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JmOz

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Re: Show me the PC

 

Blackmoor -

 

I like your characters, especially Avalon. Cool power set, especially the open personality / telepathy vibe.

 

If I can offer you one suggestion, I think you can save some points on her two flight powers. You have flight usably underwater and flight (same number of inches) megascale, both in an EC. If you take the flight once with variable advantage limited to two possibilities (usable underwater or megascale) it would be a 1/2 rather than 1/4 adv and you would not need two 37 point slots. I have not done the math, but I bet you would save net 25 points or so. Another advantage would be that you could also pick up combat acceleration, etc. with the same build (if you want it).

 

Good work on your website. Lots of neat links, pictures and history.

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Re: Show me the PC

 

If I can offer you one suggestion' date=' I think you can save some points on her two flight powers. You have flight usably underwater and flight (same number of inches) megascale, both in an EC. If you take the flight once with variable advantage limited to two possibilities (usable underwater or megascale) it would be a 1/2 rather than 1/4 adv and you would not need two 37 point slots. I have not done the math, but I bet you would save net 25 points or so. Another advantage would be that you could also pick up combat acceleration, etc. with the same build (if you want it). [/quote']

If really looking to shave points, I think buying the base flight and then two naked advantages (Megascale and Usable UnderWater) would be even cheaper.

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Guest bblackmoor

Re: Show me the PC

 

You have flight usably underwater and flight (same number of inches) megascale' date=' both in an EC. If you take the flight once with variable advantage limited to two possibilities (usable underwater or megascale) it would be a 1/2 rather than 1/4 adv and you would not need two 37 point slots.[/quote']

 

That's a terrific idea, and it's simpler on the page (which is something I value). Thanks!

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Re: Show me the PC

 

Never?? Dude' date=' you need to find a new gaming group. Or at least recruit some new players. Or at the [i']very[/i] least, smack around the other players (metaphorically speaking) and get them to stop being such sheep. The next time you get together, try saying, "Okay, so who wants to run?"

 

 

I love my current situation: I GM one week, next week another person does, then me again. We do run two different campeigns with little to no cross overs (Everyone has differenct characters)

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Re: Show me the PC

 

These are the two characters I am currently playing. The first is from Animemun's TEEN GUARDIANS, where heroes have been turned into teenaged versions of themselves.

 

The other is from Dan Flack's Galactic Patrol, a blue, four armed, three eyed, red haired, alien named Bao Shen.

 

Pusher

Real Name- Jared Lee

Player-Carl Syphrett

Hair/eye color-brown hair, brown eyes

Height/mass- 5'8", 180 lbs.

Nationality-American

Place of birth-San Francisco.

Date of birth- May 1, 69

 

20 STR 10 pts

20 DEX 30 pts

17 CON 10 pts

15 BODY 10 pts

15 INT 5 pts

15 EGO 10 pts

13 PRE 3 pts

14 COM 2 pts.

4 PD

3 ED

3 SPD

8 REC

34 END

34 STUN

 

OCV/DCV 6/6

ECV 3

PHASES 4, 8, 12

 

Powers

Molecule Pushing powers 50 pt reserve OIHID (-1/4) 50 active/ 40 real

2u: Molecule Scatter Defense: Desolid, only to protect against physical attacks (-1), OIHID

(-1/4) 40 active /18 real.

2u: Molecular Swimming: Flight, 25", only through solid surfaces, (-1), OIHID (-1/4) 50

active/ 18 real

1u: Molecular Surgery: Healing, 5d6, concentration (-1/2), self only (-1/2), extra time 1 turn

(-1), OIHID (-1/4) 50 active/ 12 real

2u: Molecule Push: Energy blast 10d6, variable lim (-½), OIHID (-1/4) 50 active/23 real

2u: Molecule Wall: Entangle 5d6, 5 def, only to form barriers (-1), OIHID (-1/4) 50 active/

18 real

2u: Molecules Scatter: Flash 5d6 variable lim (-½), OIHID (-1/4) 50 active/ 23 real

4u: Dramatic Molecule Scatter: drain body 5d6 OIHID (-1/4) 50 active / 40 real

2u: Molecular Mastery: Transform 1d6 major transform, improved target group (+ 1),

OIHID (-1/4) Concentration (-½). 30 active/ 17 real

 

 

Life Support (self contained breathing) linked to flight (-½), OIHID (-1/4) 10 active/ 6 real

N ray perception (not through force fields, liquids) linked to flight (-½), OIHID (-1/4) 10

active/ 6 real.

 

Cost Skill Roll

3 Paramedics 12-

2 navigation 12-

2 survival 12-

3 systems operations 12-

3 lockpicking 12-

2 AK- campaign city 11-

3 mechanics 12-

6 fast draw 12-

2 WF: small arms

2 TF: ground vehicles

2 KS: geology 11-

3 computer programming 12-

3 supreme balance (no penalties on shaky ground)

15 + 3 dcv

 

Disadvantages 100 pts

Social lim: teenager 15 pts

Normal Characteristics Maximum 20 pts

Hunting Dr. Tempus 15 pts.

Social Lim: secret identity 15 pts.

Accidental change: high speed impacts 11- 15 pts

Psych Lim: never lies common total 20 pts

 

 

Characteristics Cost: 83

Powers Cost: 69

Skills Cost: 48

Total Cost: 200 pts

 

 

Bao Shen

 

25 STR 15

28 DEX 54

20 CON 20

20 BODY 20

15 INT 5

15 EGO 10

15 PRE 5

14 COM 2

5 PD

4 ED

5 SPD 12

9 REC

40 END

42 STUN

9 OCV/DCV

5 ECV

PHASES 3, 5, 8, 10, 12

 

Disadvantages

15 DF:Concealable, always noticed major reaction four arms

10 DF:Concealable noticed Blue skin

15 Watched Prometheus Protocol 11-

20 honorable

40 vulnerable 2x stun and body from electricity

15 Dependent NPC normal 11- wood chopper

10 Rivalry other martial arts students

10 Hunted: alien bounty hunters

15 secret id:alien

 

Skill Roll

2 Language Chinese

2 Language English

1 Acrobatics 8-

2 Ak: Chinese jungle 11-

2 Ak: Known Home Space 11-

15 +3 levels w/HTH combat

3 basic strike

5 choke hold

3 grappling throw

4 martial block

4 martial dodge

3 navigation 12-

3 paramedic 12-

1 stealth 8-

3 streetwise 12-

2 PS: engineer 11 -

2 PS: Starcraft engineer 11-

2 WF: Small Arms

2 WF: Common Melee weapons

1 TF: anti grav vehicles

2 TF: ground vehicles

1 TF: large spaceships

2 TF: Air vehicles

2 Survival: Tropical 12-

2 Survival: Temperate 12-

2 Survival: Deserts 12-

3 Systems Operations 12-

22 Danger Sense, all the time, any danger.

Powers

83 VPP (50 point pool) cost 25, no skill required, restricted type of powers

telekinetic/ martial art type powers

10 2 extra arms

6 immune to aging/ disease

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Re: Show me the PC

 

Here is my character, Titan, from the aforementioned Teen Champions game.

 

Titan

 

Player: John Spencer

 

Val** Char*** Cost
15/45** STR 5
15** DEX 15
20** CON 20
14/20** BODY 8
13** INT 3
11** EGO 2
15/25** PRE 5
16** COM 3
*
8/20** PD 5
8/20** ED 4
3** SPD 5
8** REC 2
40** END 0
40/46** STUN 8
*9"/15"**RUN02"**SWIM03"/9"**LEAP0Characteristics Cost: 85

 

Cost** Power END
7** Gigantic Fists: +2 OCV with HTH Combat; Linked (Growth; -1/2)*
8** Gigantic Legs: Running +6" (9"/15" total); Linked (Growth; -1/2)* 1
4** Gigantic Resistance: Power Defense (6 points); Linked (Growth; -1/2)* 0
24** Gigantic Toughness: Armor (12 PD/12 ED); Linked (Growth; -1/2)* 0
7** Impressive Size: +10 PRE; Linked (Growth; -1/2)*
6** Quick: Running +3" (9"/15" total)* 1
21** Size Control: Multipower, 37-point reserve, all slots Side Effects (Opposite Size Effect; -1/2), Activation Roll 15- (-1/4)*
2u** 1) Growth (+30 STR, +6 BODY, +6 STUN, -6" KB, 6,387 kg, -4 DCV, +4 PER Rolls to perceive character, 7 m tall, 4 m wide), Costs END Only To Activate (+1/4); Side Effects (Opposite Size Effect; -1/2), Activation Roll 15- (-1/4)* 3
2u** 2) Shrinking (0.2318 m tall, 0.1949 kg mass, -6 PER Rolls to perceive character, +6 DCV, takes +9" KB), Costs END Only To Activate (+1/4); Side Effects (Opposite Size Effect; -1/2), Activation Roll 15- (-1/4)* 3
Powers Cost: 81

 

 

Cost** Skill
6** +2 with Football*
6** +2 with Punch, Haymaker and Grab*
3** Breakfall 12-*
3** Concealment 12-*
1** Criminology 8-*
2** KS: Football 11-*
2** PS: Football Player 11-*
3** Paramedics 12-*
3** Stealth 12-*
3** Teamwork 12-*
Skills Cost: 32

 

 

 

 

Total Character Cost: 198

 

Val** Disadvantages
10** Accidental Change: Size Changes when distracted or disoriented 11- (Uncommon)*
10** Distinctive Features: Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Unusual Senses)*
15** Enraged: Innocents Harmed (Common), go 8-, recover 11-*
10** Hunted: Frost, Ice Powered Martial Artist 8- (As Pow, Harshly Punish)*
20** Psychological Limitation: Code of the Hero (Very Common, Strong)*
10** Psychological Limitation: Falls In Love Easily and Often (Common, Moderate)*
15** Social Limitation: Secret Identity (Frequently, Major)*
5** Social Limitation: Teenager (Occasionally, Minor)*
5** Unluck: 1d6*

Disadvantage Points: 100

 

Base Points: 100

Experience Required: 0

Total Experience Available: 0

Experience Unspent: 0

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Guest bblackmoor

Re: Show me the PC

 

The first is from Animemun's TEEN GUARDIANS' date=' where heroes have been turned into teenaged versions of themselves.[/quote']

 

I like the selection of molecule-themed powers. Nifty.

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Re: Show me the PC

 

I'm actually with Arkham on this one: I have been the primary, and in many cases only, GM for my groups for the last 18 years or so of gaming. In a way, I don't really mind terribly much, I've been a GM so long I tend to get bored when I am a player. Some of the other players in my games do a one-shot, but rarely more than that so I get to play maybe once a year or so outside of the occasional con (when I usually spend at least half the time GMing anyway).

 

Would you mind if I posted a PC I might like to play?

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Re: Show me the PC

 

Ladies and gentlemen' date=' I present, across the space of two decades, my very first Champions character ever, on his original character sheet:[/quote']

 

Wow, that brings back some memories. And whoo-hee, is that a lot of Endurance, or what!

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Re: Show me the PC

 

Wow' date=' that brings back some memories. And whoo-hee, is that a lot of Endurance, or what![/quote'] Yeah, that's what I was thinking after I dug it out. I can only imagine that my GM said that END was important, so I said "Gimme a lot of that!" (It was everyone's first time with the system, remember, but we all went for it in a big way. Our two GM's bought copies of that edition of the rulebook for everybody in the group, I still have mine.)

 

 

No RSr but have a +3 with FLight' date=' Force Feild and EB. What For?[/quote'] I can only imagine it seemed like a good idea at the time. I'm guessing that I bought the pluses to the Multipower after I purchased my Force Field as Usable on Others, since (if I recall correctly) I had to roll to hit unwilling or unsuspecting bystanders with it.

 

 

Boy ' date=' that's nostalgic. You should rebuild him for 5th ed.[/quote'] Yeah, I should, but I'm not sure I know where to start.
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Re: Show me the PC

 

Let me know what you think of this char. For a full powered creatures of the night campain.

 

Night Wraith

 

30 STR 16*

29 DEX 46*

18 CON 12*

11 BOD 2

13 INT 3

11 EGO 2

28 PRE 14*

10 COM 0

10 PD 3* (20)

10 ED 5* (20)

6 SPD 17*

10 REC 0

36 END 0

35 STN 0

120 pts

 

60 Soul Powers

6u Desolidification 0 end

Soul Form

5u 3D6 AVLD AUTOFIRE 0 end

Soul Bullets –¼ no Kb

3u 4D6/8d6wStr HTH AVLD 0 end

Soul Sword –¼ no Kb

6u 21†Teleport ½ end x2 mass

Travel the Astral Plane

64 pts *

 

30 10Pd 10Ed ARMOR

10 12 MENTAL DEFENSE

7 5†Flight –½ Desolid Only

5 Soul Vision (Can see outline

of any spirit)

42 pts *

 

40 Retro Cognition

-3 Only with Dead Bodies.

Only about how they died.

Uncontrolled, Spirit of

the dead chooses to talk

about its death. Only

what spirit knows or

chooses to say.

10 pts (Total GM Control)

 

3 STEALTH 15<

3 INEROGATION 15<

3 Rituals of Death 12<

3 Occult 12<

2 Perk Recognized Occult

Expert (secret ID)

14 pts

 

* -¼ Hero ID only

AVLD vs Mental Defense

Desolidification affected by

Magic attacks / Barriers

 

Disadvantages

25 Watched by the dead

20 Code against killing

15 Secret ID Occult scholar

20 Hunted Devils Advocates

10 Distinctive Hero Id

10 Hunted by Acrhmagio

 

All his life David heard voices and saw visions of ghosts. Specialists could do nothing for him, drugs and counseling were useless. David never had any friends, he would spend most of his free time at the local grave yard walking among the tomb stones, conversing with "himself". As David grew older he took a job at the cemetery and latter at the local museum.

 

That was when the voices and visions started to get worse. Instead of merely making themselves known to David the dead now started to make demands of him. Not all the dead were content, some had been murdered, some wanted justice or revenge. David found it harder to sleep at night the voices would not leave him alone. Finally David made a pact, he would find justice for those wrongly slain, but he would not kill. In return the spirits of the dead would empower him to become a living instrument of there justice.

 

David can turn into Night Wraith at any time with a full turn’s concentration, but turns back into his mortal form if he is knocked out or if he is subjected to the proper magical rituals. While David can and does use his Night Wraith form for doing more than just the bidding of the wrongly slain, it is only by carrying out there thirst for justice that he is allowed to make the transformation.

 

Night Wraiths powers are spirit based. In Desolid form he can not cross magic barriers meant to keep out ghosts or spirits. Any magic attacks meant to harm ghosts or spirits also harm him in his Desolid form. Night Wraiths “Soul Vision†allows him to see the outline of anything imbued with a spirit, this includes all living things, most undead, ghosts, and demons, it does not include robots or any non spirit imbued inanimate objects. Night Wraiths weapons attack the souls of his victims, making them unconscious and leaving them frightened and weak when the awake.

 

David Watson is 5’ 10†160 lbs, he wear glasses and can usually be found reading a tome about burial practices in some ancient land. As an expert in the occult and in death paraphernalia David can often be found at museum and art openings with any kind of occult theme.

 

Night Wraith is 6†225lbs. He wears a tight fitting white and black body suit with a white cape and cowl that completely covers his body and face. (Think Sand man picture from Justice not law, except a cleaner look no buttons or seams, no eye holes) Night wraith wields what looks like twin colt 45’s (white) that fire ghostly projectiles that pass through inanimate objects with out harming them, and a massive white and black two handed sword.

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Re: Show me the PC

 

Here is my character that I will begin playing tomorrow. It in a solo campaign so my gm gave me more points to work with

 

Characteristics & Appearance Page

Character Name: The Vandal

Alternate Identities: Kenneth Bradley

Player Name: Chad McMinis

 

 

CHARACTERISTICS CHARACTER IMAGE

Val Char Base Points Total Roll Notes

50 STR 10 40 50 19- HTH Damage 10d6 END [5]

20 DEX 10 30 20 13- OCV 7 DCV 7

20 CON 10 20 20 13-

20 BODY 10 20 20 13-

25 INT 10 15 25 14- PER Roll 14-

18 EGO 10 16 18 13- ECV: 6

20 PRE 10 10 20 13- PRE Attack: 4d6

16 COM 10 3 16 12-

 

 

10 PD 10 0 10/30 10/30 PD (0/20 rPD)

10 ED 4 6 10/30 10/30 ED (0/20 rED)

5 SPD 3.0 20 5 Phases: 3, 5, 8, 10, 12

15 REC 14 2 15

50 END 40 5 50

55 STUN 55 0 55

6" Running 6 0 24"

2" Swimming 2 0 2"

10" Leaping 10 0 10" 187 Total Characteristics Points

 

 

 

 

EXPERIENCE POINTS

Total earned: 0

Spent: 0

Unspent: 0

Base Points: 300

Disad Points: 150

Total Points: 450

 

MOVEMENT

Type Total

Run (6) 24" [48" NC]

Swim (2) 2" [4" NC]

H. Leap (10") 10"

V. Leap (5") 5"

 

APPEARANCE

Hair Color: Black

Eye Color: Blue

Height: 6' 3"

Weight: 225 lbs

Description:

 

 

 

 

Combat Information Page

Character Name: The Vandal

Alternate Identities: Kenneth Bradley

Player Name: Chad McMinis

 

 

DEFENSES

Type Amount Notes

Physical Defense 10/30 Current BODY:

Res. Phys. Defense 0/20

Energy Defense 10/30 Current END:

Res. Energy Defense 0/20

Mental Defense 0 Current STUN:

Power Defense 0

 

COMBAT INFORMATION

OCV: 7 DCV: 7

 

Combat Skill Levels: +2 with DCV , +3 with HTH Combat

 

COMBAT MANEUVERS

Maneuver Phase OCV DCV Effect

Block 1/2 +0 +0 Block, abort

Brace 0 +2 1/2 +2 vs. Range Mod.

Disarm 1/2 -2 +0 Can disarm

Dodge 1/2 -- +3 Abort, vs. all attacks

Grab 1/2 -1 -2 Grab two limbs

Grab By 1/2 -3 -4 Move and Grab

Haymaker 1/2* +0 -5 +4 DC attack damage

Move By 1/2 -2 -2 STR/2 + v/5

Move Through 1/2 -v/5 -3 STR + v/3

Set 1 +1 +0 Ranged Attacks only

Strike 1/2 +0 +0 STR or weapon

 

COMBAT MODIFIERS

Range 0-4 5-8 9-16 17-32 33-64 65-128

RMOD 0 -2 -4 -6 -8 -10

 

 

 

 

Powers & Equipment Page

Character Name: The Vandal

Alternate Identities: Kenneth Bradley

Player Name: Chad McMinis

 

 

POWERS

Cost Power END

30 Mystic Enhancements: Elemental Control, 60-point powers

30 1) Mystic Aura: FF (20 PD/20 ED), Reduced Endurance (0 END; +1/2) 0

30 2) Mystic Speed: Running +18" (24" total), Reduced Endurance (0 END; +1/2)

20 3) Mystic Strike: HA +6d6 (standard effect: 18 STUN, 6 BODY), Affects Desol Any form of Desolidification (+1/2), Reduced Endurance (0 END; +1/2); HA (-1/2) 0

14 4) Regeneration: Healing 3 BODY, Can Heal Limbs, Reduced Endurance (0 END; +1/2), Persistent (+1/2); Extra Time (Regeneration-Only) 1 Turn (Post-Segment 12) (-1 1/4), Self Only (-1/2) 0

 

20 Mystical Resistance: LS (Immunity All terrestrial diseases and biowarfare agents; Immunity All terrestrial poisons and chemical warfare agents) 0

144 Total Powers Cost

 

 

Skills, Perks, Talents & Disadvantages Page

Character Name: The Vandal

Alternate Identities: Kenneth Bradley

Player Name: Chad McMinis

 

 

 

SKILLS

Cost Name

3 Traveler

2 1) AK: Germany (INT-based) 14-

2 2) AK: Norway (INT-based) 14-

2 3) AK: Scotland (INT-based) 14-

2 4) AK: Wales (INT-based) 14-

2 5) CuK: Ancient Civilizations (INT-based) 14-

3 6) CuK: Celts (INT-based) 15-

5 7) CuK: Vandal Barbarians (INT-based) 17-

3 8) CuK: Vikings (INT-based) 15-

 

Combat Skills

10 1) +2 with DCV

15 2) +3 with HTH Combat

3 3) Combat Driving 13-

 

General Skills

3 1) Bureaucratics 13-

3 2) Conversation 13-

5 3) Cramming

3 4) High Society 13-

3 5) Oratory 13-

3 6) Streetwise 13-

2 7) Survival (Temperate/Subtropical) 14-

0 8) TF: Two-Wheeled Motorized Ground Vehicles

 

3 Scholar

5 1) KS: Archaeology (INT-based) 17-

2 2) KS: Field Survey and Excavations (INT-based) 14-

2 3) KS: History (INT-based) 14-

2 4) KS: Mythology and Religion (INT-based) 14-

 

3 Linguist

1 1) Language: Arabic (completely fluent)

1 2) Language: Aramaic (completely fluent)

0 3) Language: Danish (fluent conversation)

0 4) Language: English (idiomatic; literate)

1 5) Language: Gaelic (completely fluent)

1 6) Language: German (completely fluent)

2 7) Language: Greek (completely fluent)

3 8) Language: Hebrew (completely fluent)

1 9) Language: Latin (completely fluent)

2 10) Language: Norwegian (completely fluent)

0 11) Language: Swedish (fluent conversation)

2 12) Language: Welsh (completely fluent)

0 13) Language: Yiddish (fluent conversation)

105 Total Skills Cost

PERKS

Cost Name

3 Fringe Benefit: International Driver's License, Passport, Teaching License

11 Contact (Contact has access to major institutions, Contact has extremely useful Skills or resources, Contact has significant Contacts of his own, Very Good relationship with Contact) 13-

14 Total Perks Cost

DISADVANTAGES

Cost Disadvantage

5 DF: Tattoos (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses)

5 DNPC: Diandre Alexi 8- (Normal; Useful Noncombat Position or Skills)

20 Enraged: when fighting Genocide (Uncommon), go 14-, recover 11-

15 Hunted: Genocide 8- (Mo Pow, Harshly Punish)

15 Hunted: MCPD 11- (Mo Pow, NCI, Watching)

20 Hunted: VIPER 8- (Mo Pow, NCI, Harshly Punish)

20 Psych. Lim.: Code vs. Killing (Common, Total)

15 Psych. Lim.: Overconfident (Common, Strong)

15 Soc. Lim.: Secret Identity (Frequently, Major)

20 Vulnerability: 2 x STUN Magic (Common)

150 Total Disadvantages Cost

Character created with Hero Designer (version 2.38)

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Re: Show me the PC

 

i cant "read" your character. Im a bit old school what does

 

50 str 10 40 50 19< mean? I understand he has a 50 str and it should cost 40pts but whats with all the other numbers??

 

Sorry he has a cope of my character on a web site that is me copying it and pasting it. I'll just post the link

 

http://home.comcast.net/~dbuhlman/Vandal.HTML

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Re: Show me the PC

 

i cant "read" your character. Im a bit old school what does

 

50 str 10 40 50 19< mean? I understand he has a 50 str and it should cost 40pts but whats with all the other numbers??

Twas old skool character sheets

 

Value----Label----Base----Pts----Total---Skill Roll

50-------STR-----10------40-----50------19- (in this case he used the < for 'or less')

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Re: Show me the PCOk, this is my very first Champions character (this is actually about 2 games in after his rebuild...he did have an EB instead of an EGO Attack). I also upped some characteristics and dumped some limitations when I converted him to FREd. There are two other versions, one after he retired from his US superteam (GuardStar) and moved back to London and another after he went through a rough patch and became a villain. Jennan CorviPlayer: Mark Crosson

Val Char Cost
10 STR 0
11 DEX 3
15 CON 10
12 BODY 4
20 INT 10
26 EGO 32
10 PRE 0
14 COM 2
5/10 PD 3
10/15 ED 7
6 SPD 39
5 REC 0
50 END 10
35 STUN 10
6" RUN00" SWIM-22" LEAP0Characteristics Cost: 128
Cost Power END
48 Gravitic Aura: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +1/2), Persistent (+1/2) (60 Active Points); Always On (Can Turn Off Power at x5 END - 30 END / Phase; -1/4) 0
17 Wings: Flight 13" (26 Active Points); Restrainable (-1/2) 3
33 Mind Blast: Ego Attack 5d6 (Human class of minds) (50 Active Points); Activation 14- (-1/2) 5
23 Joining of Minds: Mind Link , Specific Group of Minds, No LOS Needed, Number of Minds (x8) (35 Active Points); Costs END (-1/2) 3
15 Strong Will: MD (20 points total) 0
7 Armoured Costume: Armor (5 PD/5 ED) (15 Active Points); OIF (-1/2), Ablative BODY Only (-1/2) 0
Powers Cost: 143
Cost Skill
3 Scientist
2 1) SS: Bio-Chemistry (INT-based) 13- (3 Active Points)
2 2) SS: Biology (INT-based) 13- (3 Active Points)
2 3) SS: Genetics (INT-based) 13- (3 Active Points)
2 4) SS: Medicine (INT-based) 13- (3 Active Points)
3 Linguist
0 1) Language: English (imitate dialects) (5 Active Points)
1 2) Language: French (completely fluent) (3 Active Points)
1 3) Language: German (fluent conversation) (2 Active Points)
3 4) Language: Italian (idiomatic) (4 Active Points)
3 Persuasion 11-
3 PS: Medical Doctor (INT-based) 13-
3 Bureaucratics 11-
3 Conversation 11-
3 Deduction 13-
3 Forensic Medicine 13-
3 High Society 11-
3 Inventor 13-
Skills Cost: 43
Cost Perk
15 Money: Filthy Rich
1 Perk
1 Perk
1 Perk
Perks Cost: 18
Cost Talent
3 Ambidexterity (-2 Off Hand penalty)
5 Eidetic Memory
3 Lightsleep
3 Perfect Pitch
4 Speed Reading (x10)
Talents Cost: 18
Val Disadvantages
15 SocLim: Public Identity (Billionaire British Industrialist) Frequently (11-), Major
5 Reputation: Scientist, Billionaire, Geneticist and Nobel Prize Winner, 8-
30 Vulnerability: 2 x BODY Crushing Attakcs (Very Common)
20 PsychLim: Will Not Kill (Common, Total)
10 PsychLim: Prejuduced vs Mutants (Uncommon, Strong)
15 PsychLim: Prejudiced vs Uneducated (Common, Strong)
10 DNPC: Jennifer Corvi (Sister) 8- (Normal)
15 Enraged: When Called a Mutant (Uncommon), go 11-, recover 11-
10 PhysLim: Absent Minded (Frequently, Slightly Impairing)
20 PhysLim: Invisible (All the Time, Greatly Impairing)
Disadvantage Points: 150

Base Points: 200Experience Required: 0Total Experience Available: 0Experience Unspent: 0Total Character Cost: 350

Height: 1.81 m Hair: Blonde
Weight: 51.00 kg Eyes: Green
Appearance: Personality: Quote:Background: Powers/Tactics: Campaign Use: 
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Guest bblackmoor

Re: Show me the PC

 

here's metamage

Metamage

Value Characteristic Points
20/40 STR 10
20/25 DEX 30
20/30 CON 20
20 BODY 20
30/40 INT 20
20 EGO 20
30/45 PRE 20
30 COM 10
5/10 PD -3
5/10 ED -1
4/5 SPD 5
14 REC 0
60 END 0
55 STUN 0
  Total 151
Points Powers END
40 Variable Power Pool--flux manipulation (20-pt Pool); Control Cost: 10; Change Powers as 0 Phase Action: +1  
11 Variable Power Modify--flux manipulation 21-
3 Immune to Aging  
49 Multipower--flux armor/gauntlets/lenses (160-pt reserve); OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼  
u-2 Force Field (25 PD/25 ED); Hardened: ×1, ¼; Reduced END: Half, ¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 3
u-2 14d6 Energy Blast; Range: 350; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 7
u-1 2d6 Energy Blast; Increased END: ×10, -4; Range: 50; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 10
u-2 7d6 Energy Blast; No Normal Defense(power defense 10 points): +1; Range: 350; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 7
u-1 2d6 Energy Blast; Increased END: ×10, -4; No Normal Defense: +1; Range: 100; Versus: ED; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 20
u-2 10" Teleportation (Long Range 5,000"); Increased Range: ×500, +45; Mass Multiplier: ×4, +10; Fixed Locations: 0; Floating Locations: 1, 5; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 2
u-2 32" Flight (NC: 64"); Reduced END: Half, ¼; Non-Combat Multiplier: ×2, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 3
u-2 2d6 Transform (Major, Anything); Range: 375; Cumulative: Yes, +½; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 7
u-5 Summon--create new ANGEL(from pure flux) (1 450-point creatures); Range: 0; Summon: Limited Group, +¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 15
u-2 14d6 Mind Control--behavior modification; Communication: Verbal, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 7
u-1 2d6 Mind Control; Increased END: ×10, -4; Communication: Verbal, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 10
u-2 8d6 Aid--healing (Fade/5 hours, Max. 48); Range: 0; Affects: Single Power, +0; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 8
u-2 Invisibility (Clairsentience, Sight, Hearing, None, No Fringe); Sense: Clairsentience, 5; Sense: Radar, 5; Reduced END: Half, ¼; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 3
u-2 Telekinesis (STR 47); Range: 400; Manipulation: Fine, +10; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 8
u-2 Telekinesis (STR 10); Range: 405; Manipulation: Fine, +10; Invisible: To All Senses, +1; Indirect: Any Location & Any Direction, +¾; Reduced END: Zero, ½; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 0
u-2 2d6 Transform (Major, Limited Class); Range: 410; Cumulative: Yes, +½; Based on EGO Combat Value: vs. ECV, +1; OIF: -½; Requires Skill Roll--flux manipulation: -½; Side Effects: 60/All, -1; not when confidence shaken: Usually, -¼ 8
6 +10 INT; OIF: -½; not when confidence shaken: Usually, -¼  
52 Battlesuit--flux armor/gauntlets/lenses; OIF: -½; not when confidence shaken: Usually, -¼  
(9) +15 PRE; OIF: -½; not when confidence shaken: Usually, -¼  
(3) +5 PD; OIF: -½; not when confidence shaken: Usually, -¼  
(3) +5 ED; OIF: -½; not when confidence shaken: Usually, -¼  
(9) +5 DEX; OIF: -½; not when confidence shaken: Usually, -¼  
(6) +1 SPD; OIF: -½; not when confidence shaken: Usually, -¼  
(11) +10 CON; OIF: -½; not when confidence shaken: Usually, -¼  
(11) +20 STR; OIF: -½; not when confidence shaken: Usually, -¼ 2
193 Total Powers  
Points Skills, Talents, Perks Roll
3 Breakfall 14-
50 +5 level w/Overall Level  
15 Money (Filthy Rich)  
15 Luck (3d6)  
3 Lightning Calculator  
3 Speed Reading  
10 Eidetic Memory  
3 Inventor 17-
20 Comic Book Martial Arts  
(4) Punch (OCV 0, DCV +2, 10d6)  
(5) Kick (OCV -2, DCV +1, 12d6)  
(4) Block (OCV +2, DCV +2)  
(3) Throw (OCV +0, DCV +1, 8d6+v/5)  
(4) Dodge (OCV --, DCV +5)  
3 Scientist  
3 Scholar  
1 Computer Science 11-
1 Physics 11-
1 Research 11-
1 Robotics 11-
1 Biology 11-
1 Chemistry 11-
1 Knowledge Skill:comic books 11-
1 Knowledge Skill--sex 11-
1 Knowledge Skill--exotic technology 11-
1 Knowledge Skill--useless trivia 11-
1 Knowledge Skill--chess 11-
2 Professional Skill--game designer 11-
3 Oratory 18-
3 Persuasion 18-
9 Seduction 21-
5 +3 level w/All Ranged Attacks; OIF: -½; not when confidence shaken: -¼  
161 Total Skills, Talents, Perks  
125+ Disadvantages
15 DF--megaplayboy vibe(women fall all over him); Concealability: Concealable, 10; Reaction: Always noticed & major reaction, +5
15 Overconfidence (Very Common, Moderate)
15 Protective of innocents (Common, Strong)
15 Falls in love easily and often (Very Common, Moderate)
5 DNPC--lisa (Slightly Less Powerful, 11-); Skills: Useful, -5
5 DNPC--Dr.Lenore Sansome,Ph.D (Slightly Less Powerful, 8-); Skills: Normal, +0
5 DNPC--vanessa/shade (As Powerful, 11-); Skills: Normal, +0
0 DNPC--serena(mom) (As Powerful, 11-); Skills: Useful, -5
5 DNPC--Hera(step-grandma, causing trouble) (As Powerful, 11-); Skills: Normal, +0
10 Public Identity--Ken Kramer, megaplayboy
10 Reputation--gadget guy, skirtchaser (11-)
15 Hunted--rival metagod wannabes (8-); Capabilities: As Powerful, 10; Non-combat Influence: Extensive, +5; Geographical Area: Unlimited, -0; Actions: Hunting, ×1; Punishment: Harsh, 0
5 DNPC--olympia (As Powerful, 14-); Skills: Useful, -5
5 DNPC--dr.gizmo (Slightly Less Powerful, 11-); Skills: Useful, -5
125 Total Disadvantages
COSTS: Char.   Powers   Total Total   Disadv.   Base   Exp.
  151 + 354 = 505 500 = 125 + 125 + 250
OCV DCV ECV Mental Def. PD/rPD ED/rED Phases
8 8 7 0 35/25 35/25 3, 5, 8, 10, 12
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