to give Joe and Jane Mundanes one level of Suppression, contingent on not being exposed to the Supernatural world? I really liked that idea, personally, it made sense why Supernaturals* tend to be on the outskirts of society. It's also a kind of badass version of the idea that Mundanes don't see the supernatural events around them, because they can't, or they refuse to. It also speaks quite nicely to the idea that supernatural beings don't have power unless you believe in them (mostly used with gods), which I tend to like seeing in settings, but that's personal preference. *We really need to come up with a name that the Hunters call supernatural prey, kind of like in WWZ the soldiers called zombies Zack. This is pretty arbitrary but I find that a little Hunter slang can really flesh out a world. Though sometimes it just gets in the way.
  4. Re: A somewhat minor question concerning armor/Resistant Protection Wouldn't you just build a Life Support with an OIF similarly defined as "Self contained breathing/closed off from air/liquids."?
  5. Re: Need help with a name I don't know how hard Raven was to squeeze into 300 points, and this is mostly for my own benefit but: Isn't it true that if you pay points for something (like the discs or the bullwhip), you don't have to pay for WF: That Thing? You might be able to save a couple of points that way, and spend them on something else. Like I said, he looks solid so you probably don't even need to, I'm mostly just asking for my own knowledge.
  6. Re: Forwarding summon commands I can definitely see summoning a Fire Elemental who's main deal is that he uses firelings to do his bidding. I guess if you summon a middle-class Demon, who, to help with his orders, brings in an imp to help out, do you get to boss the imp around? I say it's a setting/situation question, not a rules question.
  7. Re: Urban Fantasy Setting: Here There Be Monsters Exorcism looks pretty solid. Can your "success levels" be reduced to lower than 0 by failed rolls? In your example with Blaise, he fails his first roll, giving the target 2 levels of success against him, if he had any successes, they would have dropped by 2, because he didn't have any, is he dropped to -2? I hope not.
  8. Re: Dwarves, Elves and Hobbits Need Not Apply! To keep out stray particles, same as eyelashes.
  9. Re: Dragon-riders of Pern I guess by "two PCs" I was talking about each player having two full characters. Really though, that's the same as buying a Follower and the GM saying "okay you pretty much mandate what they do."
  10. Re: Plea for resource help. Only 35 points in Disads? What's a High-Powered superhero?
  11. Re: Dragon-riders of Pern I suggest you FIGHT TO THE DEATH! But really, I would love to play in a campaign set in this world, even if only for a short time. I'm confused though, if one might get two PCs, the Dragon and the Rider. I've played under GMs before that allowed you to pretty much dictate what your bought Follower tends to do, but other GMs I've seen will take control of the Follower completely (keep in mind, that they do tend to stay in the Follower's "character"). Thoughts on this?
  12. Re: Do you give differing accents to fantasy races? Come to think of it, Dwarves are always Scotts but do tend to be more Norselike in their weaponry. (I use the word "always" loosely.) I want to play a Dwarf with a claymore.
  13. Re: What skills are necessary for a trial? I would allow one relevant skill (Persuasion, Oratory, Interrogation, KS: Law) to be a complimentary skill roll to PS: Lawyer, depending on the situation (Closing comments, Questioning a witness, Citing a law, respectively). You could also do it the other way around (use PS: Lawyer as a complimentary skill roll to another relevant skill for the situation). This is, of course, if you are actually roleplaying the courtroom scene (which I assume you are). Otherwise "You go into the courtroom, roll PS: Lawyer to see how it turns out."
  14. Re: Dwarves, Elves and Hobbits Need Not Apply! Furry Hero?
  15. Re: Do you give differing accents to fantasy races? Thus why I spelled it with a lowercase "L" the first time around. I've actually done more than a little academic work on what should and should not count as "literature with a capital L" and you'd be surprised how much scholarly effort has gone into analyzing these ideas about High and Low Culture and what constitutes Literature and Art. Especially considering that almost every book on the Five Foot Bookshelf is written by a white, western male. It's a very interesting subject but unfortunately not the topic of this thread. /offtopic P.S. Also I just remembered that my first post was intended to be a joke. That's what I get for taking Comparative Literature classes for fun...
  16. Re: Do you give differing accents to fantasy races? American literature*, creating memes since before the internet! *Or Literature if you prefer, depending on your opinions on the subject.
  17. Re: caltrops Drain Running, AOE.
  18. Re: Assuage my fears about the complexity If crunchy stuff is your cup of tea then that helps a lot! The way I get people into the system is I run a game for a group, and I build their characters for them. I have them give me a concept and backstory and then I create the character sheet. Actual gameplay in Hero is not all that complex, but character creation and power building definitely can be! Once the players have sheets in front of them, but before the game starts, I go down the character sheet and give them a brief overview of what each stat means, how skills and skill rolls work, and a basic idea of combat flow. Then, as we go through the first game session I make sure that there is plenty of time and opportunity for question asking. By going over the system and sheet beforehand, the players get a foundation for the ruleset and game flow. Then by playing through a session, things start to click and in my experience it goes very smoothly. The idea is similar to that of "doing assigned reading before attending class." You have a basic idea of how things work, and anything that doesn't quite make sense is explained in application. A good way to ease them into character creation is when it comes time to assign and allocate experience points. I've found that most players will take to the system very quickly and most are very excited to begin creating their own character sheets.
  19. Re: How many Combat Luck for Mousquetaires ? The "lamp" you're talking about: I believe you are referring to a chandelier. Also, keep in mind that Riding as a skill is entirely different from Transport Familiarity: Horses (or Equines, if you prefer). The TF is probably an everyman skill (or in your case, an "implied" skill). Basically the TF gives you the ability to get on a horse and go from point A to point B, maybe even very quickly. As far as Riding as a skill, it's more for combat oriented things, or difficult riding maneuvers. It's essentially the difference between being able to drive a car (which is a TF), and having Combat Driving. I think not giving everyone a Riding skill is entirely doable, but I do consider horseback tricks to be very Swashbucklery, so I do tend to give my fencers Riding.
  20. Re: Fantasy setting book in 6th edition? Ah that's where my confusion was founded. FH6E is in, setting books not so much.
  21. Re: Fantasy setting book in 6th edition? It has yet to be released. I just tried to do a quick search to find where Mr. Long posted an approximate release date, but I either dreamed it, or my search-fu has failed me. I'm under the impression that the 6E Fantasy Hero will be released sometime in 2010. As I type I am starting to second guess myself and Mr. Long may have put Fantasy Hero on the list of things that are more conceptual, and less likely to get a 6E reprint. I think he's printing it though... Either way, you can easily use the 5E Fantasy Hero (especially if someone more knowledgeable says 6E won't be released!). You would need to convert the 5E character sheets, but really it shouldn't be that big of an issue. Feel free to PM me if you need any help with your Fantasy Setting!
  22. Re: Firefly Hero (reprise) I played in a game set in the Firefly universe, GM: Manic Typist (on these boards). I don't know how much conversion work he put into it, we mostly just built our own crew along the lines of Space Western and went from there. You might benefit sending him a PM, but again, I don't know how much adaptation was involved, we mostly just took the flavor and seasoned to taste.
  23. Re: How many Combat Luck for Mousquetaires ? I seem to remember seeing other builds buying 3-point levels for use with their entire Martial Art, but honestly I'm probably wrong, and 5-point CSLs would be the correct ones to buy, in which case I would have dropped it down to a +2.
  24. Re: New friction(less) power Why don't you build the power as Stretching, only for using disarm maneuver?
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