Jump to content

Character concepts that are..bad ideas


Hermit

Recommended Posts

Someone once pointed out that Ironclad's main movement power is leaping, but combined with his weight, he'd probably sink into the earth afterwards ;) It was worth a chuckle.

 

 

I wonder what other concepts, backgrounds, and frameworks are bad ideas, for whatever reason... some that come to mind...

 

-The Move through specialist with +20" flight, and only 10 pd total Defenses.

- The powerful female brick who's quote is "Math is hard!"

-The luck manipulator who's bought his 10d6 luck with the side effects limitation that does a minor transform on his teammates so they get UNluck.

-A 350 pt character claiming to be the REAL Dr. Destroyer.

 

 

Okay, a bit lame, but I hereby open the floor

Link to comment
Share on other sites

  • Replies 78
  • Created
  • Last Reply

Top Posters In This Topic

I briefly had a player whose conception was that he faded in and out of reality, as did the player but thats another story. He bought every stat and power with an activation role and a link to the Body stat. His thinking was that if body didn't activate he just wasn't there and thus couldn't be hit.

 

I explained that what it meant in accordance with 4th ed. was that all his stats were at zero. I was less mature then and when he refused to change his character I had a sparrow fly into him doing one pip of body thus more than twice his body in the negative and fatal. Childish I know.

Link to comment
Share on other sites

My first version of Captain Tempest (current version posted in the Hero A Day...sorta thread, I believe)

 

Spent the better part of his two first major story arcs near death. I forgot to give him resistant defenses. Our first foes... Dex 30 spd 4 agents with 2d6 RKA blasters...my GM had played in a similar game and liked the agents for some reason. The fact that they acted before every hero was lost on him. CT spent the 80% of the fight dodging and firing off his EB on phase 10 each turn. He got hit eventually and was at 2 body when the fight ended.

Second foe was a cybernetic crocadille (different GM we revolved then) and it bit his leg off. He died from the trauma.

Link to comment
Share on other sites

A couple characters I've been submitted...

 

"Black Hole", a sentient space/time continuum anomaly. Quite powerful, but he (she? it?) had no manipulation and coudn't communicate in any known way, which made for some dull roleplaying.

 

"Alucard", a vampire PC with fatal vulnerabilities to sunlight. He bought "LS: Immunity to Radiation" and pretended this made him immune to sunlight. Of course I proved him wrong. :D

 

A few years ago I ran a strictly Silver Age campaign, and asked for PC that would fit into the mood. Four-color morals and very, very simple origins. I got a shapechanging mutant, an alien brick, a Norse god, a guy with a power armor. Standard fare. So far, so good. Enter the last character...

"Mako Dragonshark the Cyberninja": a half-Rakhasha (Indian demon of deceit), half-Dragon (of the benevolent Chineese flavour), stolen from his parents by and evil clan of ninjas. Trained in Ninjutsu, and in Buddhist exorcism for good measure. Abducted by an evil supertech corporation that turns him into a cyborg. But the implants awaken his latent psionic powers, allowing him to mind-control the whole corporation.

Notice that all of the above was pre-play background...

End result: a half-demon, half-dragon filthy rich shapechanging psionic ninja exorcist cyborg with a power armor. The character sheet was a mismatched set of cheesy power builds, mostly geared towards defense, with little or no useful abilities. Worst character ever, at least as far as I'm concerned.

Link to comment
Share on other sites

"The HR director" Any character with enough points in followers to have an army/staff of highly competent followers who have between them every skill or knowledge in the book and then some. Why spend 5 points on Detective work on Int/5 + 10 when you could double your staff and hire a couple dozen professional detectives who have it on 19- or higher?

 

"The mouth that roared" Any PC whose primary offensive power is PRE attack.

Link to comment
Share on other sites

For a one shot bored-lets-run-something-starting-in-30-minutes game we were allowed to bring any character we had ready in 30 minutes. I brought a standard brick, but one of the other players had a guy who absorbed 1d6 of electricity and turned it into Aids to Stats and Defenses.

 

We started off in Europe with that one guy rampaging around, Destroyer? Just mindless destruction. Anyway. Aid Boy heads for the nearest high power lines and sticks it in his mouth.

 

He bought the power standard. Not Resistant and had nothing at all to deal with the remainder of the multiple d6 KA.

Link to comment
Share on other sites

The Medic : He has a wide range of healing powers available, and totla commitment psych lims to alleviating injury and pain among all those he encountered. The rest of the team got pretty upset when he would start healing the villians whenever the party had them on the ropes...

 

 

Empathy Man : A powerful projective psychic with such a high degree of empathy that he took stun if anyone within 100 hexes took body, and everyone within 100 hexes takes stun if -he- takes body. Of course, if someone around him takes body when he is unconsious, his susceptibility does body to him, meaning that someone took body within 100 hexes of him, rinse, repeat. More like "Implosion Man"

Link to comment
Share on other sites

"Violet Impact".

 

The ghost soul of a samurai (male) trapped in a video game construct of a female Lara Croft zoftig icon that was sprung into reality by mysticism crossed with computer science.

 

Yet the player never dealt with the fact of a male samurai stuck in a female video game persona.

 

My character, in game, started calling her the Purple Pounder and all hope for that character was lost...

Link to comment
Share on other sites

One character I designed for a "silly game" had a magnetic telekinetic area affect attack. It could either draw the appropriate things to him or push them away from him. He also had a powerful electromagnetic force wall to protect him from the debris he pulled toward him.

 

He called himself Polarity Man and hated it when people used the first name he had come up with, Attractor/Repulsor Man.

 

I never did get to play him.:D

Link to comment
Share on other sites

Some that have appeared before me:

~The Polynesisan Superheroine, who is a poweful Telekinetic, named "Mango"

 

The Man in the Moon: Never got past the "name" stage.

 

~The sentient potato, with Dr. Destroyer as a hunted. Created in an accident involving the Good Doctor's microwave, he required periodic returns to said microwave to return his superpowers. Was a master of disguise...

 

~The Green Lantern Clone, protecting the Earth, who looks exactly like basset hound.

 

~The PC who "updated" his character to 5th edition, and "forgot" to transfer his resistant defenses. Got shot in the next scenario.

 

~The supervillain whose power was that he could control two hawks.

 

~the superhero, who ran into the above supervillain, whose power was he carried a pump shotgun.

 

The superhero team I made called the Brady Bunch. Their leader was named Alice.

 

~The Sentient insect alien, who wanted to bring his family to Earth (all 70 billion of them). PC, was, like all of his race, constantly hungry.

 

~The Bleeder: Hemopheliac with regeneration. Super hih body, normal for other stats. Member of military super team.

 

~Roo: Mutant who looked like a miniature marsupial. Watched by his mother, Kanga. no powers, just a super-genius. Gadget-pool, OIF: pouch.

 

~Battery Boy: Could absord electrical energy, and put it in his endurance battery. No offensive use of electricity, but could transfer the powers to others. Teenage brother of Electric Girl, who could project electricity, from her endurance battery, but could not recharge it. The team broke up in the first scenario, rendering both powerless.

 

~Glinda, the Good Witch: Powerful illusionist who sent out her small army of illusionary doubles to make the world a better place. She of course, stayed home and watched TV. (I regret to state that this character was mine. Her doubles eventually formed their own union, and had her committed to an asylum.) Not only was she aware of everything her doubles did mindlink/clairsentience, but each of the 16 of them had seperate character sheet, with seperate powers.

Link to comment
Share on other sites

This one only sucks because of an uncertain rules interpretation: That if you have a Damage Shield with Area Effect, when it goes off, you suck the damage too.

 

Well, someone made this character, thinking that the AE Damage Shield (always on, no less) meant he was surrounded by a 3" aura of flame at all times. It was, like 4d6 Energy Killing Attack ... unfortunately, he didn't realize that he was going to have to eat the damage when he got slugged, along with everything within about twenty feet of him.

 

Neither he, nor the guy who hit him, had any resistant defenses ...

Link to comment
Share on other sites

Munchkin at work ...

 

One of my ex-players was a bit of a munchkin. I'm moderately lenient with my Elemental Control rules (since I like to encourage tight character concepts).

 

This player sometimes tried to take advantage of this. He would come up with a set of powers that would be very powerful together. Then he would try to kluge together some hokey special effect that would allow him to claim them all as one Elemental Control. In one case, this lead him to try to claim one set of powers were "Mucous Powers".

 

After a week of badgering me to let him play this unseemly creation, I told him Snotboy wasn't coming into the game as a hero.

Link to comment
Share on other sites

For a new short campaign: GM is running a dungeon type game. The usual players have at first been told only 350 (200+150) point characters, bring 1 and 1-2 spares (or maybe 2 400s). He later interests 2 other players, former Hero 1st Ed/GURPS gamers.

 

I tell them that I expect the GM will have a highly lethal game (the 'spare characters bit') and loan them some rulebooks (FRED, CU, Champions).

 

After about 3 weeks, one of them comes up with Megaskilled Normal... NCM as his only disad, totally average stats, no powers, 14- mechanic, 31- computers (with all subskills), 31- electronics.

(This after explaining to him that 14- is exceptional skill, and 20- is godlike)

 

His avowed combat tactics are a) run away 6", SPD 2

B) use arms to surrender (although he didn't the one fight we were in so far)

 

At least so far he's having fun... and after we won the fight he hacked the base's computers in about 0.01 seconds... next session we're slated to fly to a remote South American abandoned ruin though, so I'm still trying to convince him to take his xp and 130 available disads and buy something ;). No computers for 100 miles of the ruin...

Link to comment
Share on other sites

A player in a game I ran once created a hero with 200 points in growth and 200 points in density increase both always on.

 

 

 

I had a character who's only defence was reflection of attacks focused in her gloves. She ran into a Battleax weilding villian and blew the roll. He had her -10 body in one swipe.

Link to comment
Share on other sites

I almost forgot- Tarpaulin Man

 

He was actually another hero in disguise, but his only power was an EC based on carrying a tarp. He could roll you up in it, keep dry, cover up holes he dug in the ground, or use it as a parachute. Very silly.

 

Hm, the Green Phantom. Very normal guy, dressed in a green bodysuit, carried a paint gun. 10d6 Luck and Martial Dodge.

 

Dick Dustbin, Ninja Plumber. Used toilet plungers to climb up walls, and bash evildoers. Not very coordinated or intelligent.

 

Qucky Duck-heart. A boy tragically crossed with a duck. Fights crime because he is no longer accepted by the other children. Decapitated in first adventure.

Link to comment
Share on other sites

My first Hero Ultraman put all of his abilities into his powerbands on his wrist.

 

Second fight, Utility did the "grab the OAF from the idiot player and run" gig. 12" later, he fires his wrist rocket at the now "Ultra-normal dude" and it's time to shred the character sheet.

 

I think that is the only fight the Utility ever won in that campaign.

Link to comment
Share on other sites

A few years back, I was running a kind of Avengerish/LSH game, and part of a game involved a 'cattle call' of recruits. As was tradition for LSH recruitment drives, the vast majority of the applicants had lame, stupid, and/or silly powers, except for the one who was actually a PC.

 

The guy who broke up the meeting was named 'Meteor Attractor Boy'.

Link to comment
Share on other sites

BAD BAD ideas

 

A brick grand mother with throwing shoes, a cane with damage classes, and a PRE drain..."You got a little dirt on your face...let me wipe that off"...

 

A sentient pile of clothes.

 

A sentient apple pie

 

Party Man ....had dozens of normals as followers

 

Captain Marble.....only powers were a bag of marbles

 

These all came from the same player

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Unfortunately, your content contains terms that we do not allow. Please edit your content to remove the highlighted words below.
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...