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Question: What different Game Systems for Superheroes?


schir1964

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Just out curiosity. What game systems exist (present or past) for Super Heroes?

 

Compiled List

Aberrant

BASH (Basic Action Super Heroes)

Big Bang Comics

Blood & Vigilance

Blood of Heroes

Brave New World

Champions (Hero System)

Champions: The New Millennium (Fuzion System)

D6 Powers (D6 System)

DC Heroes

DC Universe

Deeds Not Words

Enforcers

Godlike (One-Roll Engine System)

Golden Heroes

GURPS Supers (GURPS System)

Godsend Agenda (D6 System)

Heroes & Heroines

Heroes and Hellions

Heroes Forever

Heroes Unlimited

Heroic Visons

Living Legends (Villians & Vigilantes)

Marvel Superheroes

Marvel Saga

Marvel Universe

Mutants & Masterminds

Necessary Evil (Savage World System)

Super ACE Agents

Silver Age Sentinels

Super World

Super Squadron

Superbabes

Superhero 2044

SuperMegatopia

The Foundation

Truth & Justice

UnSanctioned

Villains & Vigilantes

Wild Talents (One-Roll Engine System)

With Great Power

 

- Christopher Mullins

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Re: Question: What different Game Systems for Superheroes?

 

Off the top of my head:

 

Mutants & Masterminds

Champions

Silver Age Sentinels

Truth & Justice

Villains & Vigilantes

Marvel Superheroes

Marvel Saga

Marvel Universe

DC Heroes

DC Universe

Godlike

Godsend Agenda

Super World

GURPS Supers

Heroes Unlimited

Golden Heroes

Living Legends

Blood of Heroes

Deeds Not Words

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Re: Question: What different Game Systems for Superheroes?

 

Y'know, I had Superhero 2044.. picked it up when I was just starting Champions. Don't remember where or the circumstances, but what I do remember was that it was really cool, it tried to let you set up a patrol scheme, and I couldn't understand the rules for running the game or designing the characters.

 

And I tried and tried, probably for about three years, to figure it out.

 

It was cool, though, and sparked many a Champions idea.

 

-CraterMaker

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Re: Question: What different Game Systems for Superheroes?

 

One more: an Australian produced one called Super Squadron. Very obscure, but I've got a copy.

 

See: http://www.arielarchives.com/AdvSim.html

 

Edit: I've noticed the author claims that Super Squadron was the third superhero RPG, despite being published in 1984. Obviously this is idiotic. However, from his description of his attempts to get Super Squadron published, it was originally written quite some time before 1984, quite possibly in the late 70s.

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Re: Question: What different Game Systems for Superheroes?

 

Just out curiosity. What game systems exist (present or past) for Super Heroes?

 

Compiled List

Aberrant

Blood & Vigilance

Blood of Heroes

Brave New World

Champions

Champions: The New Millennium

DC Heroes

DC Universe

Deeds Not Words

Enforcers

Godlike

Godsend Agenda

Golden Heroes

GURPS Supers

Heroes & Heroines

Heroes Unlimited

Living Legends

Marvel Superheroes

Marvel Saga

Marvel Universe

Mutants & Masterminds

Silver Age Sentinels

Super World

Superhero 2044

The Foundation

Truth & Justice

UnSanctioned

Villains & Vigilantes

 

- Christopher Mullins

 

How about these to add to your list:

SuperMegatopia

IHero

GURPS Powers

Powergame

Man & Superman

Heroic Visons

Living Legends(V&V Revised)

UK Legends(Golden Heroes)

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Re: Question: What different Game Systems for Superheroes?

 

How about these to add to your list:

SuperMegatopia

IHero

GURPS Powers

Powergame

Man & Superman

Heroic Visons

Living Legends(V&V Revised)

UK Legends(Golden Heroes)

Are these game systems?

Or are these supplements to game systems?

 

GURPS

Living Legends

Golden Heroes

 

Already on the list.

 

- Christopher Mullins

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Re: Question: What different Game Systems for Superheroes?

 

One more: an Australian produced one called Super Squadron. Very obscure' date=' but [i']I've[/i] got a copy.

 

See: http://www.arielarchives.com/AdvSim.html

 

Edit: I've noticed the author claims that Super Squadron was the third superhero RPG, despite being published in 1984. Obviously this is idiotic. However, from his description of his attempts to get Super Squadron published, it was originally written quite some time before 1984, quite possibly in the late 70s.

 

It can't be that obscure - at one point, I had a copy too. (Of course, I still have my copy of the game: Droids)

 

Thanks for the reminder - I might have to hunt down a copy (as well as some other RPGs from my halcyon days of yore.)

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Re: Question: What different Game Systems for Superheroes?

 

Oh, ObThreadContribution"

 

Heroes and Hellions

1st ed by T. Dorsey (unknown, pre-1998) Travell Games

A small-press comic-book superhero RPG. It uses class-based character creation with 31 classes of superheroes. The combat system is involved, including special rules for critical hits and knockouts.

 

Heroes Forever

1st ed (2001) Guild of Blades

A superhero RPG set in an alternate history where the world is carved into numerous empires by superbeings. It features a high-power system. Character creation includes kits, with Vampire, Werewolf, Mutant, Sorcerer, and Policeman kits included in the core rules.

 

(I'm sure more are listed here, but I found those, and confirmed that they did or do exist, fairly easily.)

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Re: Question: What different Game Systems for Superheroes?

 

Some More:

 

Superbabes (set in AC Comics universe, flagship comic was Fem Force)

BASH (Basic Action Super Heroes)

Big Bang Comics

Super World (from Chaosium using BRP)

D6 Powers (using west end's d6 system)

 

I vote we remove Foundation and have it expunged from our minds. Just calmly say "It never existed, it never existed, ..."

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Re: Question: What different Game Systems for Superheroes?

 

Some More:

 

Superbabes (set in AC Comics universe, flagship comic was Fem Force)

BASH (Basic Action Super Heroes)

Big Bang Comics

Super World (from Chaosium using BRP)

D6 Powers (using west end's d6 system)

 

I vote we remove Foundation and have it expunged from our minds. Just calmly say "It never existed, it never existed, ..."

Added.

 

Super World was already on the list.

 

Foundation was bad in your opinion?

 

- Christopher Mullins

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Re: Question: What different Game Systems for Superheroes?

 

There's also Superdudes, the superhero sourcebook for TWERPS. Ken St. Andre produced a set of supers rules based on Tunnels & Trolls called The Power Trip, but to the best of my knowledge it was only published in his TnT magazine, so probably not eligible for the list. Necessary Evil, on the other hand, is a complete superhero supplement and adventure set for Savage Worlds so probably deserves inclusion.

 

There are also a few RPGS which allowed supers but did not focus specifically on them, such as Dream Park. Not sure where they stand.

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Re: Question: What different Game Systems for Superheroes?

 

There's also Superdudes' date=' the superhero sourcebook for [i']TWERPS.[/i] Ken St. Andre produced a set of supers rules based on Tunnels & Trolls called The Power Trip, but to the best of my knowledge it was only published in his TnT magazine, so probably not eligible for the list.

Yeah, I'm trying to stay away from the free systems unless there's been a lot of support for it with supplements being sold and all. I'd like to add "Bif Bam Pow" to the list, but it is a homebrew system that someone came up with and is free so it won't be added.

 

Beyond that, I have very little knowledge of other Superhero Systems besides Hero. So I need everyone's help here.

 

I had no idea so many systems existed!

 

Necessary Evil' date=' on the other hand, is a complete superhero supplement and adventure set for [i']Savage Worlds[/i] so probably deserves inclusion.

Sounds logical. Added.

 

There are also a few RPGS which allowed supers but did not focus specifically on them' date=' such as [i']Dream Park.[/i] Not sure where they stand.

How much support did the supplement have from the main system?

If it was just one book with not much support for it, I wouldn't add it. However, if it were like FUZION's Champions: The New Millenium, then it would make sense to add it.

 

I know, kind of vague.

 

- Christopher Mullins

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Re: Question: What different Game Systems for Superheroes?

 

How much support did the supplement have from the main system?

If it was just one book with not much support for it, I wouldn't add it. However, if it were like FUZION's Champions: The New Millenium, then it would make sense to add it.

 

I know, kind of vague.

 

- Christopher Mullins

 

Dream Park, based on the novels by Larry Niven and Steve Barnes, is set in a futuristic amusement park, basically an incredibly high-tech LARP. Superhero is one of the possible character types and there are enough rules included to run supers-only games, but the main gimmick with Dream Park was mixing all sorts of characters and genres together. There was one supplemental adventure dealing with supers, The Fiendish Agents of Falkenburg, which is essentially superheroes and Nazis.

 

It's a bit like Chaosium's Worlds of Wonder in some respects: there is information enough to use it as a fairly decent supers game but it is not solely devoted to superheroes and is much more limited than something like Champions. The presentation of the supers rules in the current version of Fuzion, incidentally, owes a great deal to Dream Park.

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Re: Question: What different Game Systems for Superheroes?

 

That is a tough one. I'll leave it off for now, but that may change later.

 

Does anyone know any details about the following:

 

SuperMegatopia

IHero

Powergame

Man & Superman

Heroic Visons

 

Are they supplements?

Complete standalone RPG systems?

 

- Christopher Mullins

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