Badger Posted April 30, 2006 Report Share Posted April 30, 2006 Re: What I learned playing a blaster! It helps to double as MA. At least to some degree. If they get near you will you have a surprise for them. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted April 30, 2006 Report Share Posted April 30, 2006 Re: What I learned playing a blaster! If you can fly, HAYMAKER. It's an easy +4 DCs, and those range penalties that you have PSLs to take care of are driving you opponent's OCV through the floor. D'oh!! Goes to show you that I haven't really played all that much since 5E... been pretty much GMing only... Hadn't even thought of that, even though I know about the "new" Haymaker rules! Soundwave will not be Haymakering when possible!!! Quote Link to comment Share on other sites More sharing options...
Silbeg Posted April 30, 2006 Report Share Posted April 30, 2006 Re: What I learned playing a blaster! When you can't punch through the defenses of the big, tough Brick, use those CSLs to increase your damage (since you are hitting him at will)! Quote Link to comment Share on other sites More sharing options...
jkwleisemann Posted May 1, 2006 Report Share Posted May 1, 2006 Re: What I learned playing a blaster! Knockback is your friend. Seriously. Double-KB is a stop-sign for a reason. Sure, it's +3/4 worth of advantage, but you don't have to take DEF off of the body involved. A 7d6 2x KB attack will, on average, knock your opponent back 7". That's a bonus 7d6 damage right there, if you've got a wall handy. And if there's a cliff or skyscraper handy... well, what's the terminal velocity of the enemy brick again? Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted May 1, 2006 Report Share Posted May 1, 2006 Re: What I learned playing a blaster! Multipower was practically designed for your concept, make sure to use it to the utmost. Quote Link to comment Share on other sites More sharing options...
Arac-4105 Posted May 1, 2006 Report Share Posted May 1, 2006 Re: What I learned playing a blaster! No matter what, whether you fly or not, whether you have incredible speed or not, whether or not you can see it coming; once in every fight, someone will drop a building on the blaster's head. Quote Link to comment Share on other sites More sharing options...
Silbeg Posted May 1, 2006 Report Share Posted May 1, 2006 Re: What I learned playing a blaster! No matter what' date=' whether you fly or not, whether you have incredible speed or not, whether or not you can see it coming; once in every fight, someone will drop a [i']building[/i] on the blaster's head. Or a car, or a bank vault (door?), or a telephone pole... Quote Link to comment Share on other sites More sharing options...
Silbeg Posted May 1, 2006 Report Share Posted May 1, 2006 Re: What I learned playing a blaster! Blaster! Let the Brick take the lead! He can take a hit... you can't! Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted May 1, 2006 Report Share Posted May 1, 2006 Re: What I learned playing a blaster! Blaster! Let the Brick take the lead! He can take a hit... you can't! Unless your name is Kamikazi! Then, by all means... go first. Quote Link to comment Share on other sites More sharing options...
st barbara Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! Just because you were too slow to say "no" to team leadership does NOT mean that you have to lead from the FRONT. Height and a communicator can be VERY useful ! (Yeah I know this one from bitter experience ) Quote Link to comment Share on other sites More sharing options...
Silbeg Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! Unless your name is Kamikazi! Then' date=' by all means... go first.[/b'] Been there far too many times to remember. I recall my first long-term character... Electro. Of course, he was overconfident. Of course he had more movement than most of the rest of the team. Of course he spent more time unconscious, recovering from his foolishness than he spent fighting... But he was never hit with Electricity or Light based attacks (because he had absorption on those SFX!) Quote Link to comment Share on other sites More sharing options...
BNakagawa Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! learn teamwork. You have a larger target selection than standard bricks and martial artists. Quote Link to comment Share on other sites More sharing options...
Jomster Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! Learn to test your GM's boundaries for how many times you'll get away with reaaally long range attacks to deal with your foes! Then up the ante by buying a pair of binoculars to allow you to target things even further away and watch your GM's disapproval blossom. Quote Link to comment Share on other sites More sharing options...
incrdbil Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! Buy absorbtion versus physical attacks, then just brag about 'your energy attacks make me stronger'. Never tell them the truth that those bullets make you feel happy. Quote Link to comment Share on other sites More sharing options...
Lucius Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! No matter how high-tech you are, if the fool carrying you never does any maintenance beyond changing your charge cells, you'll eventually start to jam, misfire, or just blow up in his hand. Lucius Alexander The palindromedary keeps saying I need to buy penalty skill levels against missing the point...... Quote Link to comment Share on other sites More sharing options...
Roter Baron Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! It's such a BLAST! Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! If you call yourself an Energy Projector and everyone else calls you a Blaster, you probably have more experience than they do... use it. (Old Skool time again.... and I don't do MMPORGS) Quote Link to comment Share on other sites More sharing options...
GoldenAge Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! If you call yourself an Energy Projector and everyone else calls you a Blaster' date=' you probably have more experience than they do... use it.[/b'] (Old Skool time again.... and I don't do MMPORGS) BWAAAHAHAHAHA!!! I am so right there with you! Quote Link to comment Share on other sites More sharing options...
AmadanNaBriona Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! BWAAAHAHAHAHA!!! I am so right there with you! Represent! Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! Represent!"No Knockback is a +1 limitation, right?":thumbup: Quote Link to comment Share on other sites More sharing options...
Weldun Posted May 2, 2006 Report Share Posted May 2, 2006 Re: What I learned playing a blaster! Want a bunch of trick shots, but don't want the multipower (maybe because all your powers are tied up in an EC)? Check out page 74 of UMA and think real hard. Zen Riflery sets an amazing precedent. 4pts buys you basic shot, which gives you 2 DCs that you don't have to spend END for along with a free +2 range PSLs. Quick shot also costs 4pts and gives the same DC bonus with a +1 to hit. Leg shot let's you trip people with your energy blast, which is great when the KB just isn't going your way (don't forget the extra dice your rolling for using these maneuvers, it's why they're so cheap). Ranged Disarm lets you turn all those DCs into STR dice (w/+15 from the maneuver) for disarming those pesky Viper agents with homing rounds. Remember. The "Ultimates" are more penultimate. They give you a lot, but there's always more that can be done. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 3, 2006 Report Share Posted May 3, 2006 Re: What I learned playing a blaster! Bounce attacks. Buy those skill levels that allow you to bounce those E-Bolts to hit from odd angles. Quote Link to comment Share on other sites More sharing options...
TheRavenIs Posted May 3, 2006 Report Share Posted May 3, 2006 Re: What I learned playing a blaster! Indirect on your EB. Now these might reduce the DC's but they do allow you alot more flexability to hit your target. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted May 10, 2006 Report Share Posted May 10, 2006 Re: What I learned playing a blaster! Want a bunch of trick shots' date=' but don't want the multipower (maybe because all your powers are tied up in an EC)? Check out page 74 of UMA and think real hard.[/b'] Zen Riflery sets an amazing precedent. 4pts buys you basic shot, which gives you 2 DCs that you don't have to spend END for along with a free +2 range PSLs. Quick shot also costs 4pts and gives the same DC bonus with a +1 to hit. Leg shot let's you trip people with your energy blast, which is great when the KB just isn't going your way (don't forget the extra dice your rolling for using these maneuvers, it's why they're so cheap). Ranged Disarm lets you turn all those DCs into STR dice (w/+15 from the maneuver) for disarming those pesky Viper agents with homing rounds. Remember. The "Ultimates" are more penultimate. They give you a lot, but there's always more that can be done. Use this advice and get yourself some ranged Martial Arts. Extra DCs couldn't hurt either - sure they don't add to your range, but they don't cost END either. Quote Link to comment Share on other sites More sharing options...
radioKAOS Posted May 10, 2006 Report Share Posted May 10, 2006 Re: What I learned playing a blaster! No Range Modifier is a very nice advantage. Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.