Jump to content

Theron

HERO Member
  • Posts

    1,325
  • Joined

  • Last visited

Everything posted by Theron

  1. Theron

    6E Mess

    Re: 6E Mess Man. I mean, it's your game, YMMV, and you can run it how you like, but I'm so glad you're not my GM.
  2. Re: Black and White I just grabbed the sample for my Kindle. I'll try to squeeze it in between new Malazan books, of which I have several.
  3. Theron

    6E Mess

    Re: 6E Mess Recognizing that your game is your game and what works for you isn't going to be what works for me, the problem with making it a Limitation is that it becomes very hard and fast. To my way of thinking, Limitations cannot be overcome through roleplay, whereas Disads can. So, unless the kid's school has power dampeners installed, I can't see that as a valid Limitation on the power. A Social Disad, certainly, and one that would likely net more points for the character than a -1/4 Limitation. YMMV, ONVISOH, etc.
  4. Theron

    6E Mess

    Re: 6E Mess Quoted for truth. That's a textbook example of a Disad.
  5. Re: Public Domain Super Heroes Amazing Man recently turned up in the pages of Marvel's "Immortal Iron Fist" as John Aman, one of the champions of the Seven Immortal Cities of Heaven. Of course, they don't actually SAY he's Amazing Man, but it's pretty obvious. Also, for those interested in public domain Golden Age heroes, Ken Hite's Adventures Into Darkness makes use of quite a few. He takes the characters and spins for them a fictional publishing history under the helm of none other than H. P. Lovecraft. It's pretty crazy stuff.
  6. Re: The Resurrection of Dr Ruby!
  7. Re: Online RPG character generator from Champions online?
  8. Re: "Superpowers" novel Devil's Cape was quite good. On the other hand, I very sincerely DON'T recommend Captain Freedom by Gabriel X. Robillard. Mr. Robillard is a web humorist who writes for McSweeney's and Comedy Central. Captain Freedom, subtitled "A Superhero's Quest For Truth, Justice, And The Celebrity He So Richly Deserves" is his first novel. Despite a glowing cover blurb by Christopher Moore, this is not a very good novel. Nor is it a very good work of humor or satire. The plot, such as it is (the memoir of a superhero forced into retirement by his corporate comic book masters) is weak. The main character is an unlikeable d-bag, which I suppose is actually the point of the book, but it makes large swaths of it a very painful read. The best bits are those which are more or less pure throwaway, like a reference to Washington DC's Beltway being an actual magical zone that prevents the truth from passing through it. Or Clandestine, a tiny country nestled between Syria and Jordan, where wealthy people with a need to lay low tend to dwell. But most of it is the sort of superficial cheap shots that pass for satire in the "Mad TV" stripe, rather than something more cutting, like "South Park" or the "Daily Show." In fact, the whole thing reads a bit like an SNL skit that got pitched with one sentence and runs five minutes after it stopped being funny.
  9. Re: Urban Fantasy sources
  10. Re: Champions Universe questions Never heard of it, and I've been through every incarnation of the CU, even back in its implicit days.
  11. Re: A Dark Golden Age game Let us also not forget that it was the Golden Age that gave us a scene wherein the Red Torpedo piloted his sub into the Crimson Cave of Queen Klytorra. I am not making this up.
  12. Re: A Dark Golden Age game As noted, the Golden Age actually was pretty dark. There was no Comics Code Authority, and there wouldn't be until the 1950s. The heroes were closer to their pulp roots, and comics were certainly considered adult entertainment by many who created them. Personally, I recommend reading a lot of James Ellroy, particularly his "LA Quartet" and Black Dahlia. He's great at pulling back the the covers from our perceptions of a "more wholesome" time to reveal the seediness underneath. Come to think of it, a grim supers game set in the late 40s would make an interesting exercise. The heroes could be war vets, back on the home front and trying to escape from or live up to the propaganda hype generated when they were fighting the Axis. The nice thing about that is that you don't have to deal directly with the War; it's just that big nebulous bad thing in everyone's past, but it avoids the whole, "Oh great, Nazis. Again." problem.
  13. Re: 6E Superhero Adventure
  14. Re: 6E Superhero Adventure /me adds to list of things to buy at Gen Con.
  15. Re: Heromachine and similar applications And here's one just for the Gun Bunnies. It's probably more appropriate for the Dark Champions crowd, but this thread is a handy clearinghouse. Pimp My Gun
  16. Re: Mutants and Masterminds: Why did you stay/come back?
  17. Re: Confedrate Comics I disagree. The original post smacks of flamebait pretending to be edgy.
  18. Re: Confedrate Comics Understandable.
  19. Re: Mutants and Masterminds: Why did you stay/come back? For me, it came down to the familiarity my players had with the Hero System. I ran a short-lived M&M game and had a bad experience with it due to a lethal combination of system unfamiliarity and genre unfamiliarity (only one of six players knew M&M, about half knew Champions, the rest knew neither, and about half the players weren't particularly into comics). My wife (my most dedicated player) hated the wide range of possible outcomes due to the d20 roll. She liked the dependability of the 3d6 bell curve, even if it is wonky on the extreme ends. When I launched my most recent supers game, I had a group consisting of about half old players and half new, and the Hero System was the only game we all had in common (apart from HeroClix). Also, I intended to run things as much from pre-published materials as possible, and I own a LOT of Champions stuff (pretty much everything published for it since Second Edition). So, it was pretty much a no-brainer. I still admire M&M and would like to do more with it, but I doubt that's likely with my current group and I'm generally OK with it.
  20. Re: Champion's Universe or your own You're younger than me. That's all that counts.
  21. Re: Champion's Universe or your own Yeah, but you're one of them there young whippersnappers the setting was specifically marketed to.
  22. Re: Champion's Universe or your own I maintain that, without the crappy Image-style artwork, CNM is possibly the best commercially published setting that didn't come from an established comic universe. Certainly the best one published for Champions, IMO. - always liked The GUARD better than UNTIL/PRIMUS/SAT/Whatever TB
  23. Re: My Tank is Fight! by Zack Parsons According to the author, the title is actually from a song by The Darkest of the Hillside Thickets (one of the greatest geek bands in existence, BTW). It really doesn't have anything to do with the subject matter except in a most tenuous way.
  24. Re: Champion's Universe or your own Mine (currently on hiatus) is a weird mish-mash. The base of operations is Bay City from the old CNM books. But there was no Proprietor War, and pretty much all of the older established heroes are simply names I made up, since I'm intentionally running the game without a lot of history. What little history I have produced has largely linked the current city to George MacDonald's old Guardians campaign, and the Marksman is the current team's patron. Most of my bad guys are straight out of CKC and VVV, with a bit of VIPER thrown in for flavor. But I pretty much scrap any back story on them that doesn't suit my needs. In theory, there is a Millenium City, where the Champions hang out, but I've never touched on Dr. Destroyer obliterating Detroit. It's just assumed that Millenium City is Detroit's "superhero name," like Bay City is San Francisco's.
  25. Re: Mind Control EGO+10 and EGO+20 Examples +10 from my most recent game: "Clearly, I am a greater danger to you than [Other Hero]. You should attack me, hand to hand." (The character issuing the command was Desolid at the time. It kept the attacker busy while the other hero took him down.)
×
×
  • Create New...