Gary Posted April 29, 2003 Report Share Posted April 29, 2003 One problem with Hero is that certain breakpoints for characteristics seem to be most efficient. For instance, con should always end in 3 or 8 for maximum efficiency. I was thinking of gradually giving figured characteristics instead of a big burst at the efficiency breakpoints. For Str: 1 +1 stun 2 +1 PD 3 +1 stun 4 +1 Rec 5 +1 stun 6 +1 PD 7 +1 stun 8 +1 Rec 9 +1 stun 10 no bonus (except for the +1D6 damage) For Con: 1 +1 stun +2 end 2 +1 ED +2 end 3 +1 stun +2 end 4 +1 Rec +2 end 5 +1 stun +2 end 6 +1 ED +2 end 7 +1 stun +2 end 8 +1 Rec +2 end 9 +1 stun +2 end 10 +2 end For Dex: 1 +1 Dex rolls 2 +1 OCV or DCV 3 +1 OCV or DCV (must be the opposite of 2) 4 +1 Dex skill rolls 5 +1 OCV or DCV 6 +1 OCV or DCV (must be the opposite of 5) 7 +1 Dex rolls 8 +1 OCV or DCV 9 +1 OCV or DCV (must be the opposite of 8) 10 +1 Dex skill rolls For Int: 1 +1 Perception with 1 sense 2 +1 Int skill rolls with up to 3 skills 3 +1 Int rolls (non skills or perception) 4 +1 Perception with all senses (not cumulative with 1) 5 +1 Int skill rolls with all int skills (not cumulative with 2) I was thinking that this system could allow efficient characters with 21 con or 17 int or 22 dex instead of most characters having 23 con, 18 int, and 23 dex. Thoughts? Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted April 30, 2003 Report Share Posted April 30, 2003 My thoughts: No offense, but.... is the current system really so broken that it needs this fix in particular? Quote Link to comment Share on other sites More sharing options...
ShadowRaptor Posted April 30, 2003 Report Share Posted April 30, 2003 I don't think its broken but it does alleviate the characters from basically having the same stats all the time for the same effectiveness. Under the normal rules there really is no reason to have anything different than a 23 DEX, 23 CON, and 18 INT. If you can pay for the points that is. Quote Link to comment Share on other sites More sharing options...
Gary Posted April 30, 2003 Author Report Share Posted April 30, 2003 Originally posted by archer My thoughts: No offense, but.... is the current system really so broken that it needs this fix in particular? It's not broken but in my gaming career, I've found virtually every PC character to have 18, 23, 28, or 33 con. Consider that going from 21 to 22 con gives you 1 pt in figured characteristics, but going from 22 to 23 gives you 5 pts in figured characteristics. A player would have to be insane to buy a 22 con. At least with spreading out the figureds, you would get a far broader range of characteristics for PC's. Players could buy any characteristic level and not worry about wasting points or maximizing efficiency. Quote Link to comment Share on other sites More sharing options...
Old Man Posted April 30, 2003 Report Share Posted April 30, 2003 I agree that the current system is very granular and that it would be better if every stat point counted--but there's got to be a method that doesn't require a chart like this. I know character creation in Hero isn't supposed to be simple, but come on. Quote Link to comment Share on other sites More sharing options...
Talon Posted April 30, 2003 Report Share Posted April 30, 2003 Originally posted by Old Man I agree that the current system is very granular and that it would be better if every stat point counted--but there's got to be a method that doesn't require a chart like this. There is -- get rid of the figured characteristic formulae and just buy each stat on its own. Quote Link to comment Share on other sites More sharing options...
DrSavant Posted April 30, 2003 Report Share Posted April 30, 2003 It Figures- Raping the system First of all, I am glad that you noticed this problem. BUT, it is not so much a flaw in the system as it a flaw in the players/GM. MUNCHKINISIM. If you can learn to recognize this in your players and yourself, then hopefully it can be overcome. Some signs of MUNCHKINISM: STR/CON ending in an odd number for +1 to stun EGO 11 for +1 ECV, for a non mentalist INT ending in 3/8 for +1 Perception roll The main "cure" for MUNCHKINISM is; Maturity and Creativity. Maturity- For not trying to get "over on the system" ***For realizing that heroes are MUCH MORE then numbers (This is IMPORTANT) Creativity- For focusing on what characters are really about !! Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted April 30, 2003 Report Share Posted April 30, 2003 Read John Kim: http://www.darkshire.org/~jhkim/rpg/herosystem/essays/breakpoints.html Quote Link to comment Share on other sites More sharing options...
Ron Posted April 30, 2003 Report Share Posted April 30, 2003 Gary, I agree with you that HERO's characteristics rules, although not broken, could benefit from a revision. As a matter of fact, this is one of the few points (perhaps the only one) in which I would prefer to see a major revision of the rules. Dr. Savant argues that this is only a problem with munchkin players. I disagree. HERO's character generation is point based and thus there is no good reason why a player would expend points in something which would give him no return. There is not a problem of maturity, but rather of the existence of useless characteristics value steps. Quote Link to comment Share on other sites More sharing options...
Chris Goodwin Posted April 30, 2003 Report Share Posted April 30, 2003 Let me take back my first statement on this thread. Does the change make it more fun for you? If the answer is yes, then go for it! That's what everything boils down to at the core. Quote Link to comment Share on other sites More sharing options...
nharwell Posted April 30, 2003 Report Share Posted April 30, 2003 Originally posted by archer Read John Kim: http://www.darkshire.org/~jhkim/rpg/herosystem/essays/breakpoints.html Thanks for the link. Although I dropped COM long ago, I never considered getting rid of INT. John's solution actually fixes most of my complaints about the lack of granularity in Hero System stats.... Quote Link to comment Share on other sites More sharing options...
nharwell Posted April 30, 2003 Report Share Posted April 30, 2003 Re: It Figures- Raping the system Originally posted by DrSavant First of all, I am glad that you noticed this problem. BUT, it is not so much a flaw in the system as it a flaw in the players/GM. MUNCHKINISIM. If you can learn to recognize this in your players and yourself, then hopefully it can be overcome. Some signs of MUNCHKINISM: STR/CON ending in an odd number for +1 to stun EGO 11 for +1 ECV, for a non mentalist INT ending in 3/8 for +1 Perception roll The main "cure" for MUNCHKINISM is; Maturity and Creativity. Maturity- For not trying to get "over on the system" ***For realizing that heroes are MUCH MORE then numbers (This is IMPORTANT) Creativity- For focusing on what characters are really about !! I tried to restrain myself, but I feel obligated to reply to this condescending post. If you truly feel this way, then why run or play with a point-based system like Hero at all? Simply let players chooses their abilties and powers. After all, if they are "real roleplayers", they'll make balanced characters! A fundamental assumption of the Hero System is that points are generally equal -- points in one ability should be roughly as useful (in game, not necessarily in combat) as the same points in another. Players aren't "munchkins" for making effective characters by using the rules as they are written... Quote Link to comment Share on other sites More sharing options...
Gary Posted April 30, 2003 Author Report Share Posted April 30, 2003 Re: It Figures- Raping the system Originally posted by DrSavant First of all, I am glad that you noticed this problem. BUT, it is not so much a flaw in the system as it a flaw in the players/GM. MUNCHKINISIM. If you can learn to recognize this in your players and yourself, then hopefully it can be overcome. Some signs of MUNCHKINISM: STR/CON ending in an odd number for +1 to stun EGO 11 for +1 ECV, for a non mentalist INT ending in 3/8 for +1 Perception roll The main "cure" for MUNCHKINISM is; Maturity and Creativity. Maturity- For not trying to get "over on the system" ***For realizing that heroes are MUCH MORE then numbers (This is IMPORTANT) Creativity- For focusing on what characters are really about !! Have you ever built a PC character with a 22 str, 22 con, or 17 int? Quote Link to comment Share on other sites More sharing options...
Gary Posted April 30, 2003 Author Report Share Posted April 30, 2003 Originally posted by Old Man I agree that the current system is very granular and that it would be better if every stat point counted--but there's got to be a method that doesn't require a chart like this. I know character creation in Hero isn't supposed to be simple, but come on. My system isn't very complex at all. Every 10 pts of str or con gets you what you would get normally. You would only use the chart for the ones digit. My system for int simply means that each point gives you a benefit rather than no benefit for the first 4 pts, and then full benefits at the 5th pt. Quote Link to comment Share on other sites More sharing options...
Trebuchet Posted May 1, 2003 Report Share Posted May 1, 2003 It's an interesting idea, Gary, but I think it's a solution to a non-existent problem. There is already a bonus for "sub-optimal" STR and CON: The character gets both additional figured characteristics (19 STR/2= 10 STUN vs 9 STUN for 18 STR; ditto for CON.), but a character with 1 higher CON is harder to Stun. I ran a brick with 19 CON for years. Higher DEX means you go first in a Phase; no small bonus. I've seen plenty of martial artists with DEX 30 just so they could beat those cost effective 28 and 29 DEXers. INT is the only thing that doesn't give such bonuses, but in all reality INT doesn't really get much direct use. Your method gives bonuses for much less than just buying skill levels in a INT-based Skill or with PER roll. Quote Link to comment Share on other sites More sharing options...
Gary Posted May 1, 2003 Author Report Share Posted May 1, 2003 Originally posted by Trebuchet It's an interesting idea, Gary, but I think it's a solution to a non-existent problem. There is already a bonus for "sub-optimal" STR and CON: The character gets both additional figured characteristics (19 STR/2= 10 STUN vs 9 STUN for 18 STR; ditto for CON.), but a character with 1 higher CON is harder to Stun. I ran a brick with 19 CON for years. Have you ever bought someone with a 22 con? Or a 22 str? Or a 17 int? There is such a vast difference between 22 con and 23 con that no PC would ever buy 22 con. Originally posted by Trebuchet Higher DEX means you go first in a Phase; no small bonus. I've seen plenty of martial artists with DEX 30 just so they could beat those cost effective 28 and 29 DEXers. Have you seen any with a 31 dex? Or a 22 dex? Originally posted by Trebuchet INT is the only thing that doesn't give such bonuses, but in all reality INT doesn't really get much direct use. Your method gives bonuses for much less than just buying skill levels in a INT-based Skill or with PER roll. Int already gives huge bonuses for it's cost. +1 int rolls, +1 int skill rolls, and +1 perception rolls for 5 pts. About 10 pts of value for 5 pts. I'm just spreading out the bonuses so that each +1 int gives about 2 pts of effectiveness rather than the current system where 4 pts of int gives nothing, but that 5th pt gives the full 10 pts of effectiveness. Quote Link to comment Share on other sites More sharing options...
Lord Liaden Posted May 1, 2003 Report Share Posted May 1, 2003 Gary, have you considered what this increased granularity will do to tracking the effects of Adjustment Powers? BTW, I have played and GM'd players with characters who have "inefficient" numbers of Characteristics. Sometimes it's to get a small advantage, especially with DEX: 19, 25 and 28 have not been uncommon. Other times it's just been to have something different from the norm, because we liked the variety. We may be an atypical group. Quote Link to comment Share on other sites More sharing options...
Gary Posted May 1, 2003 Author Report Share Posted May 1, 2003 Originally posted by Lord Liaden Gary, have you considered what this increased granularity will do to tracking the effects of Adjustment Powers? BTW, I have played and GM'd players with characters who have "inefficient" numbers of Characteristics. Sometimes it's to get a small advantage, especially with DEX: 19, 25 and 28 have not been uncommon. Other times it's just been to have something different from the norm, because we liked the variety. We may be an atypical group. It shouldn't affect adjustment powers vs str and con since adjustment powers don't affect figured characteristics anyway. It'll affect dex and int drains, but I'm sure the effect should be manageable. I've never seen a PC with a 19 or 25 dex, unless he was spending xp and didn't have quite enough to get to 20 or 26. In any event, that dex gets bought up after 1 more session. I think you're an atypical group. That extra +1 OCV and +1 DCV is just too tempting for a net 2 extra points. Quote Link to comment Share on other sites More sharing options...
Ron Posted May 1, 2003 Report Share Posted May 1, 2003 Another point against the current characteristics system is that it is inelegant. A major issue in a such beautifully designed game. Quote Link to comment Share on other sites More sharing options...
Tom Carman Posted May 1, 2003 Report Share Posted May 1, 2003 Re: Re: It Figures- Raping the system Originally posted by Gary Have you ever built a PC character with a 22 str, 22 con, or 17 int? Yes. I run a Space: 1889 game with the characters translated into Hero for skill and combat resolutions. Space: 1889 has a stat range of 1-6 (3 is about average), so my conversion makes them 5-20 at intervals of 3 --- stat*3 + 2. Quote Link to comment Share on other sites More sharing options...
Tech Posted May 2, 2003 Report Share Posted May 2, 2003 As I read the posts on this, I kept hearing "I've never seen a PC character with a 25 DEX, 17 INT..." etc. Let me change that so at least you can't say you've never heard of it. A great deal of the PC characters in the campaign I'm in do indeed have those odd characteristics, some of those being: 24 Con (1 character), 22 Dex (2 or 3), 25 Dex (several), 17 Ego (1 character), 36 Con (1 character), 11/12/14/17/19 Com (many), 11/12/14 Int (several characters). These are just some that I can think of off the top of my head. Many villains have these kind of stats, too. Yes, there are the 10, 15, 20, 25, etc., statistics as well as the 13, 18, 23, 28, etc., but I run with a fine group that doesn't mind taking the extra time to not fall into the usual pattern. They're simply tired of the many cost-effecient stats shown in many of the Enemies books and go the extra mile to give that odd stat. It makes them stand out and if nothing else, a 24 Con takes 1 more point before getting Stunned than a 23 Con. I'm satisfied with the system. It's creating a concept, not a bunch of statistics that an experienced player does that a GM really appreciates. Quote Link to comment Share on other sites More sharing options...
tesuji Posted May 2, 2003 Report Share Posted May 2, 2003 The biggest problem i have along these lines is that this high spot and low spots characteristics system is one of the most egregious elements of the "learning curve" issue with hero... where a veteran and a novice will build "the same character" but the veterans character with the same total points will be far more potent. A nvice is likely to have a 19 dex or a 22 or not recognize the "many fronts" benefits of 23 vs 18 etc... he is not going to be as adept at milking the round offs and the break points. its going to show and in a big way. granularity is fine as long as it serves a purpose. The basis of the hero system or any point buy system is "the points matter" and if "+1 more constitution" costs 2 irregardless of whether it is being applied to 21 con or 23 con, then it should give the same benefit back. Quote Link to comment Share on other sites More sharing options...
Tech Posted May 2, 2003 Report Share Posted May 2, 2003 As oft as said, if you want to change something in your campaign, change it. Play fast and loose with the rules. If you feel STR should be 2 pts for each 1, do it. However, five editions later, I don't think STR or any other characteristic will be changing. No game system is perfect and this is no exception. Make that change for your campaign. It is, after all, a game to be played for fun for both you and the players. If you want to change something, go ahead. Quote Link to comment Share on other sites More sharing options...
Gary Posted May 2, 2003 Author Report Share Posted May 2, 2003 Originally posted by Tech As I read the posts on this, I kept hearing "I've never seen a PC character with a 25 DEX, 17 INT..." etc. Let me change that so at least you can't say you've never heard of it. A great deal of the PC characters in the campaign I'm in do indeed have those odd characteristics, some of those being: 24 Con (1 character), 22 Dex (2 or 3), 25 Dex (several), 17 Ego (1 character), 36 Con (1 character), 11/12/14/17/19 Com (many), 11/12/14 Int (several characters). These are just some that I can think of off the top of my head. Many villains have these kind of stats, too. Yes, there are the 10, 15, 20, 25, etc., statistics as well as the 13, 18, 23, 28, etc., but I run with a fine group that doesn't mind taking the extra time to not fall into the usual pattern. They're simply tired of the many cost-effecient stats shown in many of the Enemies books and go the extra mile to give that odd stat. It makes them stand out and if nothing else, a 24 Con takes 1 more point before getting Stunned than a 23 Con. I'm satisfied with the system. It's creating a concept, not a bunch of statistics that an experienced player does that a GM really appreciates. I applaud the PC characters with 12 int, 22 dex, or 25 dex. However, the game system punishes them for purchasing those values. A character with 13 int, 23 dex, or 26 dex gets much more bang for the buck. There's a minor problem with the system when characters get punished for trying to stay within conception. With graduated figured characteristics, you can purchase any stat level and not worry about being punished by the system. Quote Link to comment Share on other sites More sharing options...
Old Man Posted May 3, 2003 Report Share Posted May 3, 2003 You could also rule that the characters cannot increase any one stat by more than 1 pt between sessions. Quote Link to comment Share on other sites More sharing options...
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