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Neverway

HERO Member
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Everything posted by Neverway

  1. Re: More space news! Neutrinos still faster than light: http://www.guardian.co.uk/science/2011/nov/18/neutrinos-still-faster-than-light?newsfeed=true although they're still holding out for clock irregularities.
  2. Re: More space news! It looks like they've been making these measurements for three years, so if it is a glitch, it's probably not instrument error. I'm not going to be holding my breath, but I'm definitely looking forward to Fermilab's results when they try to replicate the phenomenon. http://arxiv.org/abs/1109.4897
  3. Re: More space news! Over in the Champions forum Steve has a thread asking about the consequences of Super Tech on the world. See: http://www.herogames.com/forums/showthread.php/86694-Repercussions-of-mass-producing-comic-book-technology One of the speculated technical "jumps" is efficient, small fuel cells. With that on my mind, an article in New Scientist about new battery technology caught my eye. I'm a cheap loser who only leeches news items and that article is pay-pe- view so I went off to Google to see what was up. I found this article from late 2007 talking about research that extends the life of a Lithium Ion battery tenfold: http://news.stanford.edu/news/2008/january9/nanowire-010908.html Note that Mr. Cui is thinking about forming a company to make money off this dicovery. Another article (amongst several on the subject) has the charge life estimates down to +40% though: http://www.technologyreview.com/energy/23893/page1/ Note that Mr. Cui has now formed his company, I take this to be a good sign that the article isn’t about something that costs $10Bil and has only been seen under clean room lab conditions. More recently we see this from August 2, 2011: http://www.technologyreview.com/energy/38205/ Hopefully this means battery technology is about to step up a substantial amount to the point where small consumer electronics (phones, iPods, etc) will be able to operate for weeks between charges. Converge your tablet computer, your music player, and your phone into a single device, power it off of one of these batteries, and you'll have one of those Sci-Fi handhelds that do everything and never run out of power. Or at least a close approximation.
  4. Re: More space news! I counter with evidence of a multiverse http://www.bbc.co.uk/news/science-environment-14372387
  5. Re: Sentients native to low-gravity worlds operating on "normal" gravity worlds? Six times your normal gravity might be a bit much, but how about two to three times normal gravity? http://www.time.com/time/magazine/article/0,9171,897495,00.html http://books.google.com/books?id=sVIEAAAAMBAJ&pg=PA77&lpg=PA77&dq=raised+mice+in+a+centrifuge&source=bl&ots=ofUMfeO-GI&sig=jcQauHl3bxxvyFZ-SMAWpu4yGK0&hl=en&ei=v7g5Tr23D-fkiAKH4f3HDg&sa=X&oi=book_result&ct=result&resnum=6&ved=0CDcQ6AEwBQ#v=onepage&q=raised%20mice%20in%20a%20centrifuge&f=false Not exactly scientific papers, but at least it's information.
  6. Re: HERO System Equipment Guide Just to point out a potential problem with your printer... When my copy of HSEG arrived it had the main cover graphic in a slightly smuged white instead of yellow. Everything else about the book appears to be fine though (presuming that the two blank pages after the index were intentional). [ATTACH=CONFIG]39553[/ATTACH]
  7. Re: Future Sub Dimensions Fiddling around with a tape measure, the bottom pic measures 11cm long x 2 cm wide x 3 cm deep. Ish. That 11 cm long is a lucky break as it makes it easy to scale, just multiply everything by 4 and drop the 'c' from cm (44 m, yes?). 44 m x 8 m x 12 m = 4224 cu.m. I think I'd multiply that by about 85% (just eyeballing the shape, I am not an Engineer or a Naval Architect) for a "real" volume of 3,590.4 cu.m. Given how little of a submarine is above water when it’s on the surface and that this model doesn’t have a sail/conning tower I’d just put draft = 12 M, possibly dropping one to one and a half meters if you’re trying to make the numbers look more realistic. According to our friend Wikipedia* “A ship's displacement is its mass at any given time, generally expressed in metric tons or long tons.” Since submarines can adjust their mass by flooding or blowing ballast tanks, just figure the tonnage of a similar volume of water and assume that the ship can vary that +/- 10% (or whatever feels right, again, Not An Engineer) to dive or surface. Multiplying the assumed volume by the density of seawater (1.025 g/ml) and fiddling around getting all the measurements in the same scale, I end up with 368 Metric Tons. http://www.globalsecurity.org/military/systems/ship/nr-1-specs.htm gives the displacement of the 44 meter long research submarine NR 1 as 366 long tons, so “close enough.”. I hope you find this helpful. * Please don’t hurt me!
  8. Re: THE BOOK OF THE EMPRESS -- What Do *You* Want To See? p { margin-bottom: 0.08in; } Well, I'm not interested in the CU, so a majority of the book is of little use to me. However, if I remember correctly this is as close to Hero System Dimensions as we're likely to get so I'm really interested in a “how to build your own dimensions” section. I'd like to see advice on building dimensions, building multiverses, and gaming both. How and why to put specific dimensions in place and different ways to connect them up and the consequences of each. If nothing else, advice on how to divorce the dimensions in the book from the CU without messing them up.
  9. Re: Zero-G Martial Arts There's some discussion in this thread here: www.herogames.com/forums/showthread.php/79585-Martial-Arts-iiinnn-ssspppaaaccceee!!!-Which-style-is-flexible-enough? In post #34 clsage references this martial art: http://www.wolfram.demon.co.uk/rp_ch_om_2336_cair_b.html The rest of the thread seems to be discussion of what would work in zero-g and what wouldn't.
  10. Re: Driving Under The Radar Invisibility to the sight sense group, on vs. attempts to establish the vehicle's identity (-???). Also works great with OIF Supersuit.
  11. Re: The Lost Cover Art Caption Contests: Issue #54 "Attack of the WEDGIE!"
  12. Re: Lots of little spells I believe he was referencing "Thank Heaven for Little Girls," a song sung by Maurice Chevalier. A Frenchman. With a French accent. In France. If I haven't drained all the humor from the exchange, here's a Wikipedia link to finish it off: http://en.wikipedia.org/wiki/Maurice_Chevalier
  13. Re: Need a 1 point TK power... A Third Hand Comes in Handy: +2 Overall Skill Levels; Only when an extra hand would help (-1?)
  14. Re: AE Accurate War! Ugh ... what is it good for? (Absolutely nothing?)
  15. Re: AE Accurate War! Ugh ... what is it good for? (Absolutely nothing?) In 6e, you can only apply Accurate to a radius.
  16. Re: Kawa City Planet Kuriousei
  17. Re: Question on Aid I can't believe no-one's answered this yet. Hopefully one of the regulars will jump in here when this rises to the top of the board, but I'll give it my best shot. Everything looks pretty good, except the way you've phrased the "12 points" part. It make it look like you think your final OCV (for example) will be your initial OCV + 12. AND So OCV is five points per +1, DCV is 10 points per +1, and PD and ED are two points per +1; your final tally would look like this: Phase 2. Use Power Up, roll = 6 thus increasing OCV, DCV, PD, and ED all by 6 Active Points each (+1 OCV, +0 DCV, +3 PD, and +3 ED); expend the 4 END to use the power. Phase 4. User Power Up, roll = 3 thus increasing my OCV, DCV, PD, and ED all by 3 Active Points each (+0 OCV, +0 DCV, +2 PD, and +2 ED); total to each characteristic is +9 Active Points now (+1 OCV, +0 DCV, +5 PD, and +5 ED); expend 4 END to use the power. Phase 6. Use Power Up, roll = 3 thus increasing my OCV, DCV, PD, and ED all by 3 Active Points each (+1 OCV, +1 DCV, +1 PD, and +1 ED); total to each characteristic is +12 Active Points now (+2 OCV, +1 DCV, +6 PD, and +6 ED);expend 4 END to use the power. Note that in the first roll, there's an "extra" Character Point just hanging there for the OCV and the five for DCV are not enough to make up a full ten points required for a +1. When you made the second roll, those points added to the three rolled making four Character Points for OCV and nine for DCV, which isn't enough buy a point of either, so it's just hanging out still. Also note how rounding works for you with PD and ED this roll. On the third roll, you have seven total character points now available for OCV and twelve for DCV, enough to get +1 for each with two Character Points left hanging for each. Since you've maxed out your Aid, those points will just stay there until the first fade comes around when they'll act as a buffer being first lost. The rounding you got a break on in the second roll fails to help you on your third since the total for PD and ED is 12 Character Points/2= +6 each. I hope this helps (I also hope I didn't make any mistakes )
  18. Re: Ancient Ninja: Separating the Men from the Myth
  19. Re: New book purchases...and mini reviews... I pretty much agree with everything you said, I just miss a couple of the things that didn't get ported over. For some reason I've always wanted to play a Chinese ghost (from NH) who knows Seven Ghost Sister style, Ghost Hand style, and Ghost Eye style [1] (from the fictional martial arts section of UMA). Mostly because I'm silly and wanted to be able to call the character Ghost Ghost Ghost Ghost. Just a reason to keep the 5e books around, I guess. [1] Names from memory, I'm not near my books right now.
  20. Re: Hero In Two Pages - Complete In lieu of continual bumping of the thread, might in not be better for a couple of people to just add a link to their sigs? Preferably people who post more often that me.
  21. Re: Questioning the Multi-power Framework No, he's counting how many posts we continue arguing about it after you asked us to stop, as per GA's prediction vis-a-vis "the Hero Way".
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