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Comeliness: Yay, nay or indifferent


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Re: Comeliness: Yay, nay or indifferent

 

I like comeliness and couldn't care less how much real impact it has on the game. In Mayfair's DC game they had what essentially would be called a perk in HERO to cover the concept of comeliness. The only problem is that doesn't really allow for any differentiation in good looking people. If you're beautiful, you're beautiful with a perk. If you can buy the perk multiple times then it's basically comeliness only listed somewhere else.

 

Comeliness is cool. When the flying super-strong energy blaster mocks your character because his CV and Damage Classes are higher than yours. Your character can respond with, "At least I'm better looking." :)

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Re: Comeliness: Yay, nay or indifferent

 

I really like comeliness as I have stated in the past. Null completely takes out a villain on her own, stands over the defeated villain and says, "...and I looked better in a dress too!"

 

Comeliness is good for trash talking and determining who in a crowd gets the attention when PRE just doesn't cut it.

 

I have also designed powers with limitations based on Comeliness such as "Won't affect people with >20 COM" This is also something that can be used on disadvantages. Psych Limit: Can't Hit a Pretty Face. Pretty being defined as COM 16 or higher.

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Re: Comeliness: Yay, nay or indifferent

 

I like comeliness and couldn't care less how much real impact it has on the game. In Mayfair's DC game they had what essentially would be called a perk in HERO to cover the concept of comeliness. The only problem is that doesn't really allow for any differentiation in good looking people. If you're beautiful' date=' you're beautiful with a perk. If you can buy the perk multiple times then it's basically comeliness only listed somewhere else.[/quote']

 

That's gotta be the main reason I've never liked the perk/talent/advantage/extra/whatever like mechanic for looking good. You at most have 2 levels of it, and that's it. You are either average, above average, or really above average, with nothing to differientiate between any two really above average and no way to surpass it.

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Re: Comeliness: Yay, nay or indifferent

 

Keep it. As others have said, it has excellent roleplay value and there are definite lvels of it. ie 0-4=hideous; 6=ugly; 8=plain; 10=average; 12-14=above average but not classicly handsome/beautiful; 16=handsome/beautiful; 18=model good looks; 20=supermodel; 22+ = :jawdrop:

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Guest Black Lotus

Re: Comeliness: Yay, nay or indifferent

 

I propose we scrap the current system altogether! Hee! Here are my recommendations for how to do it through Perks and Disads!

 

Perks:

 

The Love Doctor 10 pts

So Sexy It Hurts 8 pts

Too Sexy For My Shirt 6 pts

Cute as a Button 4 pts

Sorta Good-Looking 2 pts

 

Disads:

 

Kinda Homely -2 pts

Face Only a Mother Could Love -4 pts

Uglier Than a Wet Chicken in a Hog Waller -6pts

Women and Children Flee You On Sight -8 pts

Men Flee you On Sight, Too -10 pts

 

On second thought... let's keep COM. :thumbup:

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Re: Comeliness: Yay, nay or indifferent

 

Yay.

 

I enjoy the fact that there is a characteristic in HERO with no hard 'statistical' or 'metagame' value. Yet even the biggest numbers cruncher out there always seems to set aside those all-important COM points. Ah...vanity. :D

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Re: Comeliness: Yay, nay or indifferent

 

Pretty being defined as COM 16 or higher.

Well, that explains a lot, actually . . . No wonder you and I have such different expectations, if THAT's your criterion.

 

Would it put things in perspective any to know that I'd stat my real-life COM at an 8, hon?

 

Sheesh. :rolleyes:

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Re: Comeliness: Yay, nay or indifferent

 

I like it fine as-is, and if it were removed, I'd likely house-rule it back in with exactly the same costs, etc. After all, it's not like it has any direct influence on the game NOW... ;)

 

But I also wholeheartedly agree with this:

I would also like to see some official uses for COM' date=' such as complimentary Skill roll bonuses to interactive Skills such as Seduction and Bureaucratics.[/quote']
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Re: Comeliness: Yay, nay or indifferent

 

Keep COM. My current gaming group includes 3 women and 2 men. The women, my wife in particular, all buy as much COM as possible. In fact many of my villians aren't judge on how powerful they are, but on what thier COM is. Yippie!

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Re: Comeliness: Yay, nay or indifferent

 

I like keeping COM. I think it is important to separate Charsima(PRE) and Looks(COM). I do like the idea of using COM as complimentary to certain skills like Seduction or PS: Model as a way for it to be useful and worth the points. I usually try to play the press as more likely to flock around the "beautiful" heroes as well.

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Re: Comeliness: Yay, nay or indifferent

 

Keep.

I would like to see at least a bit more of a nod to ways to use Com in game terms (without making it too useful or worth more).

This is my thought on the question precisely.

 

Maybe some specific mechanics for COM could show up in The Ultimate Metamorph. ;)

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Re: Comeliness: Yay, nay or indifferent

 

I tend towards keeping it simply because I like it and I think it can be used. However, it's a low priority and I can see addressing it other ways - and from a purist rules perspective had in the past waffled either way, tending more towards perks lately as that does seem consistent HOWEVER...

 

let me say this that I think influences it a bit more. RDU Neil has suggested, and I agree, that points are very much about control. The points the player spends and where he spends them signifies where he is taking control in the environment, and the points given back are ceding control to the GM. Not that it's all about this, but it is a primary effect, I believe.

 

Now think about that in COM terms - what we are saying, then, is we have a low/no value stat (depending a lot on how people play it) but we are giving the players COMPLETE control over it! I say this because of the level of granularity given to players for this - any player can build their character to fit among the others as they so choose, with no ability for other characters or even the GM to say "Well, you're effectively the same" which would well be true with Perks and how they normally are done, but is never true with an open-ended char which a player can always point to and say, at least, "My character is 1 point prettier than Fred's!" And as people have said here, players do buy it up. And think about what we're emulating...heroic fiction, which has no such ranking, but which people love to talk about the relative comeliness of their heroines and heroes. So we get an, at worst, throwaway stat that gives the players 100% control (at inception, anyway) and models the importance of appearance in the source material.

 

So I think a true case can be made to keep it, as I now think about it.

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Re: Comeliness: Yay, nay or indifferent

 

Keep COM. My current gaming group includes 3 women and 2 men. The women' date=' my wife in particular, all buy as much COM as possible. In fact many of my villians aren't judge on how powerful they are, but on what thier COM is. Yippie![/quote']

 

Now that could be an interesting system.

 

Requisite buys for villains:

 

Thoughtless mook: COM 8

Average Thug: 10

Thug Leader/Low-Level Henchman: 12

Gang-Leader/Master Villain Henchman: 14

Master Villain Lieutanant/Local Crime Boss: 16

Master Villain's Right Hand Man/Power Behind the Local Crime Boss: 18

Master Villain: 20

Powerful Master Villain: 22+

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