Doppler Posted February 11, 2005 Report Share Posted February 11, 2005 I want to make a superhero whose arms and legs can detatch. But I haven't the foggiest idea about how this would be useful. How can I justify the colossal waste of time to write him up to myself? Quote Link to comment Share on other sites More sharing options...
Lightray Posted February 11, 2005 Report Share Posted February 11, 2005 I'll Club You With My Arm! 2d6 Hand-to-Hand Attack, Costs END Only To Activate (+1/4), Hand-to-Hand Attack (-1/2), Requires Two Hands (-1/2), Major Side Effect (arm falls off; -1) Pull My Finger: +30 PRE, Only For Presence Attacks (-1), Not Vs. Prior Targets (-1), Costs END Only To Activate (-1/4), Major Side Effect (arm falls off; -1) This Is What I Call Throwing A Punch! 6d6 Energy Blast, Range Based On Strength (-1/4), 1 Recoverable Charge (-1 1/4), Costs END Only To Activate (-1/4), Major Side Effect (arm falls off; -1) That help? Quote Link to comment Share on other sites More sharing options...
Doppler Posted February 11, 2005 Author Report Share Posted February 11, 2005 Re: Arms Fall Off Lad Well, I think you may have something there with 1 and 3 2 I'll leave for someone else... lol Quote Link to comment Share on other sites More sharing options...
Doppler Posted February 11, 2005 Author Report Share Posted February 11, 2005 Re: Arms Fall Off Lad If it helps, I will be making each limb as an 80 point slavishly loyal Summon, with feedback, mindlink with psychic link, and the major side effect that the charater can't use that limb when summoned. Quote Link to comment Share on other sites More sharing options...
Foxiekins Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad But while an Arm is detached, it could grab things with its hand, right...? You might look at some Limited Desolidification, only to move limbs through places his body can't fit and they can... Quote Link to comment Share on other sites More sharing options...
McCoy Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad But while an Arm is detached' date=' it could grab things with its hand, right...? You might look at some Limited Desolidification, only to move limbs through places his body can't fit and they can...[/quote'] Or stretching with invisible effect. Quote Link to comment Share on other sites More sharing options...
nexus Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad He could get out of some types of Grabs really easily. Quote Link to comment Share on other sites More sharing options...
Sociotard Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad Ever fly coach? I really, really wished I could put my legs in overhead storage. Quote Link to comment Share on other sites More sharing options...
Sociotard Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad Oh, yeah, it could have interesting effects on some attacks, especially poisons and the like. GM: The rattlesnake rolls to strike and . . . it gets you in the ankle. Player: I detach my leg immediatly, so the poison cant spread through my system. You might even be able to use a trigger with this, so any attack that could me communicated to the entire body through one limb could be negated using instant amputation. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad My sister has a prosthetic arm. She occasionally uses it as a back scratcher. I'm not sure how to write that up though.... Lightray's got some good ideas there... Can he detach his head? Clairsentience! Instead of writing up a bunch of Summons, use Duplication. That way the player has complete control over his parts. Wait... oh never mind (why is a Dead Milkman song coming to mind right now?). Each detachable body part would be it's own character, and the torso part would be the main character (with Physical Lims as you describe). Quote Link to comment Share on other sites More sharing options...
Chuk Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad I had a character that could do that, but he did it with dimensional gates, so that his body parts were still supported by the rest of his body. I just bought it as Stretching, Fully Indirect, plus some Clairsentience (character is subject to effects at that point). Once he checked out an elevator for traps by teleporting his head in -- the knockout gas in it put him to sleep. So his teammates just saw his head disappear, then a few seconds later his body fell over. Quote Link to comment Share on other sites More sharing options...
pinecone Posted February 11, 2005 Report Share Posted February 11, 2005 Re: Arms Fall Off Lad Now thats entertainment! I was going to suggest taking your limbs as fanaticly loyal followers.... Quote Link to comment Share on other sites More sharing options...
Captain Obvious Posted February 12, 2005 Report Share Posted February 12, 2005 Re: Arms Fall Off Lad Perk: Handicapped Parking Sticker Quote Link to comment Share on other sites More sharing options...
Sociotard Posted February 12, 2005 Report Share Posted February 12, 2005 Re: Arms Fall Off Lad For more inspriation, go watch "Labrynth". One of it's muppets had this power. Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 12, 2005 Report Share Posted February 12, 2005 Re: Arms Fall Off Lad For more inspriation' date=' go watch "Labrynth". One of it's muppets had this power.[/quote'] A small army of them did! "Hey! Her head don't come off!" Quote Link to comment Share on other sites More sharing options...
Doppler Posted February 12, 2005 Author Report Share Posted February 12, 2005 Re: Arms Fall Off Lad Wow! Maybe I ought to go for the comedic angle here. I could of course present him to other players straightforwardly, and play him straight, but oh... the hilarity that would ensue... Quote Link to comment Share on other sites More sharing options...
zornwil Posted February 16, 2005 Report Share Posted February 16, 2005 Re: Arms Fall Off Lad My sister has a prosthetic arm. She occasionally uses it as a back scratcher. I'm not sure how to write that up though.... Lightray's got some good ideas there... Can he detach his head? Clairsentience! Instead of writing up a bunch of Summons, use Duplication. That way the player has complete control over his parts. Wait... oh never mind (why is a Dead Milkman song coming to mind right now?). Each detachable body part would be it's own character, and the torso part would be the main character (with Physical Lims as you describe). I had/have an NPC called Pieces whose head, arms, legs, and torso all act independently, so it's all duplication with many different abilities for each duplicate. As to Dead Milkmen, I'm not sure which song? Are you sure you're not thinking King Missile and "Detachable Penis"? Quote Link to comment Share on other sites More sharing options...
Dust Raven Posted February 17, 2005 Report Share Posted February 17, 2005 Re: Arms Fall Off Lad As to Dead Milkmen' date=' I'm not sure which song? Are you sure you're not thinking King Missile and "Detachable Penis"?[/quote'] I thought that was the Dead Milkmen... I should really look this stuff up before I type in into my media players, huh? Quote Link to comment Share on other sites More sharing options...
nbkbruce Posted March 11, 2005 Report Share Posted March 11, 2005 Re: Arms Fall Off Lad This ability would work great for Sir Daniel Fortesque from MediEvil. I'd been wondering how something like that would be written up. Quote Link to comment Share on other sites More sharing options...
Sean Waters Posted March 12, 2005 Report Share Posted March 12, 2005 Re: Arms Fall Off Lad Less of a contribution and more of a bit of rambling,before I turn in, but... I had a character called Bionica who was a cyborg: basically a human head and torso clad in armour with bionic arms and legs attached. No idea how she got that way, and a bunch of mystery disadvantages. She winds up confronting this science-villain type. He does a lot of sneering then shouts 'Exhume Artemis' and her armour pops open and ejects her. Turns out he'd made her in the first place, and had built in some backdoor safety features. Ho hum. Nasty moment going from armoured bionic powerhouse to limbless human torso. Boy did that villain's ankles get bit... Also once had (in a very silly game) a character who always had one limb or his head invisible, and it changed at random. Few freaky moments there, let me tell you...especially as he couldn't see when his head was invisible as there no visible retinas for the light to fall on, so his normal vision couldn't work! Quote Link to comment Share on other sites More sharing options...
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