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Character concepts that are..bad ideas


Hermit

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If any of you have read the "Hero Refit" thread, you will have seen the comments about one of my player's GM'ing abilities.

 

http://www.herogames.com/forums/showthread.php?s=&threadid=12532

 

He was a bit "harsh" when designing opponents to say the least.

 

(By the way, if you haven't read it, please stop by to comment, the most recent version is in my last post.:))

 

Worse than that, when the other player and I actually managed to overcome the monstrosities he threw at us, he claimed that our characters were "too powerful".

 

I think a lifetime of video gaming had caused him to have the idea that slaughtering the enemy was the only acceptable outcome.

He was peeved that we had actually managed to survive!

(By the way, if this sounds a bit immature, the person in question was only around 15 at the time, so please make allowances. ;) I did!)

 

Anyway, in a fit of pique, I designed a new character, Harmless Man.

He can hardly be accused of being too powerful, just take a look . . .

 

Harmless Man

 

Player:

 

Val Char Cost
10 STR 0
10 DEX 0
10 CON 0
10 BODY 0
10 INT 0
10 EGO 0
10 PRE 0
22 COM 6
2 PD 0
2 ED 0
2 SPD 0
4 REC 0
20 END 0
20 STUN 0
6" RUN02" SWIM02" LEAP0Characteristics Cost: 6

 

Cost Power END
15 Luck 3d6
Powers Cost: 15

 

 

Cost Skill
3 Acrobatics 11-
3 Acting 11-
3 Breakfall 11-
3 Bribery 11-
3 Bugging 11-
3 Bureaucratics 11-
2 AK: City Knowledge 11-
3 Climbing 11-
3 Computer Programming 11-
3 Concealment 11-
3 Contortionist 11-
17 Conversation 18-
3 Cryptography 11-
3 Deduction 11-
3 Electronics 11-
17 High Society 18-
1 Language: Afrikaans (Basic Conversation)
1 Language: Albanian (Basic Conversation)
1 Language: Ancient Mayan (Basic Conversation)
1 Language: Arabic (Basic Conversation)
3 Lip Reading 11-
3 Mechanics 11-
2 Navigation (Pick Something) 11-
17 Oratory 18-
17 Persuasion 18-
17 Stealth 18-
16 Survival (Urban) 18-
Skills Cost: 154

 

Cost Perk
3 Anonymity
2 Deep Cover
Perks Cost: 5

 

Cost Talent
3 Absolute Time Sense
3 Bump Of Direction
47 Danger Sense (Area: Any Area, Sensitivity: Any Danger) 18-
5 Eidetic Memory
3 Lightning Calculator
3 Lightsleep
3 Perfect Pitch
3 Simulate Death
Talents Cost: 70

 

 

Total Character Cost: 250

 

Val Disadvantages
40 Dependence on Plutonium: Takes 3d6 Damage, Uncommon, 1 Minute
30 Hunted by Mechanon: 14- (Very Frequently), More Powerful, Harshly Punish, Extensive Non-Combat Influence
30 Hunted by Minuteman VII: 14- (Very Frequently), More Powerful, Harshly Punish, Extensive Non-Combat Influence
25 Blindness: All the Time, Fully Impairing
25 No Hands: All the Time, Fully Impairing

Disadvantage Points: 150

 

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Actually, Empathy man reminds me of the guy who could give other people his Disabilities... :)

 

He was a pain.

 

Originally posted by Outsider

The Medic : He has a wide range of healing powers available, and totla commitment psych lims to alleviating injury and pain among all those he encountered. The rest of the team got pretty upset when he would start healing the villians whenever the party had them on the ropes...

 

 

Empathy Man : A powerful projective psychic with such a high degree of empathy that he took stun if anyone within 100 hexes took body, and everyone within 100 hexes takes stun if -he- takes body. Of course, if someone around him takes body when he is unconsious, his susceptibility does body to him, meaning that someone took body within 100 hexes of him, rinse, repeat. More like "Implosion Man"

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  • 2 weeks later...

I guess my personal best in this category was "Force Wall Boy". (He could generate force walls - DUH!)

 

I had this brilliant idea of layered defenses, and - of course - I had to take it to an extreme. In addition to force walls, he had missile deflection, force fields PLUS personal armor with various levels of activation rolls. (He was really paranoid about getting hurt.)

 

His one moment of glory came in his very first adventure when the arch-villian blasted away at him with his most devastating attack (a really nasty autofire RKA as I recall) AND the arch-villian's platoon of agents blasted away at him with their machine guns. Force Wall Boy just stood there and took it. Not a single point of stun got through. (The GM broke his pencil in frustration.)

 

Of course, Force Wall Boy's most devastating attack would, at most, mildly inconvenience an agent. His only hope was to wait for the other side to run out of ammo.

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Guest WhammeWhamme

Well, I might as well add in my personal low.

 

Savage.

 

Bitten by a Radioactive Werewolf... he somehow became a Werewolf *twice*...

 

This made him a Werewolf Squared , and so much more powerful than an ordinary werewolf.

 

Oh, and he had a radiation blast.

 

If I dropped the last, and made it "Mad Scientist working to create a Wolfman serum", he might be almost reasonable.

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I seem to remember one of my players being fond of Ghost Rider, so he riffed on the "Spirit of Vengeance" idea; Desolid, O End Persistent ALways On, Inherent, with a fairly feeble OAF Scythe 1D6 HKA, Affects Physical World Penetrating... some darkness and fear based powers... But really, if you took away his scythe, he was basically removed from combat.

 

Come to think of it, he was also mute, so he was sort of removed from noncombat, too.

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I kid you not...

 

Dead Ringer: Sonic Attack, always on, only when he laughs, area effect cone. Psych diasd--thinks everything is funny.

 

He was designed as a villain, but one of the guys I was showing how to play liked the idea so much that I just gave him the character altogether. Man was that chaos, for as short as it lasted.

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Re: Character concepts that are..bad ideas

 

Originally posted by Hermit

....The powerful female brick who's quote is

"Math is hard!"....

 

wait a sec--i AM running that character!! JAMIE JUSTICE--super-rich; super-strong; NOT super-smart....

 

attachment.php?s=&postid=250028

 

 

EDIT:also known as, "the NUKE-U-LER BOMBSHELL...."

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Re: Munchkin at work ...

 

Originally posted by Houston GM

....After a week of badgering me to let him play this unseemly creation, I told him Snotboy wasn't coming into the game as a hero....

 

no, but only because his mentor, BOOGER-MAN was already there!! (CUE JAZZY 60'S MUSIC!!)

 

BOOGER-MAN! BOOGER-MAN!!--DOES WHATEVER A BOOGER CAN....!

 

SPINS SOME SNOT, ANYTIME--CATCHES THIEVES, IN HIS SLIME....!

 

LOOK OUT!!!--HERE COME'S THE BOOGER-MAN!!!

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Originally posted by megaplayboy

Tech expert finds defunct Mechanon body, hollows it out, turns it into a power suit, only superficial change to appearance is to paint it gold. Needless to say, "Golden Mechanon" had the most misunderstanding fights EVER:D

 

WOW!! :eek: --how many disad points did he get for THAT?!?!?!?!?

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Originally posted by freakboy6117

oh wow i love that picture loraxxx teh jacket is especially cool

 

thanx--i dig the jacket, too! generally, she only wears it during the winter months, though....

 

....as a rule, she doesn't wear much, and when she does a 'maxim/fhm/stuff' cover, she wears even less....

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Originally posted by Kristopher

Jenny Justice might be Super Rich and Super Strong, but it looks like she could use a Super Dentist...

 

;)

 

you are now OFFICIALLY shunned!! the SHUNNING shall now begin....!!!;)

-------------------------------------------------------------------------------

good idea: the GM creating an aquatic NPC super-hero; :)

 

bad idea: naming said character--THE SEA-MAN! :(

 

worse idea: stubbornly refusing to listen to your players as they desperately try to dissuade you from sticking with this particular nomme-de-guerre; thereby causing your gaming session to come to a complete, utter, total dead stop while hilarity ensues.... :eek:

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Maybe not so much a bad concept as a poorly executed one...

 

A friend was in town recently and saw some of our Champions stuff at another friend's house -- so I ended up being called on to run an adventure.

 

He made up a tiny little dragon character that I didn't take sufficient time to look over. Until we're in combat and he uses his one attack power:

 

1d6 STUN Drain, Autofire x3, Armor Piercing x1, Penetrating, Personal Immunity, Difficult to Dispel, Half Endurance Cost.

 

o_O

 

After I boggled at that and moved on with an "oooookay", I noticed the character had 10 rPD/rED (only), 4 BODY, 20 STUN. :eek: Fortunately his DCV was so high none of the villains could hit him.

 

...And then because I was unprepared and preoccupied with other stuff going on that week, I'd put them into an adventure with morally gray choices to make. Which he ended up disagreeing with everyone else on the correct choice.

 

In hindsight, there were oh so many things we could have done differently to have made things better.

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Originally posted by Kristopher

What amazes me is that she can wield her Super Strength in those Super Heels she's wearing.

 

SHUNNING POWERS, DEACTIVATE!!:

 

besides the fact that she's mainly a FLYING brick, and much of her strength is tied into her FORCE FIELD, and the fact that no one said anything to WONDER WOMAN about foot wear, and, oh yeah, she's in a pretty FOUR COLOR campaign--she's rich enough to have shoes built which could with stand the use of her powers.....:P

 

SHUNNING POWERS, RE-ACTIVATE!!:

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Originally posted by Mayday

As I recall her daddy is rich AND she has a team of lawyers on full time duty suing porn mags and video makers if they dont give her the appropriate appearance royalties.

 

but only because alyssa milano suggested it--and she donates the money to charity....

 

also, to be quite honest, she hasn't really accepted herself as a sexual being--or an object of sexual desire, so she doesn't quite understand the whole porn thing--she likes to tell herself it's about the pretty pictures....

 

attachment.php?s=&postid=251820"

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It's kind of funny, my wife and I laugh about the amount of "justice" some woman superheroes and villains carry around in front of them. Their first superpower must be Super-Strong Back, and their second must be Super Double-Sided Tape. The fact that ol' JJ has so much of it just makes me laugh. Or retch, not sure yet.

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