Re: Working Precognition
Mind Control - This one's a little trickier. The prediction grants one use of Mind Control. The number of dice can be high, but the effect is limited to the first level, "Actions the target would do anyway." This shouldn't force any uncharacteristic behavior on the target, but simply give the recipient of the prediction foreknowledge of what the target will do. Bought as Mind Control, Usable By Others, IPE, NND (defense = anti-scrying measures?), Telepathic Command, 1 Charge, Limited To Lowest Level Of Effect. The rub here is that the recipient of the prediction must use his own ECV to hit the target. Maybe this could be alleviated by adding Trigger to justify using the astrologer's ECV instead?
Example: Theo the Thief is pinned down between two windows. Gutgrind the Guard is waiting to shoot an arrow through one of them. Normally Theo would have a 50% chance of guessing wrong. However the astrologer foretold that Gutgrind would target the left window. Theo's player rolls the Mind Control and "forces" Gutgrind to target the left window. Theo pops up in the right one and hurls a knife at his opponent.
Edit: Forgot to add that this could be made more interesting with a No Conscious Control component. So in the above example Theo can't choose which window Gutgrind will target. The GM makes that choice by whatever means he wants - randomly, for dramatic effect, etc. However, Theo's player knows which choice the Mind Control is enforcing. The SFX is foreknowledge.