JmOz Posted March 29, 2006 Report Share Posted March 29, 2006 I'm just curious, what would the people of herodum like to see in an Ultimate character sheet. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Pretty much what's on the regular sheet, only all squeezed onto one page and yet still totally readable. Yep, you got it: I want a magical character sheet. I thought about tatooing my favorite character onto my body, but that would make experience point expenditure really painful. Quote Link to comment Share on other sites More sharing options...
Hyper-Man Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Would it be worth it if the tattoos gave you the abilities? (you bet!) Seriously though, this is a good question. I find myself using the "notes" option of Hero Designer (which can cause a lot of clutter) as a catch-all for some of the basic questions of what a character can do like: ocv/dcv/dc with moveby and movethrough maximum sustained movement (end spent/turn = REC) total damage when HKA's and/or HA's with advantages are present. etc... These are some of the 'basic' questions that get ignored on most sheets imho. Quote Link to comment Share on other sites More sharing options...
Blue Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet I do think it's a tremendous help when the basics are pre-figured (So my Martial Grab would be xOCV/xDCV before levels). I've taken to doing this sort of pre-figuring in a couple other games where I'm a player. Often on a second "cheat sheet". Speeds things up slightly. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2006 Author Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Pretty much what's on the regular sheet' date=' only all squeezed onto one page and yet still totally readable. Yep, you got it: I want a [i']magical[/i] character sheet. I thought about tatooing my favorite character onto my body, but that would make experience point expenditure really painful. Right now the sheet me & my wife are working on is 4 pages long, designed to be printed in book layout over two pages Page 1 includes skills, characteristics, & Disadvantages Page 2-3 is most of the combat stuff, powers, etc... Page 4 is background, picture, & Equipment (A quick refrence equipment section is on page 3) Quote Link to comment Share on other sites More sharing options...
BobGreenwade Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet It really needs to be in 9.5-point Ariel, on 11x17 paper. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Right now the sheet me & my wife are working on is 4 pages long, designed to be printed in book layout over two pages Page 1 includes skills, characteristics, & Disadvantages Page 2-3 is most of the combat stuff, powers, etc... Page 4 is background, picture, & Equipment (A quick refrence equipment section is on page 3) I would be very interested in seeing this! My current character sheet template is a slightly modified version of the HTML 3-col one that ships with HD... often wraps on to additional pages at inconvenient times... Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2006 Author Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet It really needs to be in 9.5-point Ariel' date=' on 11x17 paper. [/quote'] If my printer could handle 11 x17, and for that matter I knew where to buy that sized paper it would be. As for typeset, we are going from 9-12 point Ariel & Ariel narrow for most of it (Some tables are smaller typed than others) As for seeing it, when it is done I hope to give it to Ben to post it as a HD template (It will require some "Polishing" when you use it in HD, as HD won't do some of the stuff I want it to) Quote Link to comment Share on other sites More sharing options...
Starwolf Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Will it be RTF? HTML? or somehting else? Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2006 Author Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Will it be RTF? HTML? or somehting else? HTML, to edit all you will need to do is save it and open in word, or fill in by hand things like the race catagory, package deals (Just a list of names), weapon charts, etc. Basicaly we are using all that HD can, and faking the rest... Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2006 Author Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Ohh, we are actualy planning on sending a few of them, the one we are working on right now is for Fantacy. After it we are going to do a bunch of different one's for other Heroic settings, but most will just be minor tweeks. Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2006 Author Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Here is what we have already: Page 1: Personal Info (Name, race, height, weight, eye, hair, Package deals) XP table (Base points, disadvantage points, spent xp, unspent xp, total) Graphic (4th edition Fantacy Hero Logo) Characteristics (Includes movement, notes, char skill rolls) Skills Page 2: Combat Info (OCV, DCV, Combat skills) Combat Maneuvers (Basic Manuevers, Martial Arts) Range Modifiers Targeting Shot Hit Location Table Vitals (A table to help track Stun, body, end) Defences Sectional Defences Page 3: Special Abilities (Powers, Martial Arts Skills) Equipment on hand (Fast refrence equipment list) Melee Weapons Table Missile Weapon Table Ammo Table Page 4: Equipment Character Info (Background, Personality, Quote, Tactics, Notes, Appearence, Picture). The note section uses the Campeign Info in HD We are debating puting Appearence on the first page Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Well, for combat info I'd almost like to see a two-dimensional chart with Power/weapon in one direction and maneuver in the other (maybe just common offensive ones, with some left over for custom maneuvers, others for which the character has specific CSLs/PSLs, etc.). Next to the Power/weapon can be noted the max range, starting range penalty and distance at which it applies (taking Range PSLs into account), max and remaining charges, base End Cost, etc. Each entry in the heart of the table could contain that combination's base: OCV, DCV, applicable CSLs, damage amount and type(s), and how much and at what rate Str applies. Quote Link to comment Share on other sites More sharing options...
Vanguard00 Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Custom Storn art for each and every character sheet. What? You asked... Quote Link to comment Share on other sites More sharing options...
JmOz Posted March 29, 2006 Author Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Custom Storn art for each and every character sheet. What? You asked... I have a spot for it, now convinve him. Quote Link to comment Share on other sites More sharing options...
Vanguard00 Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet I have a spot for it' date=' now convinve him.[/quote'] Okay, but it'll probably make the character sheets kinda expensive... Quote Link to comment Share on other sites More sharing options...
bigdamnhero Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet For home games, I tend to prefer the 3-column how-much-can-we-cram-onto-one-page format, with gear, background, etc on the back. For cons, I use a very simplified math-free format that I "borrowed" from Bill Keyes. One thing I find very helpful is an "Attacks Summary" table, similar to prestidigitator's idea. For each weapon/attack it lists OCV (including weapon mods), DCV (ditto), skill levels with that attack, damage, range mod, and notes. Quote Link to comment Share on other sites More sharing options...
tgrandjean Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet I've only got one suggestion: list the range mods for ranges up to ~2.000" It gets annoying to have to figure them in play at extreme ranges. Quote Link to comment Share on other sites More sharing options...
Curufea Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet Add-ons to the main character sheet which could be adjusted for each genre/character :- Martial Arts Equipment (as equipment, rather than as powers) Cyberwear (similar to above or below) Spells / Psionics NPCs (for followers) Multiforms (similar to NPCs - small summary areas) Combat summaries Optional Combat maneuvers Background information Alternate identity information (for superhero genre, rather than being the default) Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 29, 2006 Report Share Posted March 29, 2006 Re: The Ultimate Character Sheet I've only got one suggestion: list the range mods for ranges up to ~2.000" It gets annoying to have to figure them in play at extreme ranges. You haven't done enough programming. I can do powers of two in my sleep. e.g. 2000"? That's just under 2^11 hexes, so the penalty will be -2*(11-2)=-18. Quote Link to comment Share on other sites More sharing options...
PhilFleischmann Posted March 30, 2006 Report Share Posted March 30, 2006 Re: The Ultimate Character Sheet I use a one-page MS Word file. I use the Table feature, which allows customized tables with the "pencil" tool, so that boxes in the table can be different sizes, rather than X columns by Y rows. Also, I fill in everything electronically, so I can adjust the sizes of the boxes on the fly, as needed for each character. For example, the Martial Artist can have a larger Maneuvers box, and a smaller Powers box. The page includes all the crunchy bits of the character, including weapons/armor, sectional defenses, combat maneuvers, movement modes, disads, experience spent/unspent, levels, etc. There's also room for a few paragraphs of backstory/personality/quotes. I've found the format to work quite well. The frequently referenced things (CV, defenses, senses, movement, etc.) are grouped together so they're easy to find. There's even space to keep track of END/STUN/BODY lost. The only thing not included are an illustration of the character (no big deal, since I don't really draw that well anyway). I suppose a second page could be used for a more detailed character description. And additional space would be needed to write up any Bases, Vehicles, Followers, non-combat-related equipment, etc. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 30, 2006 Report Share Posted March 30, 2006 Re: The Ultimate Character Sheet A free Rep-kiss to the first person who correctly identifies the source of my avatar. Hmm. That seems to be the, "source," of your avatar. Quote Link to comment Share on other sites More sharing options...
ghost-angel Posted March 30, 2006 Report Share Posted March 30, 2006 Re: The Ultimate Character Sheet If my printer could handle 11 x17, and for that matter I knew where to buy that sized paper it would be. As for typeset, we are going from 9-12 point Ariel & Ariel narrow for most of it (Some tables are smaller typed than others) As for seeing it, when it is done I hope to give it to Ben to post it as a HD template (It will require some "Polishing" when you use it in HD, as HD won't do some of the stuff I want it to) Have you thought about a monospaced font like Ariel Terminal or Monoco for the tables, gives a more predictable width... I'm a monspace freak though. Quote Link to comment Share on other sites More sharing options...
Dino Posted March 30, 2006 Report Share Posted March 30, 2006 Re: The Ultimate Character Sheet I for one wouldn't mind a character sheet with the picture and background first and the combat stuff last. Just a philosophy kind of thing. Quote Link to comment Share on other sites More sharing options...
prestidigitator Posted March 30, 2006 Report Share Posted March 30, 2006 Re: The Ultimate Character Sheet Have you thought about a monospaced font like Ariel Terminal or Monoco for the tables, gives a more predictable width... I'm a monspace freak though. Courier New. It is the monospaced font you can find anywhere. Quote Link to comment Share on other sites More sharing options...
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